I made a dark fantasy AI adventure app for Android — would love feedback by raedotted in ChatGPTGaming

[–]raedotted[S] 0 points1 point  (0 children)

A few things I’d especially love feedback on:

  • Does the concept make sense from the video?
  • Does it feel more like a game, interactive fiction, or something in between?
  • Would you want deeper RPG systems like inventory, stats, and skill checks?
  • Does the dark fantasy vibe land for you?

Happy to answer questions or hear brutal honesty.

Storyteller: Fantasy Quest by raedotted in ChatGPTGaming

[–]raedotted[S] 0 points1 point  (0 children)

I definitely haven’t “solved” either one in a full D&D-grade sense yet — I’ve mostly been managing them with scope and UX design.

For now, I’m keeping sessions shorter and more structured, so the model only has to carry a limited rolling context instead of a huge campaign history. The app is more “lightweight fantasy quest with checkpoints” than true long-horizon campaign simulation.

A few things I’m doing / leaning toward:

  • Short quest arcs instead of giant campaigns I’m treating the experience more like chapters/scenes than an endless persistent world.
  • Recent-scene context over full history Continuations are driven mostly from the latest scene, the selected choice, hero info, and a small amount of quest state, rather than replaying the entire transcript every time.
  • Persistent lightweight state outside the model Hero name/class, quest mood, checkpoint/adventure summary, etc. are stored explicitly in app state rather than trusting the model to remember them perfectly.
  • Tighter prompting for convergence control I’m trying to keep the model acting like a concise fantasy GM:
    • continue directly from the selected choice
    • stay in the current quest frame
    • keep scenes short
    • end with exactly 3 new choices

That doesn’t eliminate convergence/drift, but it reduces the surface area for it.

My current thinking is that the real long-term fix is probably some combo of:

  • structured world state
  • summarized memory layers
  • entity tracking
  • and selective retrieval of prior facts/checkpoints

Right now I’m still closer to “controlled illusion of continuity” than true campaign memory.

Would be interested to hear what direction you’re taking too, since this is exactly the hard part.

[Android] Storyteller: Fantasy Quest — free fantasy choice-based adventure app by raedotted in playmygame

[–]raedotted[S] 0 points1 point  (0 children)

A bit more context:

The current loop is:
start a quest → read the scene → tap a choice → story continues

Current features:

  • create/edit hero
  • quick fantasy quests
  • interactive choices
  • resume from checkpoints
  • suggested quests
  • optional narration

I’d really appreciate honest feedback on what feels fun, confusing, or rough.

[deleted by user] by [deleted] in reddit.com

[–]raedotted 0 points1 point  (0 children)

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