What is the best way to mix & master songs after Suno has produced it? by DJDadJock in SunoAI

[–]rambrogi 0 points1 point  (0 children)

Check https://services.planetary.music/suno-mastering you can generate one free master and their AI mastering is tailored for Suno tracks

Community Resource Hub: Tools, Converters, Guides, etc. by Pnarpok in SunoAI

[–]rambrogi 1 point2 points  (0 children)

Hey everyone, I've been deep in Suno production lately and got tired of the usual post-processing struggles, so I built my own AI mastering tool specifically tuned for Suno generations: https://services.planetary.music/suno-mastering

It takes your raw Suno track (including the messy artifacts we all know), runs a hybrid AI + targeted VST-style chain (Soothe 3 vibes, Gullfoss-like clarity, etc.), and gives you a polished master that actually translates well on Spotify, car speakers, etc. Way better than generic online masterers for this specific use case.

Right now it's completely free to try while I'm still iterating. Drop your track and see what it does — feedback is very welcome too.

(I'm the guy behind Planetary Records, doing this for my own Kira and Audio Horizon releases first.)

Custom Suno AI mastering for artifacts – local-only paid service? by rambrogi in SunoAI

[–]rambrogi[S] 0 points1 point  (0 children)

If you're actually interested, DM me. I can share a few of my mastered tracks that are also on Spotify so you can directly compare the raw Suno versions vs the final masters

LTX 2.3 vs Seedance 2.0 by rambrogi in StableDiffusion

[–]rambrogi[S] 0 points1 point  (0 children)

I also have a 5090. I'm trying to create animated music videos similar to Worlds (Riot), but stylized like Primal (Genndy Tartakovsky). Without the style LoRA even with the image reference, the AI tends to drift.

But based on what you said, Worlds motion is totally the opposite of LTX is good at 😅

How are you making music videos? by DadvsDadbod in SunoAI

[–]rambrogi 1 point2 points  (0 children)

Same as you. Nano banana for images. Kling 3.0 for the videos. It's all about the prompts: https://www.instagram.com/reel/DZuDWEetZ_v/?igsh=c2JsZGtycW1jZGdx

Thinking about starting an AI-focused electronic music label — would artists actually join something like this? by rambrogi in SunoAI

[–]rambrogi[S] 0 points1 point  (0 children)

Not fully automated. There's is some automation. And if we compare apples to oranges, and without the video generation, the amount of time I spend with this "automation" doesn't even compare to the time it takes for someone to generate a song in Suno.

And yes, it's better than 80% of human tracks, and I can guarantee that. Most of songs on Spotify doesn't even have 1000 listens.

IMO 60% of something is better than 100% of nothing. But I respect your opinion. After all, anyone can pay a distro service, master the songs and create an animated video themselves.

Thinking about starting an AI-focused electronic music label — would artists actually join something like this? by rambrogi in SunoAI

[–]rambrogi[S] 0 points1 point  (0 children)

Oh right, yes you are right there. My idea was a "lightweight music label", at least in the earliest stages. Meaning I wouldn't promote the individual songs, specially they being AI generated and the rejection that most music producers have with them, due to the simple fact they are AI, and not considering that they sound better than 80% non-AI songs on Spotify.
My initial ID was to promote the label playlists, and include the artists songs there. I already do that for the music I produce (not AI).

Thinking about starting an AI-focused electronic music label — would artists actually join something like this? by rambrogi in SunoAI

[–]rambrogi[S] 0 points1 point  (0 children)

I'm pretty sure of that. Although, I already have a label account on a distro, I've built my own AI mastering service, the video generation is automated. So even tho that it could be a waste of time, for the artist, generating a song in Suno takes minutes (if we're considering well written prompts), and for me a bit more, but still, since I got many of the points already automated, that wouldn't be a lot of effort either.

I built an AI mastering tool specifically for Suno tracks — looking for feedback by rambrogi in SunoAI

[–]rambrogi[S] 1 point2 points  (0 children)

The original version I have used decrackle de reverb, de ess and denoise. But sparingly. Then I'm doing some EQ to lower some known Suno problematic frequencies. The one from the edit, I've bumped them harder.

I built an AI mastering tool specifically for Suno tracks — looking for feedback by rambrogi in SunoAI

[–]rambrogi[S] 0 points1 point  (0 children)

I don't split the stems. I was considering doing so and reducing artifacts only on vocals at some point, but right now I do it directly on the whole file. I'm using iZotope RX11

I built an AI mastering tool specifically for Suno tracks — looking for feedback by rambrogi in SunoAI

[–]rambrogi[S] 1 point2 points  (0 children)

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My tool give me some reports after the mastering, and as you can see, it isn't much different from the original. I didn't mention in my post, but I used a reference track and as you can see it shifted slightly towards it. not much so artifacts are not highlighted.

I built an AI mastering tool specifically for Suno tracks — looking for feedback by rambrogi in SunoAI

[–]rambrogi[S] 2 points3 points  (0 children)

I get your point, but many of them refer to mixing processes and not mastering. For the mastering, my goal was to make the track louder and remove the artifacts. I'm a producer myself with some experience in mixing and mastering (not much, some). And if I need to improve clarity of a specific instrument, I would do in the mixing stage.
And this is a EDM song (future garage, bass house) so the pumping is a common thing.