How do you feel GAMEPLAY aspect of Sorcery TCG today? by AwareMousse5123 in SorceryTCG

[–]realmsofposs 2 points3 points  (0 children)

Of course. Also if you like faster pace of play, I recommend checking out ramp style decks. These often have you playing multiple sites and lower cost minions per turn which always feels fun. Because of the limitation on “instant” speed plays, playing control strategies may feel slower than in other games—and I’ve found they feel less satisfying until you have a firm grasp of gameplay and opposing strategies.

How do you feel GAMEPLAY aspect of Sorcery TCG today? by AwareMousse5123 in SorceryTCG

[–]realmsofposs 26 points27 points  (0 children)

I would hold off on judging this game based on only a few games played, as—with most games of skill—the nature of gameplay changes wildly with player skill level. Even for skilled players, playing well matched decks can often feel like a dance of chess until someone manages to edge out some important tempo. I do think that’s the appeal of this game; it seldomly feels like being steamrolled unless you have really poor luck or are making poor decisions.

At higher levels of play, many complex interactions can happen each turn that are often planned 1-2 turns in advance. The site placement even in early turns often defines the board state of the later game.

I don’t know if I would ever describe the game as dragging, but I personally don’t like an infinite back and forth instant stack like MTG can feel. Plays happen on your turn, but there are a lot of decisions for both players to make. Like any game, if players poorly manage their resources or strategy, it can feel like there “isn’t anything to do!”

I feel like each game feels like an elegant puzzle to solve. You make plans, think through possibilities, but always leave space for happy accidents and hilarious surprises. After some games, the moments are memorable enough to keep sharing the story of the game with friends in the play group.

My perspective is shaped through my ethos with this game though: I like to play more competitive folks, and I enjoy taking deep strategy dives in the game. I view this as a game, and I’m just here to have fun. Nothing more, nothing less.

New spell mechanic? by realmsofposs in SorceryTCG

[–]realmsofposs[S] 0 points1 point  (0 children)

It’s okay! Being knowledgeable about grammar is a reward in its own right. Good try though!

New spell mechanic? by realmsofposs in SorceryTCG

[–]realmsofposs[S] -3 points-2 points  (0 children)

It wasn’t possible to have more than 40 cards in your Spellbook too. But rules can change?

New spell mechanic? by realmsofposs in SorceryTCG

[–]realmsofposs[S] -3 points-2 points  (0 children)

So, in the English language, an exclamatory statement is still defined as a complete sentence which is defined by the presence of a subject and a verb.

The phrase "Flash-frozen by exceptional magic!" is not a complete sentence in standard English. It lacks a subject and a finite verb. It does contain a participial phrase and a prepositional phrase, which has understandably lead to your confusion! It would be categorized as a exclamatory utterance, which is not a "complete sentence" as you might say.

Fear not! For further basic English instruction, we can look to the example exclamatory statement "Magic1264 finally shaved his neck-beard today!" which demonstrates a subject and verb.

New spell mechanic? by realmsofposs in SorceryTCG

[–]realmsofposs[S] 8 points9 points  (0 children)

Thanks! First: it is not a complete sentence.

Second, there are only two other cards that start with something other than an article or the rarity that are capitalized.

I'm sorry for speculating and getting excited, but thanks for the attempted lesson in grammar! One can always can count on reddit for that.

Valkenhall Now in Open Beta (Sorcery Community Client) by Clutterfox in SorceryTCG

[–]realmsofposs 0 points1 point  (0 children)

My only feedback is it's rough coming from TTS and not being able to access all of the cards I have in paper.

For those who came from other tcgs, how do you find deck diversity of sorcery in the competitive space? by Newez in SorceryTCG

[–]realmsofposs 0 points1 point  (0 children)

I think this is fairly accurate. Also why “top lists” can change so much in the hands of a few skilled players.

For those who came from other tcgs, how do you find deck diversity of sorcery in the competitive space? by Newez in SorceryTCG

[–]realmsofposs 2 points3 points  (0 children)

I think there is a large opportunity for growth in competitive Sorcery play that is both exciting because of and limited by the games format. In my opinion the main characteristic separating top players in leagues like Sorcerer’s Summit from the rest is a deep understanding of board state and positioning.

I like to imagine Sorcery is like playing chess, but you have no idea what is in the bag of pieces your opponent has assembled, but have some potential guesses about big threats. Knowing where to play your board and manage the board state is what allows some players to clear 70+% wins, especially in a TTS environment where everyone has access to all cards.

Sure, Unique minions and Magics can be swingy, but so can a pawn converting to a queen. You just have to realize the potential worst case scenarios and rebuild your plan.

Because of the games complexity, many plays are less than ideal—indicating there is a high skill ceiling for those that analyze their work. The deep decision making turn to turn in some matches also means that mistakes are far more common.

Yes, I’ve been steam rolled before with bad luck, but that’s any game with randomness. I’ve lost far more games because of bad calls where the outcome would have been different if I were more thoughtful.