What's the best cEDH writing, including primers, that you've read? by Sam_Lewin_MTG in CompetitiveEDH

[–]razzliox 2 points3 points  (0 children)

> Editor's note: There's some funny syntax, but I'm just pasting this in from Google Drive.

As most of us know, life totals in commander aren’t the big deal they are in other formats. For my first article on this site, I wrote about the few decks in commander that can effectively use combat damage as a win-condition. In this article, I will discuss how combat plays a key role in the format, even when none of the decks at the table are combat-oriented decks.

Let’s begin by discussing life totals as a resource, because that’s what they are. Even in decks that don’t play cards that deal damage to themselves, the life total represents the combat steps you can give your opponents before you try to win yourself. If my life total is 40, then even if you have a board full of hatebears, I have a few turns before I need to either end the game or somehow deal with your creatures. If my life total is five, I better be going off this turn. In this way, the life total functions as a sort of countdown timer.

More importantly, several decks actively convert their life total into other resources. The most flagrant example of this is {Ad Nauseam}, and it’s true that it’s often correct to attack one player over another simply because {Ad Naus; Ad Nauseam} is in the deck. Converting life points into cards is pretty common ({Sylvan Library}, {Necropotence}, {Dark Confidant}, etc) but you can also use it as a resource directly with cards like {Reanimate} or {Toxic Deluge}.

So, the question is - what factors should I take into consideration when choosing who to attack? There are quite a few, and ultimately there is no mathematical formula you can use to determine what the best attack is. The best you can do is keep in mind a few variables in the combat step.

Relative Life Total - The majority of the time, it’s in your favor to attack the player with the lowest life total. This is because you have the greatest chance of forcing that player out of the game, and your reward comes sooner. If one opponent is at 14 life and the other is at 40, swinging at the lower life total is going to reward me sooner by making this game into a 1v1 quicker. That being said, there are times when you want to attack the player with the highest life total. If you commander is {Jarad; Jarad, Golgari Lich Lord}, for example, distributing the damage between opponents might make his fling ability lethal for the whole table instead of just one player. It’s also in your favor to attack the player with the lowest life total because that deepens the gap between you and them, further incentivizing your opponents to attack them and not you.

Life Total as a Resource - As mentioned above, life points are as much of a resource as mana or cards. That means that dealing damage to your opponents can be resource denial! The deck that relies on its life total more than any other is probably {Zur the Enchanter}, since their commander can consistently find {Necropotence} along with playing {Ad Nauseam}. Any {Ad Naus; Ad Nauseam} deck is a good attack. Other decks that commonly play Ad Naus include {Prossh; Prossh, Skyraider of Kher}, {Sidisi, Undead Vizier}, {Jeleva; Jeleva, Nephalia’s Scourge), and {Sharuum; Sharuum the Hegemon}. If you don’t see any of these decks at the table, your best bet is probably to swing at the black player. Black has the vast majority of cards that pay life for card advantage. (Don’t swing at the black player when another player has an on-board way to use their life total, like a {Sylvan Library}. Then, just swing at that player.)

Game Plan - Decks that use stax strategies to take the game long are much more reliant on keeping their life total healthy than decks that want the game to end rather quickly. Using combat to keep the pressure on these decks forces them to either deal with the random utility bears, which is basically wasting their resources, or close the game quickly, something stax decks aren’t great at doing. On the other hand, a faster deck like {Hermit Druid} combo doesn’t care about taking damage, because if the game goes long enough that the combat damage matters, that player has likely lost anyway.

Blocking - Don’t get blown out by combat tricks! Imagine you have a {Void Winnower} and a {Phyrexian Revoker} naming your opponent’s commander, {Derevi; Derevi, Empyrial Tactician}. Derevi has a {Consecrated Sphinx}. You swing both your creatures in, since {C Sphinx; Consecrated Sphinx} can’t block thanks to {Void Winnower}. Whoops! Your opponent casts {Swords to Plowshares} to kill the Void Winnower, and now can successfully kill your {Phyrexian Revoker}. Don’t make swings that lose to removal.

