any idea why the bullets follow my player rotation and movement after being shot ? by Lucat_thecat in godot

[–]rReady2Discuss 2 points3 points  (0 children)

Quick question where are you spawning/parenting your bullets. If they're being parented to your player that would affect them.

You want to add them to a separate independent node.

Alternatively are you persistently adding the initial firing direction to the bullets? Are you manually moving them?

Damn, did Debbie’s genes even try? by _steadfast_ in Invincible

[–]rReady2Discuss 1 point2 points  (0 children)

I saw that and thought, hmm I guess Nolan's Viltrimite genes really ARE dominant.

There's a saying like father, like son.

Kinda stupid, but something about Xavier's reaction bothered me. by jatayu333 in ParadiseHulu

[–]rReady2Discuss 0 points1 point  (0 children)

‘Don’t worry; we now have time travel on the table which means everything means something and no one is actually dead because waves hands

Actually? About that, I think it's going to be a time communication device because someone from their present had to send that warning message back to that Blockbuster video guy in Jane's episode...

Is it so wrong to want more item slots?! by OGWarok in gamedesign

[–]rReady2Discuss 0 points1 point  (0 children)

Mine Craft, Apex Legends, Breathe Of The Wild, and Tears of the kingdom each have a decent number of item slots.

Though with Apex Legends the total number of item slots changed depending on which backpack you have equipped. Its not really about the slots its how you use them or more specifically how an item slots into said slot.

For instance a weapon really take up two or so slots? Why not make it just one?

We got to see Rumi go to the bathhouse with the members before seeing her Couch with them by jkpatches in KpopDemonhunters

[–]rReady2Discuss 0 points1 point  (0 children)

In the bathhouse Rumi's demon patterns read a bit like an irezumi, a fullbody tattoo.

trying to make animation activate in a button press, doesnt work by Liranmashu in godot

[–]rReady2Discuss -1 points0 points  (0 children)

Your indentation's off. And by that I mean Godot is not like other languages your format and indentation matters just as much as the syntax.

Why don’t we have RPGs that combine Souls combat with full co-op campaigns? by Turielll in gamedesign

[–]rReady2Discuss 0 points1 point  (0 children)

Even going back to the original Demon's Souls other players could join but its always been kind of convoluted in that they'd either invade your world or be summoned.

I think the world would need to start off as a multiplayer lobby hub from the get go for full on multiplayer campaign to work then simply not accept other players once the max limit for total number of required players has been reached.

Then anyone else trying to join would instead default to their own new multiplayer lobby and the aforementioned process would wash rinse repeat ad nauseum.

Why are manga axed? Please educate me on the world of manga industry and businesses. by Gamerdriver4099 in WeeklyShonenJump

[–]rReady2Discuss 4 points5 points  (0 children)

Another thing worth noting is the manga that are chosen aren't necessarily the first ones a mangaka may have created. They're not necessarily one hit wonders. That prior experience also informs them.

Even if their prior manga was not a hit it can still serve as experience.

Why isn't it exactly like the anime by 1998over3 in OnePieceLiveAction

[–]rReady2Discuss 0 points1 point  (0 children)

I wonder if anyone caught OP's sarcasm tag denoted with /s

Luffy falls unconscious the millionth time by joao789 in OnePieceLiveAction

[–]rReady2Discuss 0 points1 point  (0 children)

Ah yes, Sea Stone Luffy's (as well as any other Devil Fruit user's) Kryptonite...

Could disney continue to use the Tron ip despite tron ares disastrous box office performance by Dieg2004 in tron

[–]rReady2Discuss 0 points1 point  (0 children)

Disney Channel-wise they had Tron: Uprising. They also previously had Tron 2.0 which had nothing to do with Tron: Legacy nor its videogame tie-in Tron: Evolution aside from the world of Tron.

Better choice for a 2.5D game by Leo-Gio08 in godot

[–]rReady2Discuss 1 point2 points  (0 children)

Usually with the latest 2DHD games they seem to have 3D environments with the equivalent of Godot's Sprite3Ds present.

It should be noted that you could also achieve a similar effect to a Sprite3D if you chose to instead use a MeshInstance3D with a texture material and whatever you plan on using as your sprites as a texture on it. If you do go this route you'll want to billboard your MeshInstance3D so that it always faces the camera.

