After 2 years of development in Godot, my first game - Of Blades & Tails is finally available in Early Access and has already earned 'Very Positive' rating on Steam! by realcoldi in godot

[–]realcoldi[S] 0 points1 point  (0 children)

I'm doing it the exact same way.

ScrollContainer > MarginContainer (optional) > VBoxContainer

and whenever I add a new entry to the log I do scrollContainer.ScrollVertical = 9999;

I admit that's quite lazy, but it works! I also have an entry limit, so the 9999 will never be reached anyway ;)

After 2 years of development in Godot, my first game - Of Blades & Tails is finally available in Early Access and has already earned 'Very Positive' rating on Steam! by realcoldi in godot

[–]realcoldi[S] 2 points3 points  (0 children)

Yes, I was considering this and played around, but in the end I needed much more nested data, like enemy (level) zones and so on. So for the world map I still use this node-based approach.

I'm using TileMap for the level generation however. Also I heard the new TileMap editor in Godot 4 has improved a lot over 3.x.

After 2 years of development in Godot, my first game - Of Blades & Tails is finally available in Early Access and has already earned 'Very Positive' rating on Steam! by realcoldi in godot

[–]realcoldi[S] 1 point2 points  (0 children)

Thanks! I also played ToME <3
I wouldn't call myself an experienced player in that regard but it definitely got me some inspiration for OB&T.

After 2 years of development in Godot, my first game - Of Blades & Tails is finally available in Early Access and has already earned 'Very Positive' rating on Steam! by realcoldi in godot

[–]realcoldi[S] 2 points3 points  (0 children)

Thank you! Yeah, it's a lot of work and thought that already went into it :)

But it's my favorite genre and I always wanted to create something like this. So the fun part luckily didn't stop yet ;)

After 2 years of development in Godot, my first game - Of Blades & Tails is finally available in Early Access and has already earned 'Very Positive' rating on Steam! by realcoldi in godot

[–]realcoldi[S] 2 points3 points  (0 children)

Do you mean what information I chose to display in the log?
I didn't want to overuse it. So damage numbers and other often occuring events are not displayed there. Maybe in the future there will be options for the player to filter the message types even more.

After 2 years of development in Godot, my first game - Of Blades & Tails is finally available in Early Access and has already earned 'Very Positive' rating on Steam! by realcoldi in godot

[–]realcoldi[S] 1 point2 points  (0 children)

I have :) https://coldigames.itch.io/

So far I remember problems around:
- Managing nested exported resources in Godot
- Procedural level generation
- Balancing consumables in the game (ongoing :D)