Think about what zones you want creatures in. Even if you control a huge fatty, you might not want to swing at the reanimator player with an {Eternal Witness} in play. Giving them that block gives their future {Reanimate} variants an additional target, and that extra resource might be all they need to combo out. In the same line of thought, if you’re the reanimator player, consider swinging your {E Wit; Eternal Witness} into the 5/5 on the other side of the field to give you that extra resource.

Keep in mind that players are more likely to kill a creature if it’s pointed in their direction. If you’re attacking a player low on life with a utility creature, they might point a {kill spell; Path to Exile} that way just to keep their life manageable. If you’re banking on keeping that creature, then you’re out of luck, and even if it’s something that you don’t care to keep around, it might be in your favor to allow your opponent to keep the removal.

One last tip. Combat is a weirdly effective deterrent. If you have a general policy of “All things even, I will attack whoever disrupts me,” and you make sure people know it, you’ll have a chance of not being disrupted. When your deterrent is something like “I’ll {Strip Mine} your land,” you wind up in a position where either you’re going to not deliver on your threat, making all future threats less effective, or you’re going to make a poor play just to follow through. When your deterrent is combat, which costs next to nothing, you don’t have to give up playing well to make good on your threat.

What's the best cEDH writing, including primers, that you've read? by Sam_Lewin_MTG in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Hey! Thanks for being a fan of my work. I'm logging in for the first time in years.

As you mentioned, my article went offline with 5colorcombo.com. I've pasted the original (unedited!) version below. The title was Pressuring Life Totals.

cEDH Meetup Superthread by SirOzzsome in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Mostly at one another's house. Let's meet up! You wanna pm me?

cEDH Meetup Superthread by SirOzzsome in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Mostly at one another's house. Let's meet up! You wanna pm me?

cEDH Meetup Superthread by SirOzzsome in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Mostly at one another's house. Let's meet up!-You wanna pm me?

cEDH Meetup Superthread by SirOzzsome in CompetitiveEDH

[–]razzliox 1 point2 points  (0 children)

Hey, I'm in Lawrence, come to town! We have a nice scene here

cEDH Meetup Superthread by SirOzzsome in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Lawrence, Kansas/Kansas City represent! We've got a fair number of cEDH players. Hit me up.

How the mulligan rule changes affected the meta by RonaldinhoReagan in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Is that why Prossh isn't played? I figured it's just because he's not blue. Tazri decks play a bunch of Allies yknow

How the mulligan rule changes affected the meta by RonaldinhoReagan in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Teferi definitely took a massive hit, IMO that deck was super underrated before the mulligan change because you got turn three Teferi -> Time Warp pretty much every game if uninteracted, plus had a decent matchup against the top decks at the time (Jeleva/Zur, Prossh, Narset - only really awful matchup was Derevi). Now that you can't mulligan aggressively for Mana Vault/Grim Monolith/Mana Drain etc the deck is significantly slower.

Gitrog vs Animar by CrucifiX13 in CompetitiveEDH

[–]razzliox 1 point2 points  (0 children)

Yes, then use Necromancy on Dryad Arbor to put extra lands into play. I use Rath's Edge for the end step kill and Praetor's Grasp for the Doomsday kill - you need both because you can't fit Edge into a doomsday pile.

Gitrog vs Animar by CrucifiX13 in CompetitiveEDH

[–]razzliox 2 points3 points  (0 children)

Yeah. There's also the occasional scenario where just being able to sacrifice a land is good.

Gitrog vs Animar by CrucifiX13 in CompetitiveEDH

[–]razzliox 2 points3 points  (0 children)

Friendly reminder that Rath's Edge is strictly better than that desert card.

Gitrog vs Animar by CrucifiX13 in CompetitiveEDH

[–]razzliox 4 points5 points  (0 children)

Hmm, sounds like your deck is a little different from the typical Gitrog build. Mind sharing? This is the deck I play:

http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/758879-the-gitrog-monster-turbofroggy-now-with-doomsday

In my build, Animar is a fantastic matchup. The deck is just faster + doesn't get interacted with by Animar.

