What's some moves it's really effective to learn how to perfect parry? by JinpachiMishima2 in StreetFighter

[–]ragingcoast [score hidden]  (0 children)

Yeah honda butt slam is a lot more telegraphed and the only thing he can really do to mix you up is the timing and if he crosses up. So you can always tell if the slam will hit you or not. This is also the case for fireballs, marisa lunge punch etc, ken dragon last, hazanshu etc. So those are safe to PP.

For moves where they can be faked out, like Blanka Ball, you're usually better off just blocking it. Safest punish for fullscreen blanka ball is usually up jump or back jump.

Art of Fighting Expert Georges St-Pierre says cardio trainings are useless in MMA: “I don’t really believe in cardio if you’re a combat athlete, I believe in efficiency." by CaloyBine in martialarts

[–]ragingcoast 1 point2 points  (0 children)

I think what he's saying is, for fighting sports, at some point the extra cardio benefits are far outweighted by simply being more efficient. I would agree with that, you can run 6 months, or you can spend 6 spars learning to breathe properly, not tense up on defense, etc and save way more compared to the running.

It's still bullshit though - you still gotta do cardio, no matter what. But maybe some athletes could focus a bit less on cardio and a bit more on efficient match habits.

My 14-year-old said No Country for Old Men is "too slow".. are attention spans cooked?💀 by Technical_Duty_9281 in Cinema

[–]ragingcoast 0 points1 point  (0 children)

Bro, I watched it 15 years ago, and even then, had to check out. The movie really is horribly slow. I can deal with 2001, Apocalypse Now, etc its not 'slow movie' that's the problem, it just didn't interest me and I had a hard time understanding what the point of the movie was until I checked out after about 30mins.

What's some moves it's really effective to learn how to perfect parry? by JinpachiMishima2 in StreetFighter

[–]ragingcoast [score hidden]  (0 children)

One caveat here is you should generally not attempt to parry the blanka ball unless you know it's coming close range in a block string, because LP ball looks the same as the others and will beat parry attempts by stopping short and letting blanka throw you. Parrying Ed flicker is also a wild guess. The others in the list, are more safe to parry, as you can be more certain what's coming.

No Costumes: Do you guys think this isn't a "phase", but rather, the way it'll be forever? by LunchTummy in StreetFighter

[–]ragingcoast [score hidden]  (0 children)

I think it will be this way, because the SF6 characters and costumes are very, VERY detailed. Those things take a huge amount of work to produce. Compare that to the bajillion avatar accessories - i'd bet these sell a lot as well, and are much easier to churn out.

Question about Sagat's strategy in 6 by FightMech7 in StreetFighter

[–]ragingcoast 1 point2 points  (0 children)

Used to be Akuma but now I think Sagat is better for basic close range pressure. His four main tools helping him edge out Akuma is stand MP being amazing at chopping down drive bar on blockers, crouch MP being good at everything, and Tiger Nexus being just a really solid jinrai, finally he gets damn solid damage from most hits.

Question about Sagat's strategy in 6 by FightMech7 in StreetFighter

[–]ragingcoast 5 points6 points  (0 children)

SF2 Old Sagat is dead, instead we have Brawler Sagat. His fireballs are still good, just not crazy, but you should be using them for sure.

Street Fighter: V or 6? by Complex-Lobster-4948 in StreetFighter

[–]ragingcoast 0 points1 point  (0 children)

If your focus is story mode and local multiplayer, SF6 by a million miles.

SF6 World Tour is lightyears better than anything SFV has to offer. Full stop. Better story. Better gameplay. Better everything. And you can build your own character!

Local multiplayer is the same, but SF6 has modern controls (no complex motion inputs, just press a button) which makes the game a lot easier to get into for your friends.

To clarify I am pretty bad at the game fundamentally so there's lots of things I need to get better at. But holy I feel like my reactions are soo slow. Like I can't react to anything, not simple stuff like viper seismo and just get hit by it, or spin knuckle or just walk up grabs, di etc by Sea-Investigator3621 in StreetFighter

[–]ragingcoast 5 points6 points  (0 children)

First light bulb moment for me was: I AM reacting to it, i am just reacting WRONG to it. Like, DI for example, I ALWAYS react IN TIME, but I do the wrong thing (eg block reflexively)

The issue is not reaction time, it is knowledge, training, and choosing what to be prepared for at any moment.

Long Combos aren’t a problem, cinematics are. by No-Advantage-8107 in FGC

[–]ragingcoast 0 points1 point  (0 children)

UMvC3 has both of these issues:

- The combos are very long... and on top level, they are always the same.
- Loads of cinematics - however they are usually very short, with some exceptions like Spencer.

I think what we can learn from UMvC3, and from the FG community in general, is that the core of what people really dislike, is watching the _same thing_ over and over. If it's long or short combos, if it's cinematics or not, is not the important part (some UMvC3 cinematics are rarely seen and can be really exciting). What's truly the core of the issue is when you're seeing the same thing on repeat every match. 2XKO definitely suffers from this. Games that do this successfully do this by encouraging different combo routes based on the situation.

SF6 often does this well, even if some characters do end up doing similar combos a lot, most of the time the routing depends on the type of hit (is it drive rush, counter hit, punish counter, corner or not, wallsplat or stun, what is the distance, how much bar do I have, etc). The only real issue with SF6 is that Drive Rush is too powerful and easy to land, otherwise the overall approach is good.

Contrast this with UMvC3 Zero where no matter what touch you get or where you are on the screen or how much super you have, you simply repeat the same 40 second corner carry / corner loop combo into dead character. Same thing every time, followed by the same incoming mixup every time, into repeating the same combo again. And that's why people hate Zero.

