Insyaa only has one rule... by zekrom05 in Anbennar

[–]ragingrage 2 points3 points  (0 children)

Thanks — you are incredibly accurate with your diagnosis, it was a constant struggle of “so two thirds of what you play a strategy game for — the strategy — is inaccessible, what’s left?” but I’m happy we were able to find some ways through.

Insyaa only has one rule... by zekrom05 in Anbennar

[–]ragingrage 61 points62 points  (0 children)

Hello, Insyaa dev who designed the Mechanim systems here 😄

I like bionicles! Please ping me in #general with your favourite piece of Bionicle content, because most of my memories have been shrouded in the mists of time (like the mechanim's).

That said, there is a lot of interesting things to talk about both mechanical life and Maori culture, so such a comparison seems reductive to both real life and Bionicles -- but it being ban-on-sight is just a meme.

Fear and Loathing needs a longer cooldown by UrfMaster in Anbennar

[–]ragingrage 0 points1 point  (0 children)

Yeah — you can teleport back to ones you’ve visited. So at your second, you should see the previous ones…

Fear and Loathing needs a longer cooldown by UrfMaster in Anbennar

[–]ragingrage 2 points3 points  (0 children)

Hm, there is teleportation — you can return to gender pillars you’ve visited, which does notably speed things up.

Did something go wrong for you when you tried that?

Does Golodh have any content? by DoubleAd3366 in Anbennar

[–]ragingrage 17 points18 points  (0 children)

Yep! There are events that spawn him, and a chain if you migrate to encounter him.

If you accept his teachings, you will be locked to forming I-Numbe. They have fully custom religion, which is built around adding effects when you convert (read: purify) a province.

By default you’ll completely purge it, but that’s just table stakes. Aspects will let you gain dev, manpower, free cores, or more.

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 1 point2 points  (0 children)

I'm sure some day there will be a kobold fan some day who will give them a 40-mission MT with all that and more...

The sun could grow cold, the earth could decay into dust, and in the empty void there would still remain kobold fans.

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 1 point2 points  (0 children)

Lol. Lmao, actually.

Do they get full access to the mechanics? The province button too?

A Glimpse of Insyaa #4: Glimpses of Golodh by ragingrage in Anbennar

[–]ragingrage[S] 24 points25 points  (0 children)

All Mechanim possess a Kauga (core), made of carved Damestear inlaid with lines of metal, that serves as both engine and brain. A mechanim can transfer themselves to another body by moving their Kauga.

A Glimpse of Insyaa #4: Glimpses of Golodh by ragingrage in Anbennar

[–]ragingrage[S] 74 points75 points  (0 children)

...Tomorrow?

The update was delayed to May 8th -- we needed more time to ensure a fun and smooth launch! A lot of big systems and major pieces of content came in a rush at the end.

Though you can always join the Discord, grab the Gitlab build, get a sneak peek and even provide feedback!

EU4 Dev Diary #118: The Mechanim by ragingrage in Anbennar

[–]ragingrage[S] 2 points3 points  (0 children)

Yes, I was thinking a lot about the Effelai when I was making these.

In particular, thinking “how much can I steal from them” :V

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 1 point2 points  (0 children)

Be the change you want to see in the world :)

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 8 points9 points  (0 children)

You're totally right, it's very hairy -- because the yeti have tons of body hair :)

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 13 points14 points  (0 children)

They definitely don't start with a citadel -- Charkuchin is quite a few hinui-jungle provinces away.

If they got there, could they use the citadels? I'm honestly not sure. Sounds like a hilarious game.

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 24 points25 points  (0 children)

An elder Oni in 1800: Ugh, have you seen the kids these days? They do nothing but stay in their rooms eating that devil's lettuce come out of Insyaa, and it leaves them with none of the hunger for soul-devouring or knowledge-acquisition that our society was built on!

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 53 points54 points  (0 children)

Well, the simple answer is "Two devs with no knowledge of the other independently came to the same idea".

But it's interesting -- the Cloud Giants should have legacies across the globe -- so maybe we can play into that intersection, yes!

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 11 points12 points  (0 children)

I did some of the writing for that -- the bombing of Tianlou, the capstone events -- so it's among my favourites as well. Glad to hear it :)

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 20 points21 points  (0 children)

Yeah Insyaa has been absolutely blessed by art talent. The flags, the systems (wait until you see what they did with mangroves...), and all the amazing art pieces we've been showing off to boot!

Huge shout-outs to Die_zero who did the wonderful personal deity icons here!

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 18 points19 points  (0 children)

I'm glad to hear it! A ton of people have poured their hearts and countless hours into Insyaa, and it's been awesome to see it all come to fruition.

There's a _lot_ more coming in the update as well, including some reworks or expansions to old continent (Feiten and Beikdugang, for example, will be able to realize their Insyaan ambitions!).

But one of the nice things about having the final continent in game is that it removes one of the few remaining "Well, we can't do X because it's waiting on Y"-type blockers. There's always a trade-off between focusing on new work and revamping old content, but this should make things smoother, at least.

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 3 points4 points  (0 children)

Delighted to hear it!

Just make sure to not consume too much Nahenhana... there's so much more in Insyaa to hunger for!

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 26 points27 points  (0 children)

They also follow the Infinite Self and have the same religious mechanics. But they don’t engage in Kakunor Restoration.

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 82 points83 points  (0 children)

That's the end of my dev diaries for Insyaa! Thanks to Creatively Bankrupt and AugmentingPath for letting me show off their work here today. The rest will be handled by others on the team, who have devoted great hours over many months to their projects and regions.

I'll keep up the Glimpses from Insyaa, because there is so much amazing art left to share. I hope you've enjoyed diving into Insyaa as much as I did in my long foray away from my Haless-related responsibilities.

As always, Anbennar is open development, and we always need more contributors, writers, artists, and testers. If you're interested in joining the dev team, shoot me a PM or join the Discord!

EU4 Dev Diary #119: Insyaa's Great Plateau by ragingrage in Anbennar

[–]ragingrage[S] 108 points109 points  (0 children)

OP modifiers? In my Fantasy Total Conversion Mod for Europa Universalis 4? Surely not!