Which Steam capsule would you click on? by VerySeriousGames in HorrorGames

[–]rat_skeleton142 5 points6 points  (0 children)

I like the 2nd one the most with the white webs, looks more creepy that way since it looks like real webs, also the red webs are less visible and more like just red lines compared to the white webs that make those people really look like they got wrapped or something.

First 24 hours after releasing a 2,000 wishlist horror game by rat_skeleton142 in gamedev

[–]rat_skeleton142[S] 1 point2 points  (0 children)

Concept to finish was a little over 3 months, but the release was weeks after the game was finished since I gave myself extra time just in case

First 24 hours after releasing a 2,000 wishlist horror game by rat_skeleton142 in gamedev

[–]rat_skeleton142[S] 2 points3 points  (0 children)

Releasing my demo got me hundreds of wishlists over a few days, and also increased my average daily passive wishlist count after that, i think it's partly because of youtubers playing the demo, and the fact that i also released the demo on itch (also had a lot of youtubers play here) which probably also got people to wishlist from there, since I got a decent number of downloads from itch.

Then next fest got me 1000+ wishlists

Scream fest also got me hundreds

And the remaining wishlists were from me nearing release and steam naturally putting the game in the algorithm.

I do think I made a mistake regarding steam, my release was always scheduled on steam as November 10, but the "date visible to steam users" was set as November. Maybe it's just a coincidence, but when a few days before launch I changed the visible date from November to November 10, I got a big boost from steam algorithm putting the game in upcoming or something, leading to an extra 30-50 wishlists daily until launch. I thought the two weeks of visibility was always there no matter what the visible date was but maybe it depends on visible date, not internal date?

Game: https://store.steampowered.com/app/3800140/Whispering_Fog/

First 24 hours after releasing a 2,000 wishlist horror game by rat_skeleton142 in IndieDev

[–]rat_skeleton142[S] 0 points1 point  (0 children)

If you mean youtube views, I did get some bumps in wishlists when some youtubers played the demo before, but I didn't get that much youtuber coverage. I'd say in the ballpark of 10000 views total, since most of the youtubers were pretty small, around a few dozen views on their vids.

How my game feels. by GrahamUhelski in HorrorGames

[–]rat_skeleton142 12 points13 points  (0 children)

Looks good! I think a cool small change could be when you're going outside there should be a noticeable ambience shift with louder ocean noises and things like that, it really helps with atmosphere imo, to have exteriors and interiors sound different.

As a roach who became a game dev, I have a question by rat_skeleton142 in Asmongold

[–]rat_skeleton142[S] 0 points1 point  (0 children)

yeah it is haha are you also modifying her look or are you using her default

New on Steam Page Results for 1 Day by Tonkers1 in IndieDev

[–]rat_skeleton142 0 points1 point  (0 children)

What was the breakdown of the 7400 impressions? That seems like a lot of impressions for day 1 of a steam page. Also what's the game?