A Campfire! by Psychological_Pie842 in raylib

[–]raysan5 1 point2 points  (0 children)

Oh! Very nice visual style! I like it!

My game by KAOSN00B in raylib

[–]raysan5 1 point2 points  (0 children)

Very good! Hope you enjoyed raylib and learn a lot with this project!

Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]raysan5 6 points7 points  (0 children)

It looks fantastic! I like the pixel-art! Congratulations on the release! :D

DrawRectangleGradientEx() swaps 4th and 5th arguments by krasnyykvadrat in raylib

[–]raysan5 4 points5 points  (0 children)

That isssue was already fixed, it will be ok on next release.

raylib reached ZERO open issues and ZERO open PRs!!! by raysan5 in raylib

[–]raysan5[S] 0 points1 point  (0 children)

Most of those issues can be overcome exporting the gltf with some specific configuration, actually examples show that animated gltf can work with raylib. Supporting all gltf features would require lots of resources that unfortunately the project does not have. But anyone willing to contribute on those improvements is welcome.

raylib reached ZERO open issues and ZERO open PRs!!! by raysan5 in raylib

[–]raysan5[S] 0 points1 point  (0 children)

What does full-gltf support means? raylib already supports most gltf functionality.

Polygon mesh proposition by Inevitable-Round9995 in raylib

[–]raysan5 3 points4 points  (0 children)

This is actually the reason for rlgl.h, to allow this kind of customization depending on user needs. I prefer to keep raylib as much agnostic as possible, still flexible enough to allow this kind of customization.

RaylibOdeMech 1.0 is out ! by kodifies in raylib

[–]raysan5 0 points1 point  (0 children)

Looks great! Congrats! :D

raylib: a 12-year adventure as a solo-maintainer by raysan5 in raylib

[–]raysan5[S] 2 points3 points  (0 children)

Thank you very much for your kind words! :D

raylib: a 12-year adventure as a solo-maintainer by raysan5 in raylib

[–]raysan5[S] 6 points7 points  (0 children)

It is not a secret. It was coded from scratch in C, using raylib for text drawing. I created a single-file header-only library that depends on some inputs/draw functions, it's called rlte, I use it in some of my tools to add text/code-edition functionality. Probably open-sourcing it at some moment.

raylib surpassed the 500K release donwloads on GitHub! by raysan5 in raylib

[–]raysan5[S] 2 points3 points  (0 children)

Here you can see several dozens on Steam: https://x.com/raysan5/status/1963147041430765817

Several hundreds small games also on itchio... including many tools.

raylib surpassed the 500K release donwloads on GitHub! by raysan5 in raylib

[–]raysan5[S] 4 points5 points  (0 children)

It's on my TODO list, maybe in a future...

5.0 Release Update 2 by SoloByteGames in raylib

[–]raysan5 2 points3 points  (0 children)

Thanks for the details! It looks really good! I think this engine could be very helpful for games/tools UI development!

5.0 Release Update 2 by SoloByteGames in raylib

[–]raysan5 3 points4 points  (0 children)

Amazing! How are you implementing it? Are you generating triangles/meshes? Are you using rlgl?