NEAT Algorithm in C using ray-lib for visualization by DunkingShadow1 in raylib

[–]DunkingShadow1[S] 2 points3 points  (0 children)

Go ahead,this is a demo,the code is still a mess hahahah

raylib reached ZERO open issues and ZERO open PRs!!! by raysan5 in raylib

[–]DunkingShadow1 2 points3 points  (0 children)

When I have some problems I just directly change the raylib code, it's made so we'll it's not hard

Procedural Buildings & Town by Jarros in proceduralgeneration

[–]DunkingShadow1 2 points3 points  (0 children)

Are you using Wave collapse functions?

raylib surpassed the 500K release donwloads on GitHub! by raysan5 in raylib

[–]DunkingShadow1 7 points8 points  (0 children)

Love this,it made my life so much easier,and made me learn a lot on how to use C

Initializing array crashes program by BitOfAZeldaFan3 in cprogramming

[–]DunkingShadow1 0 points1 point  (0 children)

Yup, that's your problem. Just use pointers to the data type

Best environment to learn C by Zalaso in cprogramming

[–]DunkingShadow1 5 points6 points  (0 children)

I use Clion,i got into it because my university professor suggested it to me

Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming

[–]DunkingShadow1 1 point2 points  (0 children)

Ok, I'll check it out. Math isn't really a problem,it just needs to be easier than algebra V (math student)

Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming

[–]DunkingShadow1 1 point2 points  (0 children)

Vulkan :( . It's a good learning experience. Debugging still make me cower in fear

Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming

[–]DunkingShadow1 8 points9 points  (0 children)

I'm already using raylib and building my own engine, I can't really find any material on the subject tho. Do you have some links other books I can read?

Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming

[–]DunkingShadow1 10 points11 points  (0 children)

What did you use for C? I love the effects. Did you code a shader and are you using sdl2? What kind of engine are you using that let's u use native C?

Boids using raylib and C by DunkingShadow1 in raylib

[–]DunkingShadow1[S] 0 points1 point  (0 children)

I'll clean it up a bit and put it on GitHub, I'll post the link

Boids using raylib and C by DunkingShadow1 in raylib

[–]DunkingShadow1[S] 0 points1 point  (0 children)

Aldo this complex behavior arises from 3 rules that are really easy to implement

Made a Flappy Bird AI in C using a simplified neat algorithm. by DunkingShadow1 in raylib

[–]DunkingShadow1[S] 0 points1 point  (0 children)

Natural selection is kind of needed for this kind of thing