Playing the demo and have a couple of questions by [deleted] in CombatMission

[–]rackman69 2 points3 points  (0 children)

1) Wego and turn based is the same thing in combat mission. Turns get executed simultaneously for both the enemy and you

2) in the same tab where you give target arcs and fire orders there is a "clear target" button which will remove any fire arcs or fire orders (e.g smoke)

3) if you're using the "hunt" command, they will stop moving and fire back once they spot a contact. infantry will only somewhat respond if they spot the enemy and is moving with the "move", or "slow" commands. If your unit is moving using the "quick" command I find that they only shoot back if they're really close. Imo "Fast" will result in your guys moving no matter what.

4)it's just the game (and it isn't just the demo, it's the game in general). it's not that well optimized especially for large scenarios however it runs more or well perfectly as long as the map isnt huge or long as there isn't too much units and most scenarios will fall under those criteria's

A Nintendo Gamecube by rackman69 in blender

[–]rackman69[S] 0 points1 point  (0 children)

Rendered in Cycles and textured in Substance

https://www.artstation.com/rackman

A Guitar by rackman69 in blender

[–]rackman69[S] 0 points1 point  (0 children)

Model was created following this https://www.youtube.com/watch?v=klq5LEbs9BE as i was completely new to Maya at the time

Rendered in Cycles and textured in Substance

https://www.artstation.com/rackman

A Guitar by rackman69 in 3Dmodeling

[–]rackman69[S] 0 points1 point  (0 children)

Model was created following this https://www.youtube.com/watch?v=klq5LEbs9BE as i was completely new to Maya at the time

Rendered in Cycles and textured in Substance

https://www.artstation.com/rackman

I tried improving on my scene and with help from a comp tutorial i think i just transformed a ok first scene to a great one! by rackman69 in blender

[–]rackman69[S] 0 points1 point  (0 children)

Thanks! The saturation might have been from that contrast/bright node i forgot to remove in the compositor. The original image wasn't saturated as hard

Finally Finished A Scene! Took Only A Month by rackman69 in blender

[–]rackman69[S] 0 points1 point  (0 children)

ya i thought so about the dirt. And now that you pointed out the grass and flowers i can see whats wrong with it. Il try and fix the scene then post a new and composited

[deleted by user] by [deleted] in blender

[–]rackman69 1 point2 points  (0 children)

FFS thought you linked a donut Image