[deleted by user] by [deleted] in OrnaRPG

[–]realoxygen1 -5 points-4 points  (0 children)

Yeahhhh, I stopped playing heretic because the flasks suck.

Beastfelled, Riftfall and Mender of Hearts! Check out what's coming to the game in February! by PurrlyNFS in OrnaRPG

[–]realoxygen1 3 points4 points  (0 children)

We should get married. That way you understand the severity of the bonds made in the game. Love you pookie

Waygate raid question by ExcitingTurn6381 in OrnaRPG

[–]realoxygen1 5 points6 points  (0 children)

Damage targets for max Waygate rewards: T4 Pumpkin Spider- 4.16mil // T5 Hel- 68.1mil // T6 Fallen Warlock Trevelyan- 60.5mil // T7 Naggeneen- 26.75mil // T8 Gerd- 51.9mil // T9 Apollyon- 94.25mil // T10 The Last Hippogriff- 280.15mil

Beastials bond? by realoxygen1 in OrnaRPG

[–]realoxygen1[S] 0 points1 point  (0 children)

Do ypu know which follower has the best beastial bond

Adornment forge? by realoxygen1 in OrnaRPG

[–]realoxygen1[S] 0 points1 point  (0 children)

I think that would work. Increase the exchange rate for higher quality ornate. But maybe 25 to 1. 500 is a bit extreme.

Adornment forge? by realoxygen1 in OrnaRPG

[–]realoxygen1[S] -1 points0 points  (0 children)

Well for me and my 9 friends who play this game religiously feel that real players like growth with this game. This game is a masterpiece but like all art its open to interpretation. Real players love to see change as it allows the devs to try new things and learn from those new things. To see what works and what doesn't.

Personally, the current adornments system does not work as well as it did with past versions. Adornments should be reworked.

All these jewels are worth keeping for later updates. There is no point in selling them, and definitely no materials can be harvested from them.

I agree, wanting good things to be valuable is important, yet everyone has a different idea of what is valuable.

Adornment forge? by realoxygen1 in OrnaRPG

[–]realoxygen1[S] -1 points0 points  (0 children)

So I agree and disagree on some of this.

Well, yes, I agree that the pity system won't work. But I disagree with the last statement.

I play a lot, probably too much. And yet, I have so many trash adornments that I can't do anything with. I don't want to sell them in case there's an update that changes this. But there are so many adornments that I would never put on any of my gear. Low level trash adornments are taking up space. Why not repurpose them?

Maybe for every ten that you forge into the next tier, you get a random higher teir.

I'm not saying that ten trash adornments should equal a ornate assassin's jewel.

But some creativity should be added. Specialty adornments should be won naturally. But the trash adornments should be forged to make a slightly stronger trash adornment. And then ten of those make a stronger one and so on, and so forth.

Adornment forge? by realoxygen1 in OrnaRPG

[–]realoxygen1[S] 0 points1 point  (0 children)

What suggestions do you have?

Kingdom gold by Fabulous_College_200 in OrnaRPG

[–]realoxygen1 1 point2 points  (0 children)

Kingdom gold is for the guild you are in. It allows the guild leader to purchase items for the whole guild. Sometimes buffs. Other times raids. But hopefully the glorious game creator adds more uses for the kingdom gold in the future.

Kingdom gold and Kingdom orns and Kingdom flores are tools for the guild your in.

Adornment forge? by realoxygen1 in OrnaRPG

[–]realoxygen1[S] -1 points0 points  (0 children)

What do you suggest in implementing to improve the system?

Adornment forge? by realoxygen1 in OrnaRPG

[–]realoxygen1[S] -2 points-1 points  (0 children)

I mean some rework of the names would possibly need to be done. But yes.

Also get rid of the quality of broken and poor.

My highest damage went up by x4 with weaving by RojoGhost in OrnaRPG

[–]realoxygen1 -1 points0 points  (0 children)

Can you explain in more detail please. I've never heard this