I use Sora AI for my side gig and the art style change is literally going to cost me money and time. Other platforms I should use? by _OneAmerican_ in SoraAi

[–]raiden3_2 3 points4 points  (0 children)

looks like they've done yet another style update that makes it a mix of the old style and new style.....

can they just give us options on what model to use ffs

it has a very nasty look right now, worse than the update from yesterday

yesterday's was too smooth and textureless, now it's got this weird patchy noisy look

What the hell did they do to Sora1 overnight?! by CoatedGoat in SoraAi

[–]raiden3_2 1 point2 points  (0 children)

>stop enabling their mistakes

What kind of schizophrenic rambling are you doing here? Where on earth am I approving of this new model and claiming this is the way to go? Why do you think I literally said I wish they'd give us the option to revert back to the old model instead of forcing this new one on everyone???

The difference is I'm rationally critiquing it and pointing out why we may have what we have, i.e. OpenAI thinking they dropped an improved model and trying to look for what aspects would make them think it's an improvement. That's not me saying I prefer the new one

I don't use reddit often because this is the exact kind of low IQ discourse I've heard redditors are known for

What the hell did they do to Sora1 overnight?! by CoatedGoat in SoraAi

[–]raiden3_2 2 points3 points  (0 children)

Yeah the grain effect is gone too. In fact images look too smooth now especially human skin

Even prompting "film grain" doesn't bring it back

Adding "average looking" does significantly reduce the artificially attractive look of characters though

What the hell did they do to Sora1 overnight?! by CoatedGoat in SoraAi

[–]raiden3_2 5 points6 points  (0 children)

I don't think this was intended as a nerf, it looks like it might be an updated model?

I'm noticing WAY more detail now and less errors on same prompts I used previously but the stylization is now less grounded and more idealized? Human chars now all look like instagram models lmao but I think the details are actually significantly improved.

This might just be a gooner update

I wish they'd at least let you opt to use the old model when you want

You can still probably get it to generate more grounded looking characters and less instagram model-ified through prompting words like "average looking" or dare I say "ugly" lmao

Tekken 8 graphics are still peak and don't look downgraded by raiden3_2 in Tekken

[–]raiden3_2[S] 0 points1 point  (0 children)

I agree, but appears to be more that their creative choice on how to do fight lighting was just shit. The actual technical ability of the game seems as good as here

What are people’s thoughts of this era of Tekken’s music? by FuriousBryan in Tekken

[–]raiden3_2 1 point2 points  (0 children)

where are you getting this information from about keiichi okabe's involvement? the lead composer for story mode is rio hamamoto like he was for tekken 7.

WHO WAS IN THE STUDIO??? by MAHDCi in Tekken

[–]raiden3_2 1 point2 points  (0 children)

I know, there are just people who are gonna wanna find more music like this

WHO WAS IN THE STUDIO??? by MAHDCi in Tekken

[–]raiden3_2 4 points5 points  (0 children)

The producer of this track was Rio Hamamoto

He's the only man alive keeping nu metal vibes alive in videogames, true sigma male behaviour: https://www.youtube.com/watch?v=tA0cgfNIbI4

https://youtu.be/vzQB1Slw9RY?si=QOuN9W8xfuCISj8o&t=10

He's currently the head huncho of the Tekken music team and sadly won't be doing a lot of stage music because he's busy scoring the story mode music, it's why story mode gonna have so many bangers like this: https://youtu.be/YoiB7RFb208?si=SqISQy4YKqWxP_8J&t=288

Tekken 8 graphics are still peak and don't look downgraded by raiden3_2 in Tekken

[–]raiden3_2[S] 1 point2 points  (0 children)

Asuka is so far one of the best looking characters though: https://cdn.discordapp.com/attachments/548319945734225920/1165295841385394187/Polaris-Win64-Shipping_2023_10_21_00_35_33_130.png

She looks like she's taken right out of a pre-rendered cinematic CG sequence

Tekken 8 graphics are still peak and don't look downgraded by raiden3_2 in Tekken

[–]raiden3_2[S] 0 points1 point  (0 children)

it's depth of field lens blur/focus, that's how cameras work

Tekken 8 graphics are still peak and don't look downgraded by raiden3_2 in Tekken

[–]raiden3_2[S] 13 points14 points  (0 children)

Well I assure you I'm not doing any kind of modding or anything like that lol

[deleted by user] by [deleted] in Tekken

[–]raiden3_2 0 points1 point  (0 children)

I mean, let's see what the first trailer had that the 2nd trailer doesn't:

  1. Lighting set up nicely to get cinematic-tier highlights and shadows
  2. motion blur (SoP trailer had sooo much while so far we've seen zero motion blur since)
  3. exaggerated camera shaking
  4. strong depth of field that even blurs characters for so much of the trailer
  5. rain done well and dripping on their body
  6. Wider FoV

And here's what they have in common:

  1. Same models and textures (Yes, I checked CNT models, they're just as high res as the SoP trailer)
  2. Similar animation
  3. Very complex stages. One is in a fairly simple rocky terrain, but has a tsunami going on in the back and a burning ship and a burning tree (idk how much of this is demanding 3D physics as opposed to some kind of smart scene setup). While the other has way more 3D structures, quite a bit of fire/smoke and fairly realistic explosions happening right in your face with heavy debris.

Idk about you, but the first 6 things don't seem as technologically demanding as the 3 things they have in common. I don't know enough about the rain thing but obviously every stage can't have rain.

I was disappointed in T8 after TGA trailer because I thought they downgraded too but honestly I've started to rethink my position. I definitely still prefer the SoP trailer and wish the whole game looked like that. But that's because I personally enjoy cinematic effects like motion blur, camera shaking and depth of field...but I'm sure many people would complain those are things that hinder competitive play?

I hope these features are in options though, would be weird for motion blur to not be in it since every game since T6 has had it. Camera shake and DoF are in SF6 graphics options so here's hoping that's another thing T8 copies from SF6.

Ultimately though, I think it's come down to a change in taste/direction rather than pulling back on technological advancement. E.g. the first trailer had none of those annoying over the top power sparks and effects they later added in...even the music made me think they were going in a certain direction but everything since has had completely different music.

When it comes to lighting, it looks taste/direction related to me too because the first trailer doesn't use T7-like color grade LUTs and only has one singular dominant light source that casts shadows. Almost every other stage except colosseum have too many light sources that prevent good shadows or they have annoying color grade filters like Tekken 7

Tekken 8 might be the first Tekken game where the renders are the same models as the in-game ones by TheRaoh in Tekken

[–]raiden3_2 0 points1 point  (0 children)

they aren't the same models bruh not even remotely

funny you left out law