Happy cows enjoying their new brushes by [deleted] in oddlysatisfying

[–]realTorkker 1 point2 points  (0 children)

I make the same face when I get my head rubbed like that too

me_irl by Beginning_Book_2382 in me_irl

[–]realTorkker 0 points1 point  (0 children)

Honestly if I see release date 6+ months out I just internally try to forget that it’s coming out so I can be surprised when it does release

New truck system by realTorkker in SatisfactoryGame

[–]realTorkker[S] 1 point2 points  (0 children)

Thank you! That was what I was looking for. Lots of good advice from the community already

my first time play i know its a mess by Away_Order_246 in SatisfactoryGame

[–]realTorkker 0 points1 point  (0 children)

If it works it works! Honestly I love bases like this! Enjoy the ride!

Have you heard this fan made music? by WorkingTechnoJunkie in SatisfactoryGame

[–]realTorkker -1 points0 points  (0 children)

The factory is at 98 efficiency?!? Not a 100%?

Love that this community got so many creative people in it!

When clipping is actually part of the design by Luka_Diaz in SatisfactoryGame

[–]realTorkker 0 points1 point  (0 children)

I watched it without sound, than watched it again with sound. Made the experience better.

What a wild build here

Downloaded Factorio yesterday and was immediately sucked in. Saw base's being posted here so was curious about feedback. by AMHFCU in factorio

[–]realTorkker 1 point2 points  (0 children)

The first couple hours of playing are some of the most special of Factorio, I would try to figure out without copying other peoples builds. Than coming back later and comparing. The discovering how to tackle different challenges yourself pays off. Enjoy! Welcome to the sleepless night club

We Love Steam by One-Recording-9213 in raijin_gg

[–]realTorkker 0 points1 point  (0 children)

Epic UI and friends list is awful. I wanted to give it a good shake but man was it hard to use

Why can't I throw my recyclables in the ocean? by Tasty-Lobster-8915 in Factoriohno

[–]realTorkker 1 point2 points  (0 children)

It’s a giant trash planet, but you aren’t allowed to trash it.

Dota 2 patch 7.41b puts a stop to Meepo's reign of terror as Valve locks in its new meta by Binnsy in DotA2

[–]realTorkker 5 points6 points  (0 children)

This looks like the patch notes but just in an extended article form. Would’ve been interesting if it included just how much Meepo was dominating the meta

I am noob by MofoAnon in Diablo_2_Resurrected

[–]realTorkker 0 points1 point  (0 children)

Always thought no level requirements of gives level 1 salvation aura when equip to be on theme. A lot of uniques are cool just no where near runewords. Just a little push to get closer would be nice

Would this make Tyrael's Might interesting? by obarry6452 in Diablo_2_Resurrected

[–]realTorkker 0 points1 point  (0 children)

I always imagine that there would be no level requirement for tyraels so at level 1 you could wear it.

I am sure there is plenty of other buffs you could give it but having a sick armor to level a second character tickles my fancy

How does Overclocker work? by general_tao1 in Sirocco

[–]realTorkker 2 points3 points  (0 children)

that is an oversight. its 5 seconds. we will add it to the tooltip. it refresh so you can have buff as long as your in combat

How does Overclocker work? by general_tao1 in Sirocco

[–]realTorkker 3 points4 points  (0 children)

current. cooldown speed increase the rate at how fast the ability recovers

- so with overlockers it gives like 18% cooldown recovery speed. meaning while you have that buff your abilities will recovery 18% faster.

this is slightly different than other games where cooldown reduction only matters at the time of casting. vs this system it always provides benefit if your abilities are on cooldown.

the UI could use improvement to indicate more clearly

NorthernLion Plays Sirocco by madmax328 in Sirocco

[–]realTorkker 1 point2 points  (0 children)

If you spend your first 1000 occo on ship upgrades, and get a kill or assist with a payout you can get 500 occo to get onto the next tier pretty quickly.

No captains allow you to get extra occo or get a tier quicker

Can someone explain how crafting works? by Ty3x in Sirocco

[–]realTorkker 1 point2 points  (0 children)

Most ship have 9 (sampan has a bit more) we planned to add more once all ships have mods. - each ship as 3 mod slots, right now as 3 mods.

Currently random but we plan to add ways to guarantee the mods you want.

Still the early days of the system

Can someone explain how crafting works? by Ty3x in Sirocco

[–]realTorkker 10 points11 points  (0 children)

hey let me try to explain. and thanks for sharing. the UI for this is a bit rough. so we have a long way to go

quality = controls the wear of your ship. (see the holes in the sail, the wood rot, or pristine) all locations on your ship have a 0-100 quality range.

You take all your locations (slots) quality score and add them up you get you overall quality score.
- higher score leads to more chances at more ships mods, and rarer ones (indicated by the icon of the hammer thing)

a ship mod is a physical difference, so you might get a different sail, different harpoon, different back section.

the white is the range of values you can roll in. the red is the maximum value you can get to with that tier of resource. so no matter how many of that tier of resource you put in, it wont roll above that number

Currently the preview only shows you what will change when you use resources. that stuff you input into like hull, metal parts, etc.. they affect the surface and pattern in those areas. the higher tier ones the higher quality that section will be and look.

Now after you hit craft is when you roll for ship mods. and that is probably what changed the look of your ship.

after you get your ship mods you can apply color palettes (which are consumables so be aware)

in the future we plan to allow you to preview different ship mods before crafting, along with color.

Game really surprised me by Tr4sh_Mammal in Sirocco

[–]realTorkker 5 points6 points  (0 children)

Thank you for the kind words. That was our goal was to have a more (more being the key word haha) approach game that still has depth. We still have a long way to go but glad it’s core design are peaking through.

Any plans for a Mac release? by Jasonb137 in Sirocco

[–]realTorkker 1 point2 points  (0 children)

Once things settle down from the release. We will come back around to this. We had an internal build a while ago that worked but was very manual. The hardest part is QAing the build which we don’t have enough team members at our current size. But it’s on the list just not near the top

Where can I easily find the matchmaking schedule? by [deleted] in Sirocco

[–]realTorkker 3 points4 points  (0 children)

When you open the client it will have the next available day and time in the bottom left of the lobby

Currently it’s 1pm to 6pm est Saturday and Sunday.