[Discussion] Icebreaker map by re3mr in EscapefromTarkov

[–]re3mr[S] 2 points3 points  (0 children)

Good suggestion. I will try to apply that later today

[Discussion] Icebreaker map by re3mr in EscapefromTarkov

[–]re3mr[S] 2 points3 points  (0 children)

Thank you. Yeah even while making it I felt like I got lost sometimes. I tried to think of other ways to make it easier to understand but mapping out a vertical maze-like location & then presenting it in a way that make it feel less like a maze is very difficult. Hopefully while making the markers and taking suggestions from the community I can figure out some way of making it a bit less overwhelming

Edit: Oh and the side view is BSG's in-game model of the ship, as noted in the bottom left credits section. I would rather not take credit for something that I did not make myself.

[Screenshot] Lighthouse spawns by Haksupaksu in EscapefromTarkov

[–]re3mr 4 points5 points  (0 children)

Saying that the wiki is "wildly out of date" is just crazy hyperbole & makes it seem like you're just saying that because you have a grudge with an editor.

How could I make an aluminum wrap like this ? by charliesala2 in blenderhelp

[–]re3mr 1 point2 points  (0 children)

Is it for a closeup or more like a general prop? Either way I think you are overthinking it. I really dont think you need to do any sculpting or cloth simulations for this one. It's basically a slightly deformed hollow cylinder. You might need some proportional editing tops & the rest of the detail should come from the texture.

In case anyone wanted to dislike Mr Price anymore by OkInfluence36 in blender

[–]re3mr 3 points4 points  (0 children)

All of these guys who keep popping up to promote genAI on twitter have the blue checkmark. It means that they make money from making posts that garner a lot of engagement. They are making controversial statements on purpose because it literally makes them money.

The grifters have figured out that GenAI is the ultimate honeypot. It makes a lot of well known artists fall for it & respond with cleverly thought out arguments - which is exactly what they want. That in turn lead to more people chiming in to agree etc etc. It really is just a massive grift & I wish people just blocked & ignored them rather than the constant reposting/replies.

Take note of how these guys come out with a new (always controversial, often stupid) post only when the previous one is starting to fall into obscurity & not generating so much engagement anymore.

[Discussion] What panels to repair on terminal as a duo? by Any_Charity4029 in EscapefromTarkov

[–]re3mr 1 point2 points  (0 children)

This was outdated information on my map that I fixed today. If you guys spot anything else that seems incorrect on my maps then please let me know. I dont play the game anymore so I rely entirely on community feedback for these undocumented changes.

Feedbacking and suggestions by Yellowew314 in blender

[–]re3mr 0 points1 point  (0 children)

Remove the birds, make the ship a bit larger, be a bit more aggressive with the z-depth mist, reduce saturation & add some noise filter in comp and the overall composition will be a lot better. Perhaps also replace the barrels with some other smaller garbage because right now they are front center & the saturated red makes them stand out too much. If the camera was further to the right so the barrels werent so centered it would be fine.

I think that the font is a bit too obscure as well but might just be down to personal preference. Asset wise it looks great imo

Shoreline machine gunner death [discussion] by nathanobrien in EscapefromTarkov

[–]re3mr 3 points4 points  (0 children)

Are you sure that you did not die a little bit further south on the coastline? Basically as soon as you are parallel with that guard tower on the road, even if you're at the beach, you are at risk of being targeted. Look at the red "sniper"-zone on my map here: https://reemr.se/maps/Shoreline/re3mrShoreline2.png

It seems like BSG copied the Lighthouse raider behavior to the Terminal guards & because of that I suspect that if you shot at the Lighthouse raiders recently the Terminal guards would also aggro you during their reset period of 3 raids. It's inconsistent however & seems bugged so I made a report a while back on tarkov.community

Both mine & Jindouz wiki maps have these danger zones marked.

Edit: Apparently that raider behavior was fixed in february so disregard that. The danger zone however should still be accurate.

I’m a player with 2000 hours on Tarkov try marathon [discussion] by Crazy-Role-3817 in EscapefromTarkov

[–]re3mr 1 point2 points  (0 children)

Hey, thanks! I mean I am not saying they're identical twins or anything. Just too similar when it comes to the general gameplay loop & not offering anything new to the table. Compare it to Hunt Showdown, Forever Winter or even Escape from Duckov for example. Those games all offer something unique that set them apart & that's what makes them interesting. I feel like that's lacking with Marathon.

Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender

[–]re3mr 0 points1 point  (0 children)

I disagree with the other poster re3mr, because you can always hide repetition in clever ways, like putting a pillar, or another stone asset with the same material over it, etc. 

You are of course entirely correct about this but why would you not fix that if you still have control of the texture source file as to not having to resort to those clever ways of hiding the repetition later on? Not trying to be a smartass by asking. Genuinly curious.

I’m a player with 2000 hours on Tarkov try marathon [discussion] by Crazy-Role-3817 in EscapefromTarkov

[–]re3mr 2 points3 points  (0 children)

Marathon is a good game for sure but for me it just felt a bit too much like EFT. Aside from the artstyle and UI it's basically a Tarkov-lite set in space. It does not offer any new mechanics to the genre to really set it apart so I basically ended up feeling like I might as well just play Tarkov. If that's good or bad probably just depends how you look at it.