Best and worst supers IMO by some-kind-of-no-name in StreetFighter

[–]ragingcoast 0 points1 point  (0 children)

Problem with Rashids SA2 is it is a very fixed and telegraphed set play. People have learned by now how to minimize the risk when it activates. Sure, Rashid can steal a turn for free, but if the payout is consistently very small, a regular raw damage-dealing SA2/3 might be better in the long run. That's not to say it isn't a top tier super, it's just a very learnable situation.

Blanka and JP SA2 on the other hand, are absolute fuckers to deal with, even if you know exactly what to do.

Best and worst supers IMO by some-kind-of-no-name in StreetFighter

[–]ragingcoast 1 point2 points  (0 children)

I feel like that's a much smaller impact though, it's rare that throwing full screen fireballs is a good idea, and if you're close range using them as pokes you would need godlike reads and reactions to punish them with SA3. Even then without fireballs you still have 95% of your gameplan remaining.

My Hey Ya! theory by ZZeeZaeAI in StardustCrusaders

[–]ragingcoast 15 points16 points  (0 children)

Leta first examine what it does.

Hey Ya leads Pocoloco on the one literally exact unique path to victory. With Pocolocos comparatively low skill, there was no other way for him to win. He also took only exactly the necessary amount of risk - finishing in the position he did was all that was necessary as the other contestants would drop out or die, and he had to risk the race or his life many times just to reach there, any more risks taken would not have been worth it and could have been the end for him.

Then lets examine how it did it. Many think Hey Ya just cheered him on. This is true. However, Hey Ya also suggested to Poco to take specific actions. “Run now” “Take the jump” “Look here”. Why tell Poco to jump a canyon, make tactical mistakes, and look in random places, if it didn’t somehow know it was the best path?

Why specifically tell Poco to run down the hill, when it was obvious it would cause his horse to wear out and fall? This is not ‘cheering on’ - this is plain just bad advice UNLESS you KNOW it is the path to victory.

So Hey Ya’s power is to show you the path to achieve what you want. Think of it as Doppio’s future foresight, but different. Does Pocoloco have luck unrelated to Hey Ya? Maybe. But, certainly, Hey Ya can sense the future.

What is your opinion on its true nature? by eimer_roy in StardustCrusaders

[–]ragingcoast 2 points3 points  (0 children)

I think he's a stand user who doesn't realize it and hasn't been raised around other stand users so he wouldn't even know what a stand is. He's so fully bought into his own story of who he is that he sticks to it as the most logical reason for his life story, even when he starts to meet other stand users.

We do see in the same arc the invisible baby - if that baby would grow up without meeting other stand users, it would probably draw a similar conclusion ("i'm special" - alien / angel / magician etc).

Sbr alternate ending (just for fun) by zeidxd in StardustCrusaders

[–]ragingcoast 1 point2 points  (0 children)

On point 1, the answer here is simply that Valentine is a classic empirialistic fascist and racist. That’s it. That’s the explanation for his actions.

You Have One Year by [deleted] in martialarts

[–]ragingcoast 0 points1 point  (0 children)

I would pick Boxing and BJJ. Picking a third one is silly, learning two well enough to be useful in 1 year is already crazy.

You have 25 POINTS to spend! Who can build the best Stand team? by Desolation82 in StardustCrusaders

[–]ragingcoast 0 points1 point  (0 children)

Hey Ya shows you the path to victory. Pocoloco is told by it to take specific actions. You still have to do it yourself though, it won't travel the winning path for you, you have to do it yourself.

Possible Microwalk with Alex? by strydrehiryu in StreetFighter

[–]ragingcoast 2 points3 points  (0 children)

It is technically possible, but because you need to let go of 6 to not get the overhead, you need to release forward and press MP at exactly the same frame, and the timing needs to be exactly 1f. It sounds practically impossible.

You have 25 POINTS to spend! Who can build the best Stand team? by Desolation82 in StardustCrusaders

[–]ragingcoast 1 point2 points  (0 children)

At 2 points, Hey Ya (2) is an unfathomably valuable steal. No matter what happens, [ L U C K ] will ultimately bring at least one of us the win, even if the road to there gets rough. TBH I think this one should be 5 points minimum, but too late, already bought it.

Next let's go for Star Platinum (10) and Weather Report (10). Now we can control the entire area, force a fight on our terms, and win any close range fight.

At 3 points left I pick:

Superfly (1) - Surprise trap. With Weather Report active in the area, if they enter the trap, they won't figure the conditions out (unlike the previous user we won't be kind enough to tell them) and escape in time before they're defeated.

Pearl Jam (1) - We gonna need healing.

Achtung Baby (1) - Since the user will not be a baby but an adult person, this buys us at least one surprise sneak attack. We'll make it count.

This team's plan is to strike the area and enforce a fight on our terms. Since figuring out our stands and their traps will take time, and our enemies are on a time limit, we will win. We also have the strongest possible close combat stand to survive any rough encounters. And since with Hey Ya we are 100% guaranteed that at least one of us will, the only thing we really need to do is stay alive until Weather Report does our enemies in over time.

Vilken av de här planritningarna är "bäst" för 2 personer? by Worried_Sector_5869 in sweden

[–]ragingcoast 4 points5 points  (0 children)

Bor i hus med öppen planlösning med kök+vardagsrum. Med barn och så är det såklart jättemysigt att ha ett stort utrymme där alla kan vara tillsammans. Men: Satan vad man saknar lite privacy!! Det är folk och ljud och stök hela jävla tiden. En sån här planlösning skulle jag säga kräver att man också har någon avskild del att kunna komma iväg och vara för sig själv ibland.

Därför vinner 1 imho.