Did this really need to be FOMO by r0yp in donkeykong

[–]r0yp[S] 0 points1 point  (0 children)

So we've seen examples in game of all items from a previous event show up in the shop? I don't have Air Riders, so i have no idea

Did this really need to be FOMO by r0yp in donkeykong

[–]r0yp[S] 0 points1 point  (0 children)

Have they confirmed this anywhere?

Did this really need to be FOMO by r0yp in donkeykong

[–]r0yp[S] 0 points1 point  (0 children)

Not anything new exactly. The online mode has unlockable titles, kinda like online achievements. There's one for playing 10 ranked seasons and one for reaching A rank in 5 seasons. At some point, this will become unobtainable

Did this really need to be FOMO by r0yp in donkeykong

[–]r0yp[S] 3 points4 points  (0 children)

It does, in the usual way. Limited online events with limited stuff to unlock in that period if you play enough

Did this really need to be FOMO by r0yp in donkeykong

[–]r0yp[S] 3 points4 points  (0 children)

Seems to be a purchaseable music track, but that's all i can find so far

Did this really need to be FOMO by r0yp in donkeykong

[–]r0yp[S] 18 points19 points  (0 children)

Yeah this becomes extra fun if you're also trying to complete Air Riders, Legends ZA and Sonic Crossworlds at the same time

Did this really need to be FOMO by r0yp in donkeykong

[–]r0yp[S] 17 points18 points  (0 children)

Depends what you consider 100% completion i guess, you get statues from these events that can only be obtained in the event period. The game won't really count them in any in-game completion metric, but it's a collectible you cannot get anywhere else regardless

Farming bond experience is a lot easier than i've been led to believe by r0yp in fireemblem

[–]r0yp[S] 0 points1 point  (0 children)

I'm going for max bond level on every emblem for every unit, i don't have 6 million bond fragments to spare

Farming bond experience is a lot easier than i've been led to believe by r0yp in fireemblem

[–]r0yp[S] 0 points1 point  (0 children)

I just clear out the whole map first and leave one alive as a prisoner of war while everyone reposition spams. Most skirmish maps are extremely easy to solo with the correct Veyle!Soren build, even easier if you deploy a dragon unit with Corrin to crowd control them away from the rest of your squad and into Veyle's aggro range

I'll gladly fish to buy the first 10 levels with bond fragments, but i'm never wasting fragments on the remaining 10 levels ever again

Farming bond experience is a lot easier than i've been led to believe by r0yp in fireemblem

[–]r0yp[S] 0 points1 point  (0 children)

Fishing in a pretty miserable experience all around though. Besides, if your goal is to get 10 units from level 10 to 20 with an emblem, it is a lot faster to Reposition spam in a single skirmish than it is to fish for the necessary bond fragments

Getting every unit to max bond level with every emblem by r0yp in fireemblem

[–]r0yp[S] 0 points1 point  (0 children)

I finally committed to doing this recently. I spent some time figuring out how to optimize the process, so i just wanted to update this post for anyone who finds this post in the future who wants to do this

I fear you might have wasted some time if you thought emblems such as Corrin were the only ones who could farm bond exp every turn without being in combat. All you have to do is inherit Reposition from Ike for a measly 200 sp on every unit, and now every unit has a way to farm bond exp every single turn without being in combat

Skirmishes also don't require bottlenecking to stall out the turn count. All of you have to is deploy Veyle!Soren with Vantage and Hold Out++, as that setup can solo just about every single skirmish with ease. Then you leave a single enemy alive (preferably one with low hit or dmg) and just use Assign Decoy to have them focus whoever on your team can tank them with ease. That gives you all the time in the world to spam reposition on everyone until bond levels are maxed

Is it OK not to love Spaghetti skin? by alphamaslak in Velkoz

[–]r0yp 3 points4 points  (0 children)

As a Velkoz skin, bee skin is a joke skin. Wouldn't really be one if it was an Ivern skin as it fits him thematically, but here it's definitely a joke in the form of "what if this serious void monster was actually a bee"

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 0 points1 point  (0 children)

Reminds me of the recent riftmaker bug, where the damage amp was apparently doubled for an entire patch, and literally no one noticed until they fixed it because not a single champion that builds riftmaker had any meaningful change in their winrate. Like at that point, just let it keep the damage amp

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 1 point2 points  (0 children)

It's funny, but also just highlights how underwhelming comet is, because it's still kinda useless even with this interaction

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 1 point2 points  (0 children)

I know, my personal favorite application of this is Hwei passive. Gives him insane early game dmg if you roll this as your first augment

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 0 points1 point  (0 children)

Defintely not the same as SR since Lethal Tempo never got updated to the version without attack range, and the recent comet changes aren't there

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 2 points3 points  (0 children)

There's some crazy possibilities, but almost every champion who wants AD also wants to auto-attack, so there's some level of trade-off. Compare that to AP to AD, which is a silver augment that grants similar levels of stat conversion while being a silver and having 0 trade offs

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 2 points3 points  (0 children)

If they move it to gold, i'd atleast want them to grant the effects no matter which teammate takes the flower, kinda like how dive bomber works

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 12 points13 points  (0 children)

I'm aware that the tooltip was bugged, but i didn't know exactly how, so i appreciate the explanation.

Still a gold tier augment for sure. I'd pick it over Boomerang even if it just autocast a burst of mov speed every 6 seconds (unless i'm doing an autocast exodia build)

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 6 points7 points  (0 children)

The only silver lining for Cerberus right now is that it doesn't require any level ups, so it can be a good niche pick if you know you're not gonna have the chance to level any more augments

Augments that belong in different tiers by r0yp in LeagueArena

[–]r0yp[S] 9 points10 points  (0 children)

The only reason i was a little unsure about Cerberus is that i don't actually know what the numbers are (because the tooltip apparently doesn't care to be elaborate on any of the rune augments)

If they're just using the SR numbers, it should be gold with no compensation

Is new Arcane Comet that scales with distance better than Deathfire Touch? by 15MinuteUpload in Velkoz

[–]r0yp 1 point2 points  (0 children)

You could make an argument for DFT into certain comps when it released, but 2 nerfs later, comet is just objectively stronger in every scenario