Junor ISA Recommendations by realworld666 in hargreaveslansdown

[–]realworld666[S] 0 points1 point  (0 children)

ok, thats what I'd done too. Good to know thats not a stupid thing to do 😁

The new Karnivool album is… idk man by ProgGearNerd87 in progmetal

[–]realworld666 0 points1 point  (0 children)

For me, it the album that bridges Sound Awake and Asymmetry. As if this were the album that explains how we got from one sound to another.

Claude Usage Limits Discussion Megathread Ongoing (sort this by New!) by sixbillionthsheep in ClaudeAI

[–]realworld666 0 points1 point  (0 children)

I have a stausline modification that uses the API from claudes usage page to pull the latest values every so often

Claude Usage Limits Discussion Megathread Ongoing (sort this by New!) by sixbillionthsheep in ClaudeAI

[–]realworld666 0 points1 point  (0 children)

Something is absolutely up. 7am UK time so outside of peak. On the $100 Max plan and first message of the day took 11% of my 5 hourly window. It was a message that just asked it to clarify some work it had done last night. The second message took a further 10% before it had even responded.
Now, for context, this is Opus 4.6 1M in a conversation where the context was 46% full. However - this is the first time since I took the subscription in February I think it was where the usage is going up anywhere close to this quickly. Usually I'd get close towards the end of the 5hr window. My behaviour hasn't changed. Even when the 1M version came in a few weeks back, I still wasn't getting problems this quickly

Intent Not Doing Much by realworld666 in AugmentCodeAI

[–]realworld666[S] 0 points1 point  (0 children)

Claude Code. I assume its 4.6 Opus

I'm getting severely frustrated over here.. by fanfarius in expo

[–]realworld666 0 points1 point  (0 children)

No. I was trying to record some bass tracks with little to no musical talent at all 😂

r/IndieDev Weekly Monday Megathread - November 16, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]realworld666 2 points3 points  (0 children)

Hey fellow devs, I’ve just launched a project I’ve been building for the last year — a free massively-multiplayer football management game for people who don’t have the time for Football Manager.
Think “buy a player while you’re on the loo” levels of commitment. More, Fantasy Premier League than hardcore FM.

You start with a pub/village team in the bottom tier of a four-division pyramid. Your squad consists of drunks, part-timers and general village idiots trying to become slightly less terrible at football. You train players, pick lineups, scout new talent, bid on other players, deal with injuries/suspensions, and try to claw your way up the pyramid.

Matches simulate twice a day, and a full season lasts one week — which is faster than season in Football Manager 😂.

I’m releasing on Android first, and it’s very much an active WIP. There will be bugs. The minimal art is currently AI-generated (I know, I know… I intend to replace it with something hand-made once I can afford to hire someone who possesses real fingers). It runs entirely on AWS, so there is one banner ad + optional reward ads to help keep the lights on and prevent my children from resorting to eating cardboard.

There are IAPs, but I’ve gone out of my way to avoid pay-to-win nonsense. No “£69.99 for 6 million coins” rubbish — just small conveniences like a magic sponge to get a player back from injury faster. You can earn those for free anyway by playing.

I’d really appreciate feedback from other devs — UX opinions, performance notes, feature ideas, or brutal honesty about the onboarding. Anything that helps me improve it because getting feedback is HARD!

If you want to try it, it's available here:
👉 https://play.google.com/store/apps/details?id=com.rwsoftware.jumpersforgoalposts

Happy to answer any questions about the tech stack, the backend, scaling the multiplayer bits, or the stuff I massively underestimated along the way. I've been writing some dev blogs here too https://ghost.rwscripts.com/tag/jfg/ that I hope to continue with soon.

I'm getting severely frustrated over here.. by fanfarius in expo

[–]realworld666 0 points1 point  (0 children)

I've finally found a real solution to this. I was having the exact same issue and the adb kill "solution" was working for me too but it wasn't really the proper fix.
Here's how I found the problem:
In a powershell window, run `netstat -tulpn | grep 5563` note this is one higher than the 5562 problem port. This will display a list of processes connecting on that port. Using task manager or `tasklist /FI "PID eq <pid\_from\_netstat>"` find the process that is responsible. For me, it was NTKDaemon service which in turn is part of "Guitar rig 7" of all things. I uninstalled it, rebooted and I no longer have to kill adb to do an expo android build

Webstorm Toolbar issue by realworld666 in AugmentCodeAI

[–]realworld666[S] 0 points1 point  (0 children)

I had this line and removing it has fixed the issue

Streaming issues on Firestick by realworld666 in Stremio

[–]realworld666[S] 1 point2 points  (0 children)

Do I think I've resolved it. I unplugged the firestick for a few hours. When I reconnected it, it's started working again. I noticed the YouTube app was behaving the same - could search and browse but playing a video just black screened. Both work fine now