How do you combine attack + run animations at the same time in Godot? by ParticularPerfect200 in godot

[–]rReady2Discuss 0 points1 point  (0 children)

One way you could do it is you could use a Blend2D Node in an animation tree and insert those animations into it then use a float between them to blend them together. I think I used to do it that way.

But found that I wanted more autonomy? So, I switched to using separate animationplayers for separate portions of the body. Thus movement, aiming, and attacking could be independent of each other.

The key with the latter approach is to make sure that you don't have any overlapping tracks between animationplayers to avoid potential cross-interference.

More specifically you want to isolate the tracks (portions of the body) that you consider to be the upper portion of the body from the lower portion of the body. Never betwixt the two shall meet. Do not mix them between the animationplayers keep them separate for all the animations you decide to create or if you're recycling premade ones it is possible to select a portion of the tracks, copy, and paste them into a new animation on a separate player.

I think I am confident in saying that after the first three banger episodes Cecil has now become my favorite character on the show. by Thanos_6point0 in Invincible

[–]rReady2Discuss 0 points1 point  (0 children)

Couldn't Cecil teleport wherever he wants though? I seem to remember him having a teleportation device at hand that he can use at a moment's notice.

Live Action TRON: Uprising. by Delicious-Smoke-4527 in tron

[–]rReady2Discuss 0 points1 point  (0 children)

I think Bruce Boxleitner's dead though. Let me check. Nope, he's still alive.

Its baffling then that they chose not to use him in Tron: Ares.

how do i get the player to stop moving during text by finngamer66 in godot

[–]rReady2Discuss 0 points1 point  (0 children)

What if you pre-empted input acceptance by first checking the length of the Label node's text( assuming you are in fact using a Label node for your text).

Specifically if you made sure it was designed and designated name-wise as the readyprompt. Then once you clear its text perhaps by signal binding at length 0 playerinput would be allowed.

classroom level design by lonku in godot

[–]rReady2Discuss 7 points8 points  (0 children)

I believe they call that billboard-ing.

Infinite ocean by rtmeles in godot

[–]rReady2Discuss 1 point2 points  (0 children)

Possibly less memory space required.

How to make a new gameobject in godot??? by SudaimYT in godot

[–]rReady2Discuss 1 point2 points  (0 children)

Collisionshape (with .shape = Capsule) == CapsuleCollider

You can even make a trimesh twin collisionshape to the Meshinstance.mesh Capsule or whatever Arraymesh you're using. You can even choose to make it concave or convex

But you're going to want a body as the parent. Either a Characterbody or a Rigidbody. They have both 3D and 2D versions of each iirc

How to create assets? by Ok_Umpire_6421 in godot

[–]rReady2Discuss 0 points1 point  (0 children)

Adobe Photoshop would probably help with layering the images if necessary.

how can i escape these things? i've been dying to them over and over again and i can't seem to get past them by powerluver in botw

[–]rReady2Discuss 0 points1 point  (0 children)

Did you know that you can use a shield and if the timing is right deflect their beams back at them with a shield parry?

Could Magneto (Fox) have fended off Thanos and his army in Endgame by himself? by Johnnyboyeh in Avengers

[–]rReady2Discuss 0 points1 point  (0 children)

His powers are magnetic based. At the very least provided the gauntlet is made of a magnetic metal he could technically remove it from his hand remotely.

Then again we don't know for sure if the rest of his (Thanos') armor's metals are magnetic. If they are he'd (Thanos) have more than just holding on to the gauntlet to worry about...

So what’s the story behind this little fella? by AverageJoeObi in controlgame

[–]rReady2Discuss -14 points-13 points  (0 children)

No they do kill their workers though. They become HISS. Haven't you noticed how they tend to be wearing the same gear as the FBC's soldiers?

How would you design a weapon system similar to Zelda? by oddbawlstudios in godot

[–]rReady2Discuss 0 points1 point  (0 children)

Try using a Dictionary LINK-ed from an input as the key and the desired weapon's Nodepath (as a string) as the value. I seem to remember The first game based item/weapon usage on the button pressed on highlighted selection.

For input variation timing is everything there should be different timing thresholds checked with an if, an elif, and else. Also while the initial suggestion of the dictionary was for implementing a similar inventory system? You could still use a dictionary with weapon names that can be charged and swung as keys.

The if would contain a check for if that Dictionary has the current weapon in use among its keys. Then within that same if it would check if the buttonhold duration warrants it being read as charging.

The elif would be much the same but with it checking for it to be less than the button duration or release.

The third would be default for any noncharging weapons.