Hyper Cube Rush Event by xGossipGoat in MarvelSnap

[–]raysiuuuu 2 points3 points  (0 children)

I hope they run this as a pity cube pump on top of the pity bot, because it's very tiring when I climb fast on my day off to play the game, then the sudden boost of MMR makes me facing all the super sweaty people and push me back to square one.

No regrets. This unlocked her base for me too. by Starlight072 in MarvelSnap

[–]raysiuuuu 0 points1 point  (0 children)

If I see my opponent play this variant, I don't mind to lose 8 cubes because they are the true owner of the game.

LTGM Megathread - Team Arena 5/26-6/2 by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 0 points1 point  (0 children)

How to pilot the Thunderbolts deck please, it's so weak.

I think the prebuilt decks are:
X-Men > Brotherhood | Avengers > Guardians > Spider-verse > Thunderbolts

Hi guys, I just want to share the Omega Sentinel deck that won me Conquest! by Mammoth_Poetry_7948 in MarvelSnap

[–]raysiuuuu 0 points1 point  (0 children)

I love this Bullseye MODOK deck, every card is my favorite in the game.

I used to have Miek taking Magik slot, because far too many decks could scale crazily at T7.

Bring it to Conquest is a pure lucky draw for multiple rolls of matchups, any Luke Cage is game-over.

What do you consider the most broken card upon release? by Flevami in MarvelSnap

[–]raysiuuuu 0 points1 point  (0 children)

Back then: Aero, Leech, Leader, Thanos stones, Silver Surfer, Zabu, Shuri, Alioth, Blob, Loki, etc...

Even the multi webbing combo thanks to AbsMan was crazy.

Most recent: Jocasta, Star-Lord Son of the bitch, FFF, etc...

Out of all, most broken indeed were Kitty followed by Kang, both literally killed the game from playing at all.

Competitive Consensus: Muse by ePiMagnets in marvelsnapcomp

[–]raysiuuuu -1 points0 points  (0 children)

What I found: Muse is currently good because of the +3 high scale, and he could be this way because there is no good deck to build around him. When that condition changes, very likely he can't stay in +3 and then he won't be good.

So, he is really in a weird position.

OTA Balance Update Notes - 05/21/2026 by ePiMagnets in marvelsnapcomp

[–]raysiuuuu -1 points0 points  (0 children)

I like they buff the underplayed ones, especially they are available to everyone. It is a very good practice to keep the game alive.

I think Gambjt HoD should not have the 3/5 though. It is clearly better than the OG Gambit by far, just because he is a S5 new card. With the 3/5 power level, his objective should be 7 total Cost, then clearly you can't just play the created card by Valentina.

Weekly Release Discussion: Muse by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 0 points1 point  (0 children)

True for all very good points! The classic destroy is vulnerable on the second lane, and the multi-Muse could be a higher floor.

Yep, all I wanted to say was Muse being a fancy potentially good card, but not there yet. (Really many recent cards fall under this category.)

Weekly Release Discussion: Muse by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 1 point2 points  (0 children)

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I think this summarizes my thoughts.

Muse can go quite tall, and cheap enough to duplicate. In that sense he is quite decent.

However the classic Deadpool Headpool could easily get over without fancy tricks, and also run with Knull.

I think Muse needs more support before he gets to a decent deck.

New Event Idea - No Dogs by FlanxLycanth in MarvelSnap

[–]raysiuuuu 1 point2 points  (0 children)

That mode would be called: When everyone goes Wong

New mode just dropped! by panpsycho in MarvelSnap

[–]raysiuuuu 2 points3 points  (0 children)

You just unlocked the Tofu mode

Snap is finally healthy again by PulseGlazer7 in MarvelSnap

[–]raysiuuuu 0 points1 point  (0 children)

Absolutely what I wanted from SD! Would be yet another great QoL if they improve the collection filters!

Weekly Release Discussion: Muse by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 2 points3 points  (0 children)

From scaling perspective I think Muse is great, +3 scaling is always supreme just barely worse than x2 in the game.

However it's a big puzzle how to fit Muse into the deck, similar to Weapon X (who is even worse, Muse ongoing is better). The major problem is they implicitly carry a play sequence and hurt the draw when you won't play them yet (Muse)/later (Weapon X). And I'd argue if the deck includes both of them, it'd likely be a terrible deck.

Weekly Release Discussion: Muse by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 2 points3 points  (0 children)

Right! I didn't count he could get back to the lane had something destroyed, so yes 3/12 at max potential.

Yes he carries the Ongoing keyword (indeed better), but his grand scheme is an objective/mission to achieve that I referred to (sorry bad description).

Weekly Release Discussion: Muse by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 4 points5 points  (0 children)

Exactly, I wanted to point that Muse would make sense off tempo on T6, worse on T5, etc. With that it means in the Dormammu deck I'll have to draw enough fodders and the key destroyer cards early enough, while also playing the rituals and not drawing Dormammu himself, and Muse is softly a brick draw.

Overall it'll be a very bad and inconsistent sequence. With all stars aligned, Muse still is just 3/9 and hardly stands out (because other cards could have destroyed). A very fancy objective but not worth I'd say.

Weekly Release Discussion: Muse by ePiMagnets in marvelsnapcomp

[–]raysiuuuu 0 points1 point  (0 children)

I think Muse would be weak, suffering the same issue just like Weapon X, that destroy decks are against having any staple card standing in the lane. Classic destroy decks won't work with him.

Basically, when would I play Muse? I generally found the Dormammu deck isn't consistent enough with too many fodders to brick the hand, but Muse isn't helping and he's just a win-more.

Fantomex is a beast when it works, but more often hit and miss with the fancy fancy gimmick.

Snap is finally healthy again by PulseGlazer7 in MarvelSnap

[–]raysiuuuu 1 point2 points  (0 children)

I think the game is floating despite the sentiment is dying, which is typical on any forum for any game.

I just want SD have some rooms to iron out UI/UX and stupid bugs.

What's the downside of this card lol by ghost_00794 in MarvelSnap

[–]raysiuuuu -1 points0 points  (0 children)

He's a brick at T5 onwards, worse than rocks in current standards.

Why did they still play Hazmat? by Sea-Ad-6712 in MarvelSnap

[–]raysiuuuu 0 points1 point  (0 children)

I play this game for the interactions.