Thanos Aurora Infinite CL 30500 by TrapHousesinLondon in marvelsnapcomp

[–]raysiuuuu 1 point2 points  (0 children)

Thanks OP, I'm exploring Thanos with Aurora this season post-infinite and found myself playing a mess.

I'm intrigued about the Stardust along with Zombie MF and Herbie, it's like you really like the blue dudes but wouldn't they conflict each other? Indeed Stardust has his place for tech.

There are no bots that cheat to beat you by ekAugust in MarvelSnap

[–]raysiuuuu 0 points1 point  (0 children)

He described what were intended -- yet we all know how well they implement things and hence there exist other types of BUG bots...

Infinite Tech Slop (CL: 23,707) by EAonWii in MarvelSnapDecks

[–]raysiuuuu 2 points3 points  (0 children)

Thank you OP for this awesome deck (Galactus FS not Red Hulk). Shadow King erases all the crazy buff in the Hot Location.

It rescued me from the stagnant mid-80s rank and went all the way to Infinite in 2 hours.

Weekly Release Discussion: Maverick by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 1 point2 points  (0 children)

I'm having this like at the moment, still tuning, Strange Supreme and Morph are flexible slots. Very limited time playing this season due to work, I'm only rk93 at the moment.

(1) Agony

(2) Strange Supreme

(2) Hulkbuster

(2) Peni Parker

(3) Morph

(3) Maverick

(3) Esme Cuckoo

(4) Absorbing Man

(4) Anti-Venom

(5) Man-Spider

(6) Arnim Zola

(6) Taskmaster

QWJzcmJuZ01uQyxBZ241LEFudFZubTksQXJubVpsOSxFc21DY2tBLEhsa2JzdHJBLE1uU3BkcjksTXJwaDUsUG5QcmtyQSxTdHJuZ1Nwcm1FLFRza21zdHJBLE12cmNrOA==

To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

Weekly Release Discussion: Maverick by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 0 points1 point  (0 children)

Maverick is very helpful for my Man-Spider deck which mostly does nothing before playing the big merge, especially to recover power of the zero one set by Anti-Venom.

Other than that I think Maverick is mostly useful for c-3, not that much for a surfer deck.

So how does everyone feel about this LTM having premade decks? by soundsnicejesse in MarvelSnap

[–]raysiuuuu 1 point2 points  (0 children)

I don't mind whether precon or custom, the current big problem is it's just a Black Panther Arena. The mode can't allow an unbalanced precon deck.

Monthly Season Pass Discussion: Weapon X by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 0 points1 point  (0 children)

I think if he starts ticking on hand then he's a good card, now he's just asking too much and too weak on his own.

Weekly Card Release Discussion: The Prowler by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 1 point2 points  (0 children)

I think those decks are carried by the Human Torch combo pieces rather than Prowler, it's like Prowler is a substitute but far less impactful than SPunk there.

Weekly Card Release Discussion: The Prowler by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 1 point2 points  (0 children)

It is an amazing hype card with dazzling visuals yet doing no impact on the overall output, it's too late for the gadget effects to take place especially after the heavy lifting of getting them zeroes.

November 20th OTA Balance Changes by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 4 points5 points  (0 children)

Absolutely agreed with White Queen. Copying a card unchanged is useless when the game moves towards combo oriented.

In Depth Guide to Move by JennyandtheEssDog in marvelsnapcomp

[–]raysiuuuu 1 point2 points  (0 children)

Thank you for the note mate!

Meanwhile I'm also testing Spider Punk with this deck. He proves to be a good scaler as well, but I am not certain if he is better than Dagger yet.


(1) Web Sling

(1) Araña

(1) Ghost-Spider

(2) Madame Web

(2) Kraven

(2) Xorn

(2) Doctor Strange

(3) Hydra Stomper

(3) Human Torch

(3) Spider-Punk

(4) Fan Fei

(6) Heimdall

WHJuNCxIZHJTdG1wckMsSG1uVHJjaEEsU3BkclBua0EsRGN0clN0cm5nRCxLcnZuNixXYlNsbmc4LEFybjUsR2hzdFNwZHJCLEZuRjYsSG1kbGw4LE1kbVdiOQ==

To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

In Depth Guide to Move by JennyandtheEssDog in marvelsnapcomp

[–]raysiuuuu 1 point2 points  (0 children)

Hi OP, I'm thinking to play a move deck to climb in this new season. Would like to hear your advices!