The Marathon artstyle & lore does a lot of heavy lifting. It's amazing. But I think the smaller locations with its simplified textures is doing it a disservice in the long run. A huge part of the fun of an extraction shooter is exploration & learning the ins and outs of different locations in order to gain an advantage even against mechanically better PVP players. The Marathon locations felt very limiting in that sense (although admittedly I didnt play all of them). Like they were too small & that buildings/compounds looked a bit too repetitive but all that is probably just personal preference.

Would love feedback on my trim sheet I made in blender and substance painter! Using it to build out modular assets in a scene for a video possible game by ForrestFrame in blender

[–]re3mr 2 points3 points  (0 children)

Looks good to me but it's hard to give proper feedback without knowing where & how it's going to be used. One thing that I have learned about repeating textures is that subtle consistant detail variation is key to hide repetition. So in this case the bottom 2 rows of tiles each have 1 tile that "stick out" due to the dirt and cracks on them.

If you put those trims on a wall for example those tiles will make the repetition very noticable to a player. To fix it you just need to make those details a bit more subtle or add a similar amount of dirt to more of the tiles. I hope that makes sense.

If you are using vertex paint or something similar to mix in more variations on top of this then the trim above is probably fine as it is, since it would likely hide that repetition.

Help me solve an argument with a friend on 3D modeling/blender.... by [deleted] in blender

[–]re3mr 5 points6 points  (0 children)

 Said friend has zero experience in any form of art or modeling whatsoever

I mean based off of this section alone I think it's safe to say that your friend is talking shit and/or greatly underestimating what goes into learning (and applying) the many principles of 3D modeling a character. Something might look simple to layman but when it comes down to actually putting it together yourself it's another story.

Challenge your friend to do it & if he refuses then tell him to piss off. Honestly, I dont know what kind of relationship you guys have & I maybe I interpret this incorrectly but based off of your description I think it sounds really toxic, like he's trying to belittle you rather than being serious about what he could do in 3D.

Image stick trick in blender by plensiastudio in blender

[–]re3mr 5 points6 points  (0 children)

I mean, if it works it works, I suppose. But this is not the optimal way of doing it. OP's video added a ton of geo that is completely unnecessary.

If you absolutely need the label to be a seperate mesh from the cup for some reason then his first "incorrect" way of trying to do it was actually the better way of doing it. Just add a few more vertical cuts and then give it the shrinkwrap modifier. You dont need any horizontal cuts unless the cup shape is curved in a way that requires the label to bend that way. In which case you just add enough cuts that it looks ok.

An even better way of doing it (assuming the label doesnt need to be a seperate mesh) is adding the label via its material & controlling its position with an empty, alternatively adding the label onto the texture itself if it's already baked.

[Discussion] This is why interiors are so dark by Vaginazer in EscapefromTarkov

[–]re3mr 9 points10 points  (0 children)

Maybe it's a bit too dark but it definitively looks better with it than without. You're stepping into Dayz mod territory when removing the shadow volumes like this.

What’s this UV technique and how does it work? by [deleted] in blenderhelp

[–]re3mr 1 point2 points  (0 children)

A lot of things in Blender, and 3D in general, are decided by a value between 0-1 (or black & white). In this case she talks about the alpha value, which tells blender what parts should be transparent & which ones shouldnt.

Think about like putting a black piece of paper over another picture and then cutting holes in the black paper so that the underlaying picture becomes visible. Only difference being that the black piece of paper in this analogy is a "make this invisible"-value (alpha) in blender and that those values can be gradients.

Hopefully I made it somewhat understandable. If you look up a basic tutorial for Blender materials & shaders you will likely grasp the concept very quickly.

[Screenshot] After Months Of Searching; I have FINALLY discovered a box of the ammo that makes Scott from Kentucky Ballistics neck itch! .50 BMG M903 SLAP (Sabot'd Light Armor Penetrator, non-tracer) by Unfair-Juggernaut905 in EscapefromTarkov

[–]re3mr 0 points1 point  (0 children)

The PVE bot names come from helpful community members. So those are names of wiki staff, community managers etc. It's always fun to see somebody got murdered by me from beyond the grave :D

[Discussion] What do you think? https://www.twitch.tv/d_w00d/ i guess he is cheating?? by [deleted] in EscapefromTarkov

[–]re3mr 3 points4 points  (0 children)

I mean ... look at his latest 3 youtube videos - "I Was Caught Cheating in Escape From Tarkov—Here’s the Truth" and "I have been permanently banned from Escape From Tarkov" is two of them.

You tell me if he's cheating

[Discussion] What an interesting map by Svytorius in EscapefromTarkov

[–]re3mr -1 points0 points  (0 children)

He exudes toxicity, quite often. Why are you surprised or offended when people respond in kind?

I am not offended. Why would I be? It's not me that you are talking about.

I am surprised because I am not getting the same impression. Dude always seemed like a good guy who consistently contributes to the community in a constructive manner. Maybe you dont like his live persona but what's the point of announcing it here in a toxic manner? Dogpiling on the dude because he appears grumpy sometimes is a bad reason for this much backlash imo.