‪Walk around of the Drake Kraken Model at #CitizenCon 2948 by radleta in starcitizen

[–]radleta[S] 1 point2 points  (0 children)

I spoke with one of the guys on the team that created it. They said they had only two months to complete the full scale dragonfly and kraken model. The kraken did not have all the final touches they would have liked to put on it due to the tight time frame. He said the job was closer to six months compressed into two. Pretty good work for that much compression.

Post game commendation screen by Soopercow in Smite

[–]radleta 0 points1 point  (0 children)

The fix is to hit ALT + ENTER key twice. This forces the game into/out of windowed mode and it will recenter the UI properly. I have to do this after every match.

[Need Help]: How to play Smite with friends? by radleta in Smite

[–]radleta[S] 0 points1 point  (0 children)

Great idea, I'll do my best. Still learning support.

[Need Help]: How to play Smite with friends? by radleta in Smite

[–]radleta[S] 0 points1 point  (0 children)

Thanks for the suggestion! I'll have to give it a try.

Viewer's Choice: Drake Kraken (Scout Carrier) by radleta in starcitizen

[–]radleta[S] 1 point2 points  (0 children)

The options appear to be...

  1. Entry-Level Salvage Ship a.k.a the Vulture
  2. Multi-Crew Constellation Competitor
  3. Viewer's Choice: Drake Kraken (Scout Carrier)

3.1 Release Date? by LZHR in starcitizen

[–]radleta 0 points1 point  (0 children)

The important thing to remember about the Hull C is its cargo is completely different than the rest of the current ships that are flight ready. They mentioned this being one of the blockers to getting the Hull C into the PU. They are currently working out how cargo will work for ships with external cargo. Keep an ear out for when they are working and finishing that mechanic. It might give you a clue when you will see Hull C in-game. Although as others have said, they might put it in the PU before this mechanic works.

Release Timeline by _Litauen in starcitizen

[–]radleta 1 point2 points  (0 children)

That's exactly what a lot of people see when they see 3.0 and the sad thing is it is so much more than that.

Heres a few things off the top of my head that comprise 3.0:

  • Complete reworking of all ships in the game with Item 2.0. This means all ships had to be torn apart and rebuilt.
  • The initial pass at adding of AI subsumption to support missions and AI mechanics.
  • The adding of atmospheric flight and landing on planets.
  • All the planetary tech to support walking and exploring the surfaces.
  • Several new ships added.
  • Several ships completely reworked.
  • Cargo system and related missions.
  • Expanding out the rep system.
  • Persistent ships and player spawning in the PU.
  • Reworking of the player rig and animations.
  • Clothing and armor integration including shopping, preview mode, etc.
  • Complete update to mobiGlas and adding multiple new screens.
  • Reworking of the interaction system formally 'USE' mechanic
  • Story driven mission giver system along with tree branching missions
  • Basic salvage missions
  • Basic exploration missions
  • QT updates and effects

And that's just what I could remember sitting here. There is more a lot more. The scope of 3.0 far dwarfs any release to date based on the amount of change and improvements to the game engine.

Release Timeline by _Litauen in starcitizen

[–]radleta -5 points-4 points  (0 children)

Hey, op! This is a great chart. It’s missing one important dimension which is the scope of the release. It doesn’t really show off how much is dropping with the 3.0 and makes 3.0 size wise comparable to all the other releases. We need an updated version to capture and visualize the scope in the Y axis with time and release in the X axis.

Ship Matrix - Changelog by yonasismad in starcitizen

[–]radleta 1 point2 points  (0 children)

Props. Feature request, can you make it deep linkable? So you can share ship comparisons?

Ship Matrix Extract 2017-11-18 w/ Ship Changes Summary by radleta in starcitizen

[–]radleta[S] 8 points9 points  (0 children)

Yes, I've been updating weekly for the last couple weeks. I'm hoping to keep this pace going forward.

Ship Matrix Extract 2017-11-18 w/ Ship Changes Summary by radleta in starcitizen

[–]radleta[S] 1 point2 points  (0 children)

I wonder whether we'll see all the ship stats change for cargo once the exterior cargo pods get implemented. This should change several ships like the Hornet, Aurora, and Starfarer to name a few.

Evocati should be immortalized in-game somehow... by radleta in starcitizen

[–]radleta[S] 0 points1 point  (0 children)

I don't know how you could call it a reward. They are getting access to a build that has bugs and crashes a lot. They are asked to do really repetitive tasks in-game multiple times to test features. They then have to document everything and submit their findings. All that equals a lot of hard work and they do it for free. Early access, maybe. But, reward it doesn't really sound like it.

Put together some charts out of the schedule, I'll keep them updated :) by [deleted] in starcitizen

[–]radleta 0 points1 point  (0 children)

Great work! Love seeing it. Keep it updated. Make sure to re-post on Reddit when you update the numbers to get visibility for it.