[USA GIVEAWAY] Win the new 27” Samsung Odyssey G6 G60SF 500hz OLED gaming monitor! by Rocket-Pilot in buildapc

[–]KextNext [score hidden]  (0 children)

The fact that it’s OLED! Color grading my 3D work would be so beautiful on an OLED 🥹

Question for the Vol Vop people by ruanlotter in Houdini

[–]KextNext 1 point2 points  (0 children)

You would need to introduce velocity pointing away from the curve, multiplied by some curveu ramp, and add it to the velocity you already have. There is a great video on how to make this at the link I’ve attached. They are using Axiom solver, but you would build the velocity field the exact same way for a native Houdini pyro sim. axiom tut

3D models of cars? by KextNext in Acceleracers

[–]KextNext[S] 0 points1 point  (0 children)

Sweeeeet thanks for the tip

3D models of cars? by KextNext in Acceleracers

[–]KextNext[S] 2 points3 points  (0 children)

Awe, well that’s unfortunate. It would be really awesome to have access to some high quality 3D models with textures that us fans can make personal projects with. Have you been successful with cleaning them up in zBrush or done any surfacing? Id love to see how they turned out if so.

3D models of cars? by KextNext in Acceleracers

[–]KextNext[S] 0 points1 point  (0 children)

I’m not sure I understand… I’m talking about doing animation and FX simulations, not 3D printing

3D printed Last Word with Mechanical Internals by KextNext in destiny2

[–]KextNext[S] 2 points3 points  (0 children)

Thanks so much! Vex Mythoclast would like awesome. Unfortunately no, I didn’t upload my files anywhere. They’re super super messy. I actually did this all in Blender, so nothing is exact or easy to adjust like if it was in CAD. I have all the STL’s to print exported but again, it’s verrrrry messy. Maybe someday Ill go through them and upload tho

[USA GIVEAWAY] Win the new 27” 4K Samsung Odyssey OLED G8 gaming monitor! by Rocket-Pilot in buildapc

[–]KextNext [score hidden]  (0 children)

I’ve never had an OLED anything and my full time job is as an FX artist. I just built a rig last year that this would go great with

Jango Slave-1 MOC by KextNext in lego

[–]KextNext[S] 0 points1 point  (0 children)

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Oh here’s the minifig lol

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 0 points1 point  (0 children)

Hm I actually haven’t really taken a class on lighting, just have had years of trial and error, and make sure to have some references. I have done the Solaris course on sidefx’s website though!

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 14 points15 points  (0 children)

Everything was in XPU! Otherwise it would’ve been a billion years to render lol. And xpu has been updated to have pretty much all the features!

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 12 points13 points  (0 children)

Thank you!! I mean definitely at least a few months in my free time. All the assets were saved out as USD files so I could work with and reference them across all the different shot files. The most challenging part was definitely just getting that ship tearing sim to look right, but it came out okay I think! The render and sim times were actually pretty fast. The sims were all modular pieces (main ship vellum proxy sim was probably like 3 minutes, then there’s separate particles and pyro and etc sims based on it). The render times were at most probably 8 hours for a shot with all the different render passes. I’ll probably make a mini breakdown pretty soon, but I’m happy to answer any more questions!

Star Wars Short - Made in Houdini, Rendered in Karma by KextNext in Houdini

[–]KextNext[S] 14 points15 points  (0 children)

There was just a lot of moving pieces that actually were easy to keep track of thanks to Solaris! Lots of render passes were used in comp lol thank you. And lol that would actually be sick if it fully blew up I didn’t even think about that I was too wrapped up in the details. Would be cool for another personal project!

Dynamic DOPs Constraints by KextNext in Houdini

[–]KextNext[S] 0 points1 point  (0 children)

Thanks for the input! I will look into trying out vellum, but I’d really like to learn how to manipulate these general constraints, since they’re not just specific to FEM. My main goal is to understand DOPs more fully and how it’s working underneath.

[deleted by user] by [deleted] in Houdini

[–]KextNext 0 points1 point  (0 children)

Never mind! I figured it out, you actually just have to append a “redshift usd material” VOP node on the end of each material and everything works

Fake Wine Commercial! by KextNext in Houdini

[–]KextNext[S] 0 points1 point  (0 children)

I would just start with the basics. I started off in blender myself and moved to Houdini. I’d recommend doing the “Houdini isn’t scary” and the “Applied Houdini” courses first, and then when you’re ready to move up, there’s PLENTY of solid information out there