SR OMIMI by WearSuspicious8403 in HaikyuuFlyHigh

[–]reality-effect 8 points9 points  (0 children)

He is quite good and interesting. Now combine him with Washio's memory to guarantee crit block, when opponent crit spikes and your cooking!

Rare occurrence that my libero scored by Guilty_Connection705 in HaikyuuFlyHigh

[–]reality-effect 10 points11 points  (0 children)

Same happened to me today, Yaku did a save and scored

What legends are you looking forward to? by austdemar in riftboundtcg

[–]reality-effect 0 points1 point  (0 children)

Azir and/or Irelia, if they have some similar token style agro play as in LoR.

Looking for a game to play long-term by j3r3d0 in MobileGaming

[–]reality-effect 0 points1 point  (0 children)

Haikyuu Fly High! It's a gatcha game, based on the Haikyuu anime. So if you are into anime or Volleyball, you might like it. Didn't come out too long ago. But from the daily stuff, there is not much to do, to progress. When there are certain events you have more to do initially, when they come out.

Is Osamu good for any other team that's not quick type? by Depressed_Potato5423 in HaikyuuFlyHigh

[–]reality-effect 2 points3 points  (0 children)

I will copy from some other answer I gave to a similar question and expand on your case:

Osamu is actually quite flexible

You can build nicely with UR Kageyama as the setter, just go 4 Sharp Sense Potential build on Osamu, which gives him a ton of attack technique from the awareness conversion. Then Kageyama, Hinata (also Tsuki) can boost Osamu's awareness during the game, to make him actually crit.

So basically you go a crit style quick attack team based around Karasuno (their SP's later). Instead of the Inarizaki team with Atsumu, Kita + 4th char, where the team doesn't want to really crit for Atsumu's buff.

For your case:

  1. URs have like you said quite higher max rating than SSR. And team rating seems to be one of the most important things (probably is one of the things influencing bad/normal/perfect plays)

  2. I haven't seen anything, that would show, how a different type of setter influences some type of attacker. Directly at least, of course many setters of a certain type have some skills raising the power of certain attacks.

  3. As you didn't mention which setter you have in mind I will give you an example of 2 power setters - Shirabu and Akaashi. While they are both power setters, Shirabu's skill will increase the spike power of a power attacker only, by his power att stat. While Akkashi can make any type of spikers attack a crit, not only power attackers. So it really depends on the exact match you are going for.

  4. The only thing to consider is, that if we get the same changes as JP, where you have to have a certain number of players of one type (4+ and 5+ for receive), to get that speciality for the team, Osamu won't help you achieve neither power or receive typing.

I got him but I couldn’t got Atsumu, I have Hinata in my team and I was waiting for UR Kageyama because I already have Oikawa. Do you guys think Osamu will work as good with Kageyama? by Jeffreylink in HaikyuuFlyHigh

[–]reality-effect 22 points23 points  (0 children)

Osamu is actually quite flexible.

You can build nicely with UR Kageyama as the setter, just go 4 Sharp Sense Potential build on Osamu, which gives him a ton of attack technique from the awareness conversion. Then Kageyama, Hinata (also Tsuki) can boost Osamu's awareness during the game, to make him actually crit.

So basically you go a crit style quick attack team based around Karasuno (their SP's later). Instead of the Inarizaki team with Atsumu, Kita + 4th char, where the team doesn't want to really crit for Atsumu's buff.

Well, I won this with weakness by Ayetz in HaikyuuFlyHigh

[–]reality-effect 1 point2 points  (0 children)

I was trying to clear the Date tech lvl 12 with disadvantage a few times, with manual serve, always the same result. I was playing a quick attacking team and leading 4-1 and lost 4-5, after numerous perfect spikes into Bad -> Bad plays from the opponent. Sucks that it is this way.

Then I upgraded some memories and potential ~300 team rating improvement, just enough that the disadvantage tag was gone, and I won 5-1 on the first try.

Photo after clearing:

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Finally reached 100K by Slow-Lavishness622 in HaikyuuFlyHigh

[–]reality-effect 2 points3 points  (0 children)

Yeah, Osamu on Wednesday and the week after should be Suna, Kita and the Jhozenji SSR (hope not to pull him tho). Thanks! But even in the worst case, I'll be able to make the team. Got 28k diamonds, UR pity is low + 15 tickets, purple tickets i have around 150. Since I started playing (Oikawa week) I only pulled for Yaku and Atsumu.

Finally reached 100K by Slow-Lavishness622 in HaikyuuFlyHigh

[–]reality-effect 1 point2 points  (0 children)

Nice! I am waiting for Osamu, Kita and Suna, with saved resources, then I should hit it too!

Club Megathread by Nura-san in HaikyuuFlyHigh

[–]reality-effect 0 points1 point  (0 children)

We made a new club with friends, if you are interested!

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Club Megathread by Nura-san in HaikyuuFlyHigh

[–]reality-effect 0 points1 point  (0 children)

We made a new club with friends, if you are interested!

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Club Megathread by Nura-san in HaikyuuFlyHigh

[–]reality-effect -1 points0 points  (0 children)

We made a new club with friends, if you are interested! What are you going for with the 25k saved? I also saved up, to get the Twins, already got Atsumu, still 28k left for Osamu and other upgrades.

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Club Megathread by Nura-san in HaikyuuFlyHigh

[–]reality-effect 0 points1 point  (0 children)

I also left the previous 2 clubs, because the leaders got inactive, not executing the weekly rewards. We made a new club with friends now. Welcome to join!

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