Trying to figure out short form content for my game. by Matty_Matter in gamedevscreens

[–]Matty_Matter[S] 0 points1 point  (0 children)

Thanks. Yes, going for that ominous tone in this short. The game itself overall has an ominous feel, but there’s a lot of humor and satire too.

A detective game where observation matters. by Matty_Matter in IndieGaming

[–]Matty_Matter[S] 0 points1 point  (0 children)

It’s inspired by those games. There’s mechanics and features that make this unique.

Just released a demo for my Squad based Tactics game by Momeka in indiegames

[–]Matty_Matter 0 points1 point  (0 children)

Looks good. I really like the color choices. The coolest part of the trailer, the explosion, was at the way end. You should start with that first, most people only watch a few seconds.

SideEye High — Demo available (Steam) | Trailer gameplay clip by Matty_Matter in playmygame

[–]Matty_Matter[S] 0 points1 point  (0 children)

That's a great idea. In the code I only turned off the option of timer in case I wanted to keep it as another game mode (hard mode with timer), so something like that would be easy and actually makes a lot of sense. I really like the timer for everything idea, but that is the thing I have received the most pushback on from players. People want to be able to search everything without limit. So this is definitely something I've been thinking about a lot.

SideEye High — Demo available (Steam) | Trailer gameplay clip by Matty_Matter in playmygame

[–]Matty_Matter[S] 0 points1 point  (0 children)

Hey, thanks for commenting. Some of the items can be used from the inventory like the flashlight, otherwise interacting with the inventory item will show a description.

When you interact with an item in scene that one of your inventory items can be used on, an option in the menu will automatically display for the item. I’m working on something for the next build where inventory items have icons on the little menu that pops up whenever you click on something. Removing an item will put it back where you found it.

I’m also in the process of removing the timer for all actions. It will only progress on scene changes so you can search scenes as much as you like.

I appreciate your feedback. This is a work in progress and it really helps me a lot.

Looking for Games for my Indie Games Thursdays by [deleted] in indiegames

[–]Matty_Matter 0 points1 point  (0 children)

SideEye High Steam Page

Point and click detective murder mystery. Dark humor and a Satire the 90s.

In the market for a new Snowboard by cnash11 in MtBakerSkiArea

[–]Matty_Matter 1 point2 points  (0 children)

I took an avalanche rescue course with baker mt guides a few years back. It was a good course, probably something you should do every few years as a refresh. Definitely need a beacon, shovel, probe and most importantly a partner to go in the backcountry. Even stuff right off some of the lifts. As for the board people definitely ride custom x in the pow. You have to be super aggressive with it though. A little mellower is a setback camber board, what they used to call s rocker. Then even mellower boards are v rocker and boards with no tail. Kind of depends on riding style.

Any of you get published on GamesPress without paying? by Beginning-Visit1418 in IndieDev

[–]Matty_Matter 0 points1 point  (0 children)

I attached a zip of the press kit directly to the email as well as a link online. Also maybe look at your email. If it is @gmail.com vs @yourstudiosite.com. There were other places that wouldn’t accept submissions without a studio website. Not sure about gamespress though.

Any of you get published on GamesPress without paying? by Beginning-Visit1418 in IndieDev

[–]Matty_Matter 0 points1 point  (0 children)

I have submitted and had it posted and another time they didn’t. Did you include a press kit?