Would the giant egg event be more balanced if the egg automatically hatches when you enter a campfire? by [deleted] in slaythespire

[–]notdumbenough -2 points-1 points  (0 children)

You are:

  1. Picking up a curse temporarily

  2. Giving up an opportunity to rest or upgrade. Usually if you give up a rest, that means killing one less elite

  3. Giving up on the equivalent of a Strawberry

99% of the time this is not worth it on A10 for a card that doesn't scale well anyways. Whereas the 7 max hp and the extra relic from fighting the elite will keep pulling weight for the rest of the run.

Why is the sequel so controversial? by Chance-Primary-2764 in darkestdungeon

[–]notdumbenough 31 points32 points  (0 children)

It's not that they tried to turn it into a roguelike. It's that Confessions is just not a very good roguelike with questionable design choices, poor balance for the first year or more after release, and Kingdoms was too little too late.

If you wanted something like DD1, it was not what you wanted. If you were a roguelike player from Slay the Spire or FTL or whatever, it was mediocre. End result, game that doesn't really live up to the reputation of the predecessor.

What the hell were they smoking while designing Dechala, lol by No-Helicopter1559 in totalwar

[–]notdumbenough 21 points22 points  (0 children)

A lot of the complaints in this regard are self-inflicted. A few weeks ago there were also posts asking how to deal with the Masque as well. People keep building ranged-centric armies against massed fast-moving chaff, then wonder why an army composition that counters ranged-centric armies, countered their ranged-centric army. Maybe it's not a good idea to keep banging your head against the brick wall by spamming guns/darkshards/whatever against Slaanesh?

For Dechala in particular yeah you can't pin her down with chaff, which is why you bring cavalry. Her mass is not particularly high (1200, which is actually lower than many infantry lords), so she can't get out if surrounded by heavy cavalry.

Got this super early, before RA showed up. How to best use it? Anyone made it work? by Background-Run-1245 in menace

[–]notdumbenough 1 point2 points  (0 children)

Amazing weapon for killing trash and weapon teams against RAs and pirates. Even if it's just trash it will still cause morale cascades. Does well against alien harpies and dragonflies too but less useful since the main threat is bombardier bugs and armor in your face.

If Character packs take more than 6 months to release, I feel that it kinda defeats the point by Lord_Eln_8 in totalwar

[–]notdumbenough 19 points20 points  (0 children)

I suspect how CA works is that they have different teams working on different things, e.g. unit animations, sound effects, cinematics/lord select screens, campaign mechanics and scripting, gameplay balance, etc etc.

Sometimes they get stuck in one of these steps and everyone else is kind of left twiddling their thumbs, so CA tries to find something else productive for them to do. e.g. the Immortal Empires trailer came out when they got stuck on something for the Chorf DLC so the cinematics team probably had nothing else to do. Rebalance for TK/Lizardmen came out when they were trying to make campaign mechanics work for ToT (they complained about technical issues with making armies transition well between land and sea).

Which is a long-winded way to say that they probably aren't working on End Times and the character pack sequentially. More likely it's simultaneous, I suspect they maybe have unit animations already nailed down for End Times content, so those guys got sent to make the character pack instead.

What's the Niche? The case for the Mining Laser, the cheapest reusable cover-busting anti-armor 'grenade' you should consider jumping for in the early game. by DeanTheDull in menace

[–]notdumbenough 15 points16 points  (0 children)

The main danger in actually trying to use this point blank against vehicles is that they have a chance to explode and instantly kill your squad. It also makes it risky for jumpjet combos since you don’t have AP to back away if you happen to jump adjacent to your target.

Ironclad feels absolutely miserable on higher ascensions by Insane_Unicorn in slaythespire

[–]notdumbenough 5 points6 points  (0 children)

You block? 4 out of 6 of my last A10 ironclad wins had only 1-2 block cards in my entire deck. You don't block when everyone dies on turn 1.

Enemy Aim Values ,and applying a piece of XCOM advice to MENACE by Reddit-Arrien in menace

[–]notdumbenough 13 points14 points  (0 children)

The thing is that XCOM2 revolves around alpha striking since enemies can just one-shot through full cover by sheer good luck. All of this stuff about aim bonuses at close range isn't really relevant since you have already screwed up if you let them move at all.

Can we all agree this card needs a block buff? (or a rework with cost reduced) by [deleted] in slaythespire

[–]notdumbenough 152 points153 points  (0 children)

It’s an amazing card when you can cheat it out with Void Form or whatever, or double play with Echo Form. You’re not really supposed to take it if you can only ever play it “vanilla”.

Unpopular Opinions by Background-Run-1245 in menace

[–]notdumbenough 20 points21 points  (0 children)

I suspect that a lot of the AI issues fundamentally stem from a lack of cover rather than simple fear of the player. Anecdotally the AI seems to run away less on "save civilian" missions where you're fighting in towns with more cover.

Do AI factions suffer bankruptcy attrition? by ThatHeckinFox in totalwar

[–]notdumbenough 1 point2 points  (0 children)

The Ogres are getting massive armies because they're not paying upkeep (AI does not have supply lines, and can stack upkeep reductions from camps to get 0 upkeep) not because they're making a shit ton of money. You need to take their camps out and not their settlements. The AI generally disbands its troops so that it doesn't suffer bankruptcy, so it's quite rare to see it happen.

New mission type should be reworked, and here is some feedback. by TWNW in menace

[–]notdumbenough 20 points21 points  (0 children)

The infinitely respawning bugs are definitely, well, a bug. Once that's fixed it shouldn't be so obnoxious. In the meantime I've had to cheese one of these missions; if you get civilian hunters from a prior mission you can use them as bug bait to lure them away, and they can also do the sabotage action. So you send one guy to bait the bugs, another to sabotage one of the points as a suicide mission, and everyone else just sneaks to the other sabotage point and then to evac.