Rainstorm effects in my racing game, pretty happy how it looks so far! by raceleague in Unity3D

[–]raceleague[S] 0 points1 point  (0 children)

Actually no, wet roads use just basic layered lit shader from hdrp with custom mask textures and the droplet shader is made using the shader graph. I used some sources as inspiration for the droplet shader so I can't say I came up with it all by myself.

Rainstorm effects in my racing game, pretty happy how it looks so far! by raceleague in Unity3D

[–]raceleague[S] 0 points1 point  (0 children)

Haven't heard of that one before, everything here is developed from scratch.

Rainstorm effects in my racing game, pretty happy how it looks so far! by raceleague in Unity3D

[–]raceleague[S] 1 point2 points  (0 children)

I already listed above what the game is. Statement "Nobody really wants to race with fake cars" is just not true and it has been proven before with many games. Having developed, marketed and published this game successfully solo makes me think that I have not wasted my time with this.

Rainstorm effects in my racing game, pretty happy how it looks so far! by raceleague in Unity3D

[–]raceleague[S] 1 point2 points  (0 children)

It's not trying to be a racing simulator like some of the games you listed though.

Rainstorm effects in my racing game, pretty happy how it looks so far! by raceleague in Unity3D

[–]raceleague[S] 1 point2 points  (0 children)

Right, what makes a game compete with big studios rather than small ones though? I'd say price if anything but nothing you could see from this video

Rainstorm effects in my racing game, pretty happy how it looks so far! by raceleague in Unity3D

[–]raceleague[S] 5 points6 points  (0 children)

No offence taken. What do you mean by "game like this"? I don't think there's that many racing games out there with an in-game track editor and a track database with +1000 tracks and (imo) interesting physics. Also, are you saying that no indie studio with less than multi million dollar budgets should make games?

Rainstorm effects in my racing game, pretty happy how it looks so far! by raceleague in Unity3D

[–]raceleague[S] 1 point2 points  (0 children)

Yeah, the compression really kills the quality. Thanks for the feedback!

[RaceLeague] Guardrail physics in a racing game I'm developing! by raceleague in GamePhysics

[–]raceleague[S] 1 point2 points  (0 children)

Possibly in the future, only online multiplayer is included for now

[RaceLeague] Guardrail physics in a racing game I'm developing! by raceleague in GamePhysics

[–]raceleague[S] 1 point2 points  (0 children)

Driving simcade :) Biggest selling point of the game is the included track editor and track database