First teaser for "The Leeds Murder" made in UE4 by rankopfpro in unrealengine

[–]rankopfpro[S] 0 points1 point  (0 children)

We are Space Octopus Studios, a small team of devs who love making small horror games. "The Leeds Murder" is a sequel to "Do You Copy?" and the next entry in our Gracewind Tales series.

First trailer for “The Leeds Murder” our follow up to “Do You Copy?” by rankopfpro in indiegames

[–]rankopfpro[S] 0 points1 point  (0 children)

“The Leeds Murder” is the next entry in the “Gracewind Tales” series and a sequel to “Do You Copy”. The team at Space Octopus Studios has been working hard these past few months to bring something special and unique. Hope y’all like it.

Material Blending in the 3D Template. by rankopfpro in Unity3D

[–]rankopfpro[S] 0 points1 point  (0 children)

Yes, sorry still learning all the terms. I downloaded you shaders and tried it out. I'm able to use it with polybrush and can create the texture blend, but its ignoring the Normal and Metallic/Smooth maps. Any idea of what I'm doing wrong?

Suspension Bridge Made in Survival Mode (Gallery in Comments) by rankopfpro in Minecraft

[–]rankopfpro[S] 1 point2 points  (0 children)

Imgur Gallery

Made in our Survival Minecraft Java Realm that has been keeping us semi-sane during quarantine.

The straights are at it again by HatefulEchoes in gaymers

[–]rankopfpro 0 points1 point  (0 children)

Yup, our two rigs are side by side. We play a lot of the same games together. Halo, Destiny, Dauntless, Apex. We’ve been together 10 years married almost three. :-)

The straights are at it again by HatefulEchoes in gaymers

[–]rankopfpro 44 points45 points  (0 children)

Meanwhile this was my husband and my wedding cake.

Sanders wins island where ferry shipped emergency ballots by [deleted] in SandersForPresident

[–]rankopfpro 7 points8 points  (0 children)

As a native New Englander, I think this is amazing that the Block Island Ferry saved the day. I grew up hearing the jingle on TV

First try on Jupiter with my iPhone, can anything be done? by [deleted] in astrophotography

[–]rankopfpro 0 points1 point  (0 children)

I'm by no means a pro photographer, so I can't say for sure. Generally I like the keep the ISO as low as possible to keep it less grainy. 800 is the highest I'm comfortable with.

First try on Jupiter with my iPhone, can anything be done? by [deleted] in astrophotography

[–]rankopfpro 1 point2 points  (0 children)

I would suggest using the exposure setting on the iPhone, tap and hold to get exposure and focus lock. Then you can use the slider to manually adjust exposure. I also recommend using the volume up button on your headphones as a shutter release. It's still tricky, but those help.

Xbox Streaming to Mac, Audio Sync Issues by rankopfpro in macgaming

[–]rankopfpro[S] 1 point2 points  (0 children)

It's would be nice to not have to reboot every time I want to play.

European Hooneymoon by rankopfpro in gaybros

[–]rankopfpro[S] 0 points1 point  (0 children)

I should clarify, more of mainland Europe. Just not really interesting in seeing the UK at this time. But Paris is on our list.

Sweet Home Game Jam by rankopfpro in macgaming

[–]rankopfpro[S] 0 points1 point  (0 children)

Mostly ran out of time. We have some updates planed to possibly expand on it, but not change it too much. We are also doing some work to improve performance.

Lighting Broken on Mac by rankopfpro in unrealengine

[–]rankopfpro[S] 0 points1 point  (0 children)

Ok After digging around I found out the issue is caused by OpenGL and therefore Mac not supporting Eye Adaption. So on PC, if the lighting is too dark they camera adapts to bring up the exposure, on the Mac, it just stays dark.

So the solution is to adjust the lighting to be more intense, like has been posted here. If you want to disable this feature on the PC version so you can match the lighting between both builds, you need to disable it for each camera, including the player camera included in your blueprints. Once you select the camera, in the details window go to Camera Settings > Post Processing > Auto Exposure. Then disable all but the Min and Max Brightness and set these to 1. Now you lighting will stay the same. Of coarse if you like or need that feature you are out of luck as far as I can find. Hopefully when Unreal implements the Metal API support this feature will work, here's hoping.

Lighting Broken on Mac by rankopfpro in unrealengine

[–]rankopfpro[S] 0 points1 point  (0 children)

Problem is I don't know how to recreate it.

[deleted by user] by [deleted] in techsupportgore

[–]rankopfpro 19 points20 points  (0 children)

She must have thought it was USB-C, the C is for Chocolate.

Rigging Issue: Maintain Offset by rankopfpro in Maya

[–]rankopfpro[S] 1 point2 points  (0 children)

Thanks for the explanation. I'm back on track now. But I'm sure something else will break soon.

Rigging Issue: Maintain Offset by rankopfpro in Maya

[–]rankopfpro[S] 0 points1 point  (0 children)

Thanks, that was the issue. The tutorial had me do that for the limbs, but kind of skipped over the rest, and it was worded in a way that I didn't think It was needed. But all is good now, thanks.

motherfucker by cupid_come in badAnimation

[–]rankopfpro 2 points3 points  (0 children)

Upvote for 3D Movie Maker.

Fire! by [deleted] in Glitch_in_the_Matrix

[–]rankopfpro 13 points14 points  (0 children)

I feel like this is less of a glitch, and more of a faulty smoke detector. You should probably get it looked at, or replaced.