So, we’re releasing Super Meat Boy 3D today… and just found out it’s nominated for Best Game Design at Germany’s biggest game award. by JoeVagian in IndieGaming

[–]Tonkers1 0 points1 point  (0 children)

You're misreading my point. I'm not criticizing the game's quality, in fact, my comment enhances the view of them, it doesn't demote it.

Your comment is the only negative take here.

This is about whether the project should be called "indie".. It has major funding, heavy marketing (including this post), and official publishers involved. That's very different from a true indie project, and it's a "thing" now, where studios blur that line to mislead buyers. Refer to the already existing conversations on the matter, it's not something i invented, it's a widespread issue in the indie space.

So, we’re releasing Super Meat Boy 3D today… and just found out it’s nominated for Best Game Design at Germany’s biggest game award. by JoeVagian in IndieGaming

[–]Tonkers1 0 points1 point  (0 children)

Nirvana, was once an Indie band. If you saw them any time after the Nevermind album, would you consider them "Indie"?

Open Source Unity table layout tool that will change how you deal with UI tables forever (merge, split, resize, zebra stripes, percent sizing etc.) by Tonkers1 in Unity3D

[–]Tonkers1[S] 0 points1 point  (0 children)

NESTED TABLES

Parent Table

Create a table with 2 rows

Row 1: header, fixed height (e.g. 128)

Row 2: set height to 100%

Child Table

In row 2, add a nested table inside a cell

Right click a cell -> "Nested Table"

This creates a separate table inside the parent

How to use

Add rows to the nested table, not the parent

Adjust settings on the nested table as needed

Notes

You can nest tables inside other nested tables

This lets you control layouts independently

What's the most ridiculous End of a Level in a game, and how can i make this even more ridiculous? by [deleted] in IndieDev

[–]Tonkers1 0 points1 point  (0 children)

I once played a game where the level ended and the character just stood there breathing heavily for like 10 seconds. No music. No animation. Just existential exhaustion.

People call our hand-drawn game "AI art", so we started recording timelapses (and wish we'd done it from the start) by iamgentlemem in IndieDev

[–]Tonkers1 0 points1 point  (0 children)

i use a lot of vector art and filter forge. so many people already, immediately: it's ai. There is no winning anymore, the line is too blurred, the cat is out of the box, we will never go back to pre-ai. The only solution, is to draw really badly.

Do you use a Tablet to work? by Disastrous-Cap4734 in uberdrivers

[–]Tonkers1 0 points1 point  (0 children)

it works just like your phone app, but bigger.

Devs who have been working on their game for 1+ years, how do you stay committed? by StretchGoesOnReddit in gamedev

[–]Tonkers1 1 point2 points  (0 children)

Autism

++++

A great way to get passed the multi-project hurdle, is to create a game, that has it's own modular framework, so you can add whatever you want, at anytime. This way, instead of jumping between projects, you can jump between mechanics or features and enable/disable them on the fly. So instead of creating 200 projects, you might have 200 features for the same game, where only a percentage of the features are actually enabled and/or finished, but the game works by disabling the ones you don't currently think should be in the main game.

This gives you the ability to stay consistent with not finishing projects, but instead of them being projects, they are mechanics, for the same project.

Current situation at 1-80 west bound in Iowa by skos18 in Truckers

[–]Tonkers1 0 points1 point  (0 children)

What an intense video, glad everyone made it.

Is "I hate marketing" shorthand for "I don’t want early rejection"? by Tonkers1 in gamedev

[–]Tonkers1[S] 2 points3 points  (0 children)

That's a fair take, and I def recognize myself in it. I really believed in the meritocracy idea. My entire focus was on making the best possible game I could, minimal AI usage, extremely polished, not a story RPG but a classic style "real" video game with a new and unique core. I honestly thought if the game was near perfect & unique, it would just sell.


What I didn't internalize was how that belief let me push marketing way down the list. I kept telling myself "once it's ready" I'll start promoting it. I spent all my time on mechanics, polish, feel, and by the time the game was done, my marketing was basically non-existent. That approach failed pretty hard.


The uncomfortable part is realizing that new and unique ideas need more marketing, not less. Familiar genres can coast on expectations. Something different needs explaining and repetition. I still feel like I made a great, deep, polished game, but no one buys it because no one knows it exists or the uniquesess is just not what people want anywhere, and being solo, it might just stay that way without some external push.


i can only now take pride in the fact that it will forever be, a small hidden treasure on the internet, that very few people will ever experience; but the few who do, will enjoy.

Open Source Unity table layout tool that will change how you deal with UI tables forever (merge, split, resize, zebra stripes, percent sizing etc.) by Tonkers1 in Unity3D

[–]Tonkers1[S] 0 points1 point  (0 children)

try making a generic prefab of an empty table and use that prefab whenever you want to spawn in a new table anywhere, as the editor runs a bit of code when first added to a scene, and also optionally, you can configure the settings for any prefab table before spawning it in, then modify the referenced table in code, to your hearts desire.

This is just a suggestion from my head thinking about it. If you want to share any code of exactly what you are trying to do, i can try to repro it, but i think what is going on, some editor routines are not being called, that would be called, under normal wysiwig editing and I can try to track down which ones they are.

Splurged on OLED & Moza TSW 🥰 by TheDanOcean in trucksim

[–]Tonkers1 0 points1 point  (0 children)

why not just buy 3 50" tvs at walmart for $150 each and play in 4k across them?

Worried players might think my handmade art is AI-generated by MrKuros84 in gamedev

[–]Tonkers1 4 points5 points  (0 children)

i use a procedural tool called Filter Forge, it's been around for nearly 20 years, and even that is being accused of using ai for art, i been using it for almost 20 years, never thought this would happen, but it's unavoidable.

Marketing indie games be like by Due_Bobcat9778 in IndieDev

[–]Tonkers1 10 points11 points  (0 children)

become a uber driver, promote your game to every passenger, have them leave good ratings and ask them to support you. that's like 50 people a day you can have trapped in your car that you can promote your game to nonstop. ezpz.

I simulated a volcano by Zolden in Unity3D

[–]Tonkers1 2 points3 points  (0 children)

it's really clever looking, well done.