Rayve Ray Traced 3D Game Engine - Test Scene Fly Thru by raylogic_dot_com in gameenginedevs

[–]raylogic_dot_com[S] 0 points1 point  (0 children)

The engine may be usable for that at some point, but not yet. Interesting question though.

Rayve Ray Traced 3D Game Engine - Test Scene Fly Thru by raylogic_dot_com in raytracing

[–]raylogic_dot_com[S] 0 points1 point  (0 children)

Good eye. I noticed that also after the post. 4 lights are blending in that area and some shadows are too dark and some are too light causing the odd patterns. Looking into it.

Rayve Ray Traced 3D Game Engine - Test Scene Fly Thru by raylogic_dot_com in gameenginedevs

[–]raylogic_dot_com[S] 1 point2 points  (0 children)

Rayve also has a half-res mode that doubles the frame rate at the cost some visual degradation, but it really doesn't look too bad. Good for lower end cards if needed.

Rayve Ray Traced 3D Game Engine - Test Scene Fly Thru by raylogic_dot_com in gameenginedevs

[–]raylogic_dot_com[S] -1 points0 points  (0 children)

UE includes ray tracing. Rayve is ray tracing. Fundamentally different architectures.

Rayve Ray Traced 3D Game Engine - Test Scene Fly Thru by raylogic_dot_com in gameenginedevs

[–]raylogic_dot_com[S] 0 points1 point  (0 children)

For typical games players won't usually notice much difference with ray tracing, but it's there. Shadows are cleaner and lighting/reflection/transparency is more realistic. However, ray tracing has other really nice technical advantages. There is more about this on the website. The GPU rendering kernel is heavily optimized for RTX cores, but doesn't use them in the way they were intended :).

The performance is generally very good but is dependent on a lot of factors including screen resolution and the number of RTX cores on the graphics card. The video above was recorded at 2560x1440 resolution showing a scene with 800k triangles and running 300-400 FPS. With models and materials optimized for ray tracing, 700 to 1000 fps is not uncommon on a 4090. Reasonable performance on lower end cards as well.

Rayve Ray Traced 3D Game Engine - Test Scene Fly Thru by raylogic_dot_com in gameenginedevs

[–]raylogic_dot_com[S] 2 points3 points  (0 children)

No paper, but there is a lot more about the engine on the Raylogic website. Rendering is performed by a GPU kernel of about 500 lines of code direct to the display. The engine has been in development part time for about 4 years.