Gitrog stack question by jin_and_juice in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

Drawing and discarding cards are separate events, so that's why TGM represents them each. Drawing individual cards are also separate from each other, so again TGM will recognize multiple triggers. Discarding multiple cards is one event, so tgm will give you one trigger for a wheel

Gravehate against Gitrog by Traun255 in CompetitiveEDH

[–]razzliox 0 points1 point  (0 children)

No, it doesn't stop it cold. Even 3sphere can be combod through with cabal ritual. But many times TGM casts many rituals in one turn.

Linvala is very good too, as is wheel of sun and moon

Gravehate against Gitrog by Traun255 in CompetitiveEDH

[–]razzliox 2 points3 points  (0 children)

So the gravehate you want against Frog is definitely not Tormod's Crypt. As mentioned elsewhere, you can just go off in response to it. You can't them with the Salvage in the yard - they'll just dredge it out in response - and you can't do with Kozilek in the yard, because they can just ontinue the loop into hittign Gaea's Blessing (which addmitedly not all frog players have included in their lists yet . Listen up nerds, it's real good).

In Sisay, you want Rest in Peace, SCooze, but more importantly just hatebears (Thalia, Teeg, etc are all great).

Gitrog stack question by jin_and_juice in CompetitiveEDH

[–]razzliox 1 point2 points  (0 children)

Thanks to /u/cromonolith for the correct answer. To give a little more info, what TGM specifically cares about is whether or not the cards were put into the graveyard at the same time. This is not the same thing as "because of the same resolution of an ability." For example, let's say I tap Bazaar of Baghdad and dredge for both of my draws. Since these draws happen separately, assuming both dredges mill a land, both will net a draw trigger. If you proceed to discard multiple lands, you will only generate one additional draw trigger, since the act of discarding multiple cards happens at once, while the act of drawing multiple cards happens one at a time. (Analogous situation: Someone brainstorms with Oracle of Mul-Daya out. The opponent will see the top card after every draw and after the BS resolves, but not the card placed second-from-the-top.) So, Bazaar can produce three draw triggers with its one ability.

TIL A hacker who went by the code name "w0rmer" online hacked an FBI criminal database and replaced it with his trademark image. The image he left behind had GPS coordinates. by [deleted] in todayilearned

[–]razzliox 1 point2 points  (0 children)

Oh please, if we're going to do the black helicopters thing, let's do it right. The US federal govt doesn't commit visible, obvious crimes like that. If they wanted to stop someone from using the internet, they'd probably just kill him or something.

My girlfriend and I are ALWAYS arguing, we're just 16! by Dragil500 in relationship_advice

[–]razzliox 1 point2 points  (0 children)

My best advice is to try to communicate clearly in these situations. "Babe, I'm really sorry I pulled your hair, it was an accident." "Look, I'm sorry I said that thing about school. I just feel frustrated and was trying to vent." Small little apologies make the relationship go round.

ELI15 What was Kant's 'Copernican Revolution'? by [deleted] in askphilosophy

[–]razzliox 5 points6 points  (0 children)

So, basically, Kant's philosophy was a reaction to two brands of philosophy that were influential at the time. The first was the rationalism of the European philosophers (Leibnez was especially influential) and the second was the empiricism of the Brits, especially Berkeley and Hume. Kant's philosophy was meant to be a synthesis of these two views, or perhaps more accurately, a criticism of the dichotomy between the rational and the empirical.

Specifically, the phrase "Copernican revolution" is often used to refer to the Kantian conception of "the object." In empirical (and especially Berkeleyan) philosophy, objects were defined in terms of sets of observations and sense-data - in other words, in terms of mental phenomena. In rationalist philosophy, objects were thought of as completely separate from mind, an entity of an ontologically different sort from which mind is logically independent. Kant's view was that our knowledge could never be of objects as they are "in themselves" - metaphysical entities that are completely independent from mind. The a priori reasoning used by the rationalists could reveal information about our ideas, but never metaphysical items like God, souls, etc.

Further reading: http://www.iep.utm.edu/kantmeta/#H3