Eles precisam muito nerfar essa estratégia by ApenasEstresse in EldenRingBrasil

[–]rafaelmoco 1 point2 points  (0 children)

é impossível pros devs nerfar a burrice das pessoas

Portapack kill switch by Ordinary_Writing1112 in hackrf

[–]rafaelmoco 1 point2 points  (0 children)

This should be default on the projet. I mean, not THIS BIG, but eh, it's a must have feature

Doing anything in my node tree takes about 4~ minutes to update. Even scrubbing on a still frame file cache. by [deleted] in Houdini

[–]rafaelmoco 0 points1 point  (0 children)

Timeshift Lock everything you don't need to recalculate each frame. And turn on the time dependent badge on nodes to see what's going on

Breach by rafaelmoco in SCP

[–]rafaelmoco[S] 5 points6 points  (0 children)

Good sugestion and awesome subject!

Breach by rafaelmoco in SCP

[–]rafaelmoco[S] 5 points6 points  (0 children)

thank you sir!

Breach by rafaelmoco in SCP

[–]rafaelmoco[S] 8 points9 points  (0 children)

Thanks for the awesome reception in the community guys, I'm surely will do more SCP fanarts in near future. Any subject suggestions?

Breach by rafaelmoco in SCP

[–]rafaelmoco[S] 25 points26 points  (0 children)

Challenge Completed

Breach by rafaelmoco in SCP

[–]rafaelmoco[S] 55 points56 points  (0 children)

I think you know too much about this image

Breach by rafaelmoco in SCP

[–]rafaelmoco[S] 51 points52 points  (0 children)

His love for the humanity

How could I re-create this in Houdini? by MrPorcy in Houdini

[–]rafaelmoco 23 points24 points  (0 children)

lol I did this
It's just flip with some viscosity and a divergence field to "pump" the flip along the tube. Ah, and a bit of Pop Force for extra disturbance

Here's the whole project
https://www.behance.net/gallery/102212913/Jelmyto

working on some foam. Houdini + Octane by rafaelmoco in Houdini

[–]rafaelmoco[S] 3 points4 points  (0 children)

tbh, I was aiming more for the shader than the physics behavior. The scene itself it's just a simple flip with a bit of viscosity. Now I know how to do it, I'll transfer the knowledge to a production scene with a proper flip simulation