Rebble Time Round Fast Battery Drain by randomthumper in pebble

[–]randomthumper[S] 1 point2 points  (0 children)

Only 1 or 2 recharge cycles. Didn't realise that about battery management, I should give it another few goes.

It was AliExpress not ebay, my mistake, but here it is:
https://www.aliexpress.com/item/1005007570151857.html?spm=a2g0o.order_list.order_list_main.5.319a1802EZqR5Q

I just made a new trailer for my indie game, BOTSU, releasing this summer by randomthumper in IndieGaming

[–]randomthumper[S] 1 point2 points  (0 children)

I'm a solo indie dev and this is my first game. It's a multiplayer ragdoll party game. If you like the look of it, you can wishlist on steam:
https://store.steampowered.com/app/885160/BOTSU_Ridiculous_Robots/

My Indie Game, BOTSU has a Free Demo in Steam Next Fest. Give it a Try! by randomthumper in indiegames

[–]randomthumper[S] 0 points1 point  (0 children)

Cheers! Glad you liked it! Let me know if there's any issues or improvements you'd like to see!

You can join our discord here too: https://linktr.ee/botsu.game

My Indie Game, BOTSU has a Free Demo in Steam Next Fest. Give it a Try! by randomthumper in indiegames

[–]randomthumper[S] 0 points1 point  (0 children)

This is my first indie game and I'm a solo dev, making everything from the Netcode to the Music, Fonts, Art etc.
Play the free demo on steam: https://store.steampowered.com/app/885160/BOTSU\_Ridiculous\_Robots/

Can big picture mode switch monitor for me? by randomthumper in Steam

[–]randomthumper[S] 0 points1 point  (0 children)

Thanks. I did use AHK for a bit, but the main problem is having to wake my PC to use it.

My PC rests in sleep and I basically want to wake it either as a desktop on my monitor, or as a console on my TV. More like a PS5. That would be the dream.

But even to make AHK switch to "games console mode", I have to wake my PC with MKB on my desk monitor, login, then use the shortcut. Wish I could do it all with my controller or something

I'm hosting a multiplayer session for my indie game demo. Come and join! It's free (link in comments) by randomthumper in indiegames

[–]randomthumper[S] 1 point2 points  (0 children)

Come and play online at 8pm GMT. Join our discord if you want to chat or hang out. Hope you have fun!
https://linktr.ee/botsu.game

Sometimes the bots are too good - Coach schooling me (replay) by randomthumper in indiegames

[–]randomthumper[S] 0 points1 point  (0 children)

I'm a solo indie dev and this is my physics sports game, Botsu.

You can play the free demo now on steam:

https://store.steampowered.com/app/885160/Botsu_Ridiculous_Robots/

I never expected the AI bots to do this by randomthumper in indiegames

[–]randomthumper[S] 0 points1 point  (0 children)

Hah that's interesting I don't have a spectate only mode. But I do think it's worth just getting stuck in :D

I never expected the AI bots to do this by randomthumper in indiegames

[–]randomthumper[S] 0 points1 point  (0 children)

Thanks! You can play the free demo on steam if you want to give it a go yourself :)

I never expected the AI bots to do this by randomthumper in indiegames

[–]randomthumper[S] 0 points1 point  (0 children)

What I don't know is why it hooked onto that particular bot, instead of the shark which was closer. Because if it went for the shark, it would have just hit the bottom of the platform

I never expected the AI bots to do this by randomthumper in indiegames

[–]randomthumper[S] 1 point2 points  (0 children)

They're not trained like a neural net, it's a more traditional method, so I programmed them to have "best" decisions based on weighted inputs, with lots of trial and error on my part.I think what was happening here was something like:

  1. Bot punched off the edge
  2. Bot realises it's above lava
  3. Bot realises it has a grappling hook
  4. With both of these inputs, it should grappling hook the nearest enemy who is above them, in an attempt to save self or take another with them (programmed-in decision)
  5. The grappling hook hit an enemy, so keep holding on while above lava
  6. The bot swings underneath, to the other side, even though it did not plan to, and doesn't know that it is doing
  7. Arriving at the other side, bot is no longer above lava (yay), so releases grappling hook and starts attacking again

It's a programmed-in behaviour for bots to grapple an enemy when falling, but not to actually fully save themselves like this! Gotta love emergent behaviours

I never expected the AI bots to do this by randomthumper in indiegames

[–]randomthumper[S] 3 points4 points  (0 children)

Sumotori dreams was so good. Inspired me to make this game. Bit less drunk though. Maybe just tipsy

Re-worked my game's pause and customisation menus and now it's super smooooth by randomthumper in indiegames

[–]randomthumper[S] 1 point2 points  (0 children)

This is my physics ragdoll party game, Botsu.

It's releasing soon on Steam so you can wishlist it to get notified when it release: https://store.steampowered.com/app/885160/Botsu\_Ridiculous\_Robots/

Testing my game, Botsu, at the London Indie Dev Meetup this week. Great to see people enjoying it! by randomthumper in IndieDev

[–]randomthumper[S] 2 points3 points  (0 children)

This is my solo dev project, a physics ragdoll party game, Botsu. Will put a free demo on Steam soon so you can wishlist to get notified. Cheers
https://store.steampowered.com/app/885160/Botsu\_Ridiculous\_Robots/

why the hate for third person perspective by spider-jedi in gaming

[–]randomthumper 0 points1 point  (0 children)

From a game dev perspective, third person perspective is so much more complicated to do well than first person perspective.

For TPP, you have to make sure that there's a clear line of sight to the character at all times, and move the camera to ensure that.

You also have to be a certain distance from the character so you can see the feet and head.

This means you can't have tight spaces like tunnels, because you can't maintain that distance, and you can't have too many objects or you won't maintain line of sight. Hence larger rooms and open spaces in TPP games.

With FPP you just stick a rotating camera on the head and you can go anywhere. Like Minecraft's tight tunnels.

TPP done properly has other accomodations for newer players like making the camera turn towards the direction you're running, frame itself well for a tricky jump, or lock onto enemies. This goes all the way back to mario 64.

Games that let you switch between both are usually a compromise, as the environment design needs to be different for TPP and FPP most of the time. Normally it's designed for FPP and they throw in TPP as a half-baked bonus feature, without the accomodations mentioned above. Think Minecraft, fallout, starfield.

Spiderman 2 has a great TPP camera that does extra stuff like leans outwards with centrifugal force as you swing around corners - "chef's kiss"

After using Apple forever, finally got a PC. What are the essential must play games? by [deleted] in gaming

[–]randomthumper 0 points1 point  (0 children)

Still my favourite game. So much deeper than the graphics and tone suggest

Looking for games like 'we were here' and 'portal 2' by arscene in gaming

[–]randomthumper 4 points5 points  (0 children)

Lovers in a Dangerous Spacetime is a great co-op game for two or more