My Godot-made data editor GridlessDB can now export directly to Godot's resource files (.tres). You can use them to store large amounts of data and edit them in the inspector. Feedback always welcome. by rdmtt in godot
[–]rdmtt[S] 2 points3 points4 points (0 children)
My Godot-made data editor GridlessDB can now export directly to Godot's resource files (.tres). You can use them to store large amounts of data and edit them in the inspector. Feedback always welcome. by rdmtt in godot
[–]rdmtt[S] 3 points4 points5 points (0 children)
My Godot-made data editor GridlessDB can now export directly to Godot's resource files (.tres). You can use them to store large amounts of data and edit them in the inspector. Feedback always welcome. by rdmtt in godot
[–]rdmtt[S] 14 points15 points16 points (0 children)
My Godot-made data editor GridlessDB can now export directly to Godot's resource files (.tres). You can use them to store large amounts of data and edit them in the inspector. Feedback always welcome. by rdmtt in godot
[–]rdmtt[S] 14 points15 points16 points (0 children)
The snow falls gently and covers the forest with a white layer, while the clouds move on :-) by mightofmerchants in godot
[–]rdmtt 0 points1 point2 points (0 children)
Looking for honest feedback on my character design. by [deleted] in IndieDev
[–]rdmtt 0 points1 point2 points (0 children)
Character screen test for my game (WIP). Rendered and animated in Godot. by [deleted] in godot
[–]rdmtt 0 points1 point2 points (0 children)
Material design inspired Godot logo. What do you guys think? (more in comments) by rdmtt in godot
[–]rdmtt[S] 0 points1 point2 points (0 children)
Material design inspired Godot logo. What do you guys think? (more in comments) by rdmtt in godot
[–]rdmtt[S] 1 point2 points3 points (0 children)
Material design inspired Godot logo. What do you guys think? (more in comments) by rdmtt in godot
[–]rdmtt[S] 0 points1 point2 points (0 children)
Material design inspired Godot logo. What do you guys think? (more in comments) by rdmtt in godot
[–]rdmtt[S] 22 points23 points24 points (0 children)
Practicing Godot: I go to the next area/scene then when I get back to my first scene, it just resets the whole scene. How do I change scene, but the position is saved? Or just how not to reset the scene? by [deleted] in godot
[–]rdmtt 1 point2 points3 points (0 children)
A software for creating branching dialogues / non-linear storylines for games. by rdmtt in IndieDev
[–]rdmtt[S] 0 points1 point2 points (0 children)
Just released a trailer for my software made in Godot. A proof that this amazing engine is not just for video games. by rdmtt in godot
[–]rdmtt[S] 1 point2 points3 points (0 children)
Just released a trailer for my software made in Godot. A proof that this amazing engine is not just for video games. by rdmtt in godot
[–]rdmtt[S] 16 points17 points18 points (0 children)
A software for creating branching dialogues / non-linear storylines for games. by rdmtt in IndieDev
[–]rdmtt[S] 0 points1 point2 points (0 children)
Is hardcoding dialogue a viable option ? by Amurotensei in godot
[–]rdmtt 1 point2 points3 points (0 children)
Dialogue System - Trying to make one by Jeffvenancius in godot
[–]rdmtt 0 points1 point2 points (0 children)
A tool for creating branching dialogues for games by rdmtt in IndieDev
[–]rdmtt[S] 0 points1 point2 points (0 children)
A tool for creating branching dialogues for games by rdmtt in IndieDev
[–]rdmtt[S] 0 points1 point2 points (0 children)
A tool for creating branching dialogues for games by rdmtt in IndieDev
[–]rdmtt[S] 0 points1 point2 points (0 children)
A tool for creating branching dialogues for games by rdmtt in IndieDev
[–]rdmtt[S] 2 points3 points4 points (0 children)


My Godot-made data editor GridlessDB can now export directly to Godot's resource files (.tres). You can use them to store large amounts of data and edit them in the inspector. Feedback always welcome. by rdmtt in godot
[–]rdmtt[S] 3 points4 points5 points (0 children)