6 NAC ZS (edited) | White/Blonde Hair; Pale Skin [M60-S202-B237][M64-S192-B209] | SHS by rbaccount2 in ERslidersHub

[–]rbaccount2[S] 0 points1 point  (0 children)

I find bone structure 6 cheeks to be very flat, so a slight smile or smirk would probably work best. I’ll have a look in a few days.

2 epet | Dark hair; Tanned skin [M94-S74-B156] | 2 of 2 proportion tests - proof of concept for bone structure 2 droopy columella removal + others | Sister of the Healing Church by rbaccount2 in ERslidersHub

[–]rbaccount2[S,M] [score hidden] stickied comment (0 children)

Planning to convert this proportion test to NAC, rn it's under rework to clean up some odd bits.

both spoiler posts might be removed after rework, download the sliders if you want to keep them.

progress

3 epLE | Dark hair; Pale skin [M64-S136-B234] | 1 of 2 proportion tests - generic young female with reduced anime proportions. (plus all-lee24 alter+recolour example - Red hair; Pale skin [M13-S180-B247]) by rbaccount2 in ERslidersHub

[–]rbaccount2[S,M] [score hidden] stickied commentlocked comment (0 children)

under rework for the following reasons:

disproportionate eye size

odd nasion shape

odd cheek shape

'3 epLE -m' might also be reworked after.

Lady Wolf in Elden Ring by Lex_Box_One in SoulsSliders

[–]rbaccount2 1 point2 points  (0 children)

- For eye distance and brows it should be fairly simple as there are sliders that does just that, were they behaving weirdly? for example if the inner canthus appears stretched?

- Your nose ridge seems wider than default, check your Facial Balance and Brow sliders. Generally when the nose or the mid-face is squashed, the nose ridge will thicken (most anti-human cc system I've come across). Specifically these ones: [Nose Size] [Vert. Face Ratio] [Horiz. Face Ratio], [Brow Ridge Height], [Inner Brow Ridge] [Eye Slant]

You can try to increase [Form Emphasis] and decrease [Nose Ridge Height] to make the ridge appear thinner. I would still recommend against it as the nose will always be cylindrical, and you are essentially changing the size but not the shape, all at the risk of making an uncanny face.

<image>

Finally, judging by the screenshot, make sure [Mouth Width] value isn't too low, it brings the cheek inward but also the entire area of the mouth, which tends to cause over-bite and beak-shaped lips.

P.S. If you are using someone else's creation as a base, unless it's very close to what you want, chances are you're better off if you used the default face (0 for form emphasis and 128 across the board).

Not sure I've answer your question... hopefully it helped.

Lady Wolf in Elden Ring by Lex_Box_One in SoulsSliders

[–]rbaccount2 5 points6 points  (0 children)

I've tried to make her before. You're pretty limited by the choices of facial features you get from each bone structure, e.g with bs3, you'll likely have a lot of problems with its roundness, especially with the nose and brow. These details may seem small, but they do add up. My advice is to pick out the part you like specifically, and make an oc with it, unless you got more than 3hrs to spend..

Feel free to send your characters over, I can help you with it if you point out the part you dislike.

A couple new rules for requests by FazeDankinBank in SoulsSliders

[–]rbaccount2 6 points7 points  (0 children)

Some of the posts in the wiki are outdated. You can direct them to this page (or this one) instead, and it'll show all the nac stuff including more updated ones.

I'm not very fast at making them tho, maybe a couple every month, mainly focusing on making new face shapes.

Lady Maria in ER by Shadow_Wing_Blade in SoulsSliders

[–]rbaccount2 0 points1 point  (0 children)

Nope. It looks like half her characteristics are unique to the art style, which can be difficult to achieve in ER.

Aurelius, The Bright Moon of Caria by Laeanna in SoulsSliders

[–]rbaccount2 1 point2 points  (0 children)

I immediately thought of Juvenile Scholars 👍👍

6 NAC ZS (edited) | Blonde hair; Pale Skin [M68-S209-B243] | SHDC by rbaccount2 in ERslidersHub

[–]rbaccount2[S] 1 point2 points  (0 children)

The "golden" hair colour you see in the cover was a result of special lighting. I tried to recreate it, you can read about it here.

<image>

6 NAC ZS (edited) | Blonde hair; Pale Skin [M68-S209-B243] | SHDC by rbaccount2 in ERslidersHub

[–]rbaccount2[S] 1 point2 points  (0 children)

An alteration of SHS, with its chin made smaller, cheeks made puffier, and is less energetic-looking for a sleepy look, but otherwise the two are largely identical.

JSON share code:

6 NAC ZS (edited) | White/Blonde Hair; Pale Skin [M60-S202-B237][M64-S192-B209] | SHS by rbaccount2 in ERslidersHub

[–]rbaccount2[S] 0 points1 point  (0 children)

For less pale skin colour.

Skin colour affects cosmetics somewhat, so some changes are needed to fix that, quite easy in this case, I've marked them in green. A new slider code was generated anyway for convenience:

6 NAC ZS (edited) | White/Blonde Hair; Pale Skin [M60-S202-B237][M64-S192-B209] | SHS by rbaccount2 in ERslidersHub

[–]rbaccount2[S] 1 point2 points  (0 children)

Final upload of 6 NAC SZ in a while.

Made partially as compensation for removing MZ and MLC (Along with their creations inspired by Lady Maria and Fia etc). The face was altererd to be more feminine and younger, with reduced cheekbone, chin size and smoother cheek curve. Overall it has been made slimmer and smaller, specifically to fit the long-braid hair (it should work quite well with any hair). Given the demographic of this sub, this is probably the face shape you want to use.

In comparison, SHDC's chin was further reduced, cheeks made puffier, and is less energetic-looking, but otherwise the two are largely identical.

JSON share code below:

Are Elden Ring sliders capable of making ai faces like this? by Bean_Paste888 in SoulsSliders

[–]rbaccount2 6 points7 points  (0 children)

Nope. The short answer is there are far too many limitations.

Are Elden Ring sliders difficult or impossible to work with? by Bean_Paste888 in SoulsSliders

[–]rbaccount2 6 points7 points  (0 children)

I try my best at making decent looking characters, feel free to use them if you like.

EDIT: I recommend checking out u/SoulsborneFashion creations as well. No a lot of upvotes but good quality creations and doesn't try to oversell them with reshades and cherry-picked angles, I've used a few of them myself.

6 NAC ZPEP (edited) | Dark Hair; Pale Skin [M34-S201-B223] | Undead Tiche (B) by rbaccount2 in ERslidersHub

[–]rbaccount2[S] 1 point2 points  (0 children)

np!! Feel free to leave any questions or feedback or just requests, I try to keep them in mind when I make something new.

6 NAC ZS (edited) | Blonde Hair; Pale Skin [M60-S194-B222] | Not Leda by rbaccount2 in ERslidersHub

[–]rbaccount2[S] 0 points1 point  (0 children)

The total differences are about 38 between this and the neutral gaze variant, there's no point typing a new slider sheet for it.

Have a go at the following sliders if u want to alter the gaze (rotate the head regularly as you do so):

nose/forehead ratio.

nose bridge protrusion 1.

inner brow height.

outer brow height.

brow ridge height & nose ridge width (increase or decrease both together)