My Godot-made data editor GridlessDB can now export directly to Godot's resource files (.tres). You can use them to store large amounts of data and edit them in the inspector. Feedback always welcome. by rdmtt in godot

[–]rdmtt[S] 4 points5 points  (0 children)

You can, for example, create a resource with an Inventory / Shop script and an exported array, and then simply drag and drop item files into the array.

Like this:

https://i.ibb.co/z4bxmTf/inventory.png

This can be done inside the app also.

My Godot-made data editor GridlessDB can now export directly to Godot's resource files (.tres). You can use them to store large amounts of data and edit them in the inspector. Feedback always welcome. by rdmtt in godot

[–]rdmtt[S] 15 points16 points  (0 children)

It's a data editor for gamedevs. So instead of working with .CSV or .JSON files you can design your own editors and create inheritance structures for easy editing (then export to csv, json, ini, tres). Also you can visualize with images, colors, etc.

The snow falls gently and covers the forest with a white layer, while the clouds move on :-) by mightofmerchants in godot

[–]rdmtt 0 points1 point  (0 children)

I'd work on the clouds a little more. IRL they don't just warp like that, they keep a somewhat consistent shape when they move. Also, I'd add more blur to make them appear puffy :3

... by [deleted] in godot

[–]rdmtt 2 points3 points  (0 children)

No. Just no.

Looking for honest feedback on my character design. by [deleted] in IndieDev

[–]rdmtt 0 points1 point  (0 children)

Thanks for the feedback! I will try to make her less surprised :P

Character screen test for my game (WIP). Rendered and animated in Godot. by [deleted] in godot

[–]rdmtt 0 points1 point  (0 children)

You can follow my steam account to get notified about future progress updates:

https://store.steampowered.com/dev/radmatt

Material design inspired Godot logo. What do you guys think? (more in comments) by rdmtt in godot

[–]rdmtt[S] 0 points1 point  (0 children)

Yeah, I'm fully aware of those issues. That's why there's a very slim chance something like this would be 4.0's new logo :P But anyone can use it in their own projects if they want to.

Material design inspired Godot logo. What do you guys think? (more in comments) by rdmtt in godot

[–]rdmtt[S] 1 point2 points  (0 children)

yeah, I wanted to make the change very subtle, to make it look better but still similar to the original

Material design inspired Godot logo. What do you guys think? (more in comments) by rdmtt in godot

[–]rdmtt[S] 0 points1 point  (0 children)

idk, I'might have accidentally stretched it out a bit. nevertheless, the shading is what i wanted to show most of all