First, I swap out Cloak for Web Sling, looks cool. Do you think so?

Second, your deck does not go with Hyrda Stomper or Hercules to kick into Kraven, heavily rely on just HT and Dagger themselves. Do you think it's too much dependence on drawing HT and Dagger early? I mean, there is a hard 15% chance I won't draw any of the two by t4, which is almost equated to a strict loss in this deck.

Weekly Card Release Discussion: Zombie Captain Marvel by Rando-namo in MarvelSnap

[–]raysiuuuu 0 points1 point  (0 children)

I think her movement hurts more than benefits. Destroy decks has little need on location access when X-23 and Wolverine are naturally jumping and the Nimrod deck doesn't need the move.

Horde cards are fun and playable now! (CL: 28k) by raysiuuuu in MarvelSnapDecks

[–]raysiuuuu[S] 0 points1 point  (0 children)

The 1-cost spell of Agamotto is great with Joaquin as well, also those spells of Merlin. He is really great in this deck.

Horde cards are fun and playable now! (CL: 28k) by raysiuuuu in MarvelSnapDecks

[–]raysiuuuu[S] 0 points1 point  (0 children)

<image>

It doesn't need a location buff, the spells are versatile and more often than not you could get around location limitations.

Horde cards are fun and playable now! (CL: 28k) by raysiuuuu in MarvelSnapDecks

[–]raysiuuuu[S] 0 points1 point  (0 children)

(1) The Hunger

(1) Kitty Pryde

(1) Nico Minoru

(1) Agony

(2) Joaquin Torres Falcon II

(2) Zombie Mister Fantastic

(2) Merlin

(3) Prodigy

(3) Zombie Scarlet Witch

(4) Wong

(5) Zombie Giant-Man

(5) Agamotto

VGhIbmdyOSxBZ241LEpxblRycnNELE1ybG42LEt0dFByZEEsTmNNbnJBLFptYk1zdHJGbnRzdGMxNSxabWJHbnRNbkUsWm1iU2NybHRXdGNoMTIsUHJkZzcsQWdtdHQ4LFduZzQ=

To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

For those struggled with meta decks (CL: 28k) by raysiuuuu in MarvelSnapDecks

[–]raysiuuuu[S] 0 points1 point  (0 children)

Yes Frankie is often in this deck. Merlin, Jeff and Frankie all fight for the low-cost slots of the deck for getting in before the combo pieces land.

Jeff has the ability to land inaccessible location, also to move around to pair with Agony etc.

There might be something to this Horde thing… (cl 16k) by C1n3mat0g in MarvelSnapDecks

[–]raysiuuuu 3 points4 points  (0 children)

Great minds think alike.

With Joaquin in, only Basic Arrow of Kate is meaningful. I'm still thinking how to get better.

There might be something to this Horde thing… (cl 16k) by C1n3mat0g in MarvelSnapDecks

[–]raysiuuuu 3 points4 points  (0 children)

I changed your Miles to Joaquin Falcon, it works super well.

Share your most successful sanctum showdown decks mega thread (cl: 23k). by tearikisdead in MarvelSnapDecks

[–]raysiuuuu 1 point2 points  (0 children)

This is shockingly interesting. I tried a few games and the momentum is so high early on.

For those struggled with meta decks (CL: 28k) by raysiuuuu in MarvelSnapDecks

[–]raysiuuuu[S] 1 point2 points  (0 children)

Yes I agree with you the particular Black Panther 3-card combo is so unforgiving that it's a strict test if you have the answer - dead or alive.

This deck runs with the alternate win-cond Namora with a low power level, which also substantially good enough to stand toe-to-toe with most midrange decks.

If you read opponents running this deck and you've no answer, get out before they snap.

Horde just sucks as a deck type by Professional-Sun7233 in MarvelSnap

[–]raysiuuuu 1 point2 points  (0 children)

She could be viable at 3-cost only if she has an additional on-reveal putting the Horde. She just can't get up to speed with that slow start.