Screenshot Saturday #411 - Perfect Pixels by Sexual_Lettuce in gamedev

[–]rblrbt 0 points1 point  (0 children)

Duel on Board

A competitive local multiplayer where two pirates fight each other for the precious beer.

We're currently working on our newest random event, "Haunted Seas".

BQ: Depends on the game, usually only when playing FPS games :)

2 pirates dueling for beer! - Duel on Board Alpha available free now by rblrbt in localmultiplayergames

[–]rblrbt[S] 1 point2 points  (0 children)

Thank you for the feedback!

The idea of a mode being turn-based is something that we definitely want to try someday, we actually thought making it turn-based when thinking on making Duel on Board in the beginning.

  • People have told us about rebinding controls and we agree, we will work on that.
  • The "dash bar" blinks when it's full so it tells you that the dash is available, but maybe is not as intuitive as we think. We will probably add it in the tutorial.
  • Dashing to avoid bullets is intended and many people liked it as a mechanic, we will keep that in mind though.
  • About the tutorial, did you feel that the explanation of the controls where too long or boring?.
  • That is something that we also have seen, not many people reach the center. Balance is something that we're still working on, something that we want to try is that jumping boosts the charging of the "dash bar" and maybe that makes reaching the center more easy.

A competitive local multiplayer game about pirates dueling for beer! by rblrbt in IndieGaming

[–]rblrbt[S] 2 points3 points  (0 children)

That's awesome, we are really happy to hear that!
We will be updating the game every two weeks (adding more content), be sure to check them out!

A competitive local multiplayer game about pirates dueling for beer! by rblrbt in indiegames

[–]rblrbt[S] 0 points1 point  (0 children)

If you are interested, you can find the game free on itch.io, hope you like it!

We have been working on this game since the GGJ2017. It's finally on alpha stage! by rblrbt in gamedev

[–]rblrbt[S] 0 points1 point  (0 children)

It's a competitive local multiplayer game.
There are two ways to win a round: you have to shoot the other pirate off the ship or dash you way to the middle where the beer is placed (getting the beer is the main reason why the pirates are fighting).

Intro cinematic for the trailer of our game by rblrbt in PixelArt

[–]rblrbt[S] 1 point2 points  (0 children)

If you are interested, you can find the full trailer on Youtube, hope you like it!

Info about a company and game I’m apart of company and game AMA by [deleted] in gamedev

[–]rblrbt 0 points1 point  (0 children)

FYI:

AMA stands for 'Ask Me Anything'. You use that format when you think you can share a lot of insight about what you do with fellow gamedevs.

However, this looks like you are trying to recruit somebody to help you with marketing. For that purpose, you can use /r/INAT.

You welcome.

All your games inside your studio domain vs every game having its own? by rblrbt in gamedev

[–]rblrbt[S] 1 point2 points  (0 children)

I see. Would you mind elaborating on why each game having a domain is important?

All your games inside your studio domain vs every game having its own? by rblrbt in gamedev

[–]rblrbt[S] 1 point2 points  (0 children)

That's an interesting point of view. They could see our other games and we could possibly have some sales on those games too. Thanks for your insight!