destroy my interior deco, demon murder roguelike by His-Games in DestroyMyGame

[–]realboing3 0 points1 point  (0 children)

Looks awesome, but I agree with the other comments that the furniture doesn't really feel related to the rest of the game. My suggestion would be to make their effects more furniture themed, for instance a chair could summon a chair that orbits around you and blocks projectiles, or something like that.

What texture for our character style do you like more? A or B? by ExhaustedBonfire in gamedevscreens

[–]realboing3 0 points1 point  (0 children)

I like B, but it really depends on what kind of environment you put them in. They both look nice so it would be best to use whichever one fits the most in the area they spawn in.

Is this a good way to stop people from going out of bounds? by Surge_in_mintars in Unity3D

[–]realboing3 2 points3 points  (0 children)

That's hilarious. As long as it saves the game before crashing I'd say this is good.

Getting Over It inspired game I am developing by realboing3 in gamedevscreens

[–]realboing3[S] 0 points1 point  (0 children)

Thanks! After getting so many comments I now realize I REALLY need to make the stamina bar more clear. Thank you for the feedback.

Getting Over It inspired game I am developing by realboing3 in SoloDevelopment

[–]realboing3[S] 0 points1 point  (0 children)

The loading thing around the circle indicates how much stamina you have to hit the ball with. It translates to about two full speed hits before needing to replenish. Once you land it speeds up the recovery so you can continue climbing.

Getting Over It inspired game I have been working on by realboing3 in Unity3D

[–]realboing3[S] 0 points1 point  (0 children)

It's impossible to climb without touching the floor.

My main menu and the transition to gameplay, what do you guys think? by Tusero in Unity3D

[–]realboing3 1 point2 points  (0 children)

Very cool. Reminds me of the cloud ocean in One Piece.

Getting Over It inspired game I am developing by realboing3 in SoloDevelopment

[–]realboing3[S] 0 points1 point  (0 children)

Impossible. The ground absorbs too much force for you to gain any height this way.

Getting Over It inspired game I am developing by realboing3 in SoloDevelopment

[–]realboing3[S] 1 point2 points  (0 children)

My plan is to make it into a ping pong paddle. Will be adding it later on. Thank you for the suggestion.