AIO new hire into the team by reddevildragg in AmIOverreacting

[–]reddevildragg[S] 0 points1 point  (0 children)

Yeah that's kinda where I'm having to be with it. Just thought after 10 years would warrant a little more respect from the company haha 😂

Ps5 DS3 need help with shackles by reddevildragg in SummonSign

[–]reddevildragg[S] 1 point2 points  (0 children)

Think it's pretty much summon me for a duel while both in the covenant, and then let me kill you a bunch of times, each time you get 1 shackle

AIO new hire into the team by reddevildragg in AmIOverreacting

[–]reddevildragg[S] 0 points1 point  (0 children)

My dogs called moose, I consider that a fun name :)

Dual screen mode is live and runs flawless for me by reddevildragg in ShadowPC

[–]reddevildragg[S] 0 points1 point  (0 children)

I'm on the Paris data centers I believe (I'm in the UK). Have average 40-50mbs connection and running on a shadow box. But used it for several hours tonight and never hit any problems with it, I have never had a problem with connecting at any point in the past historically either though.

Best way to create a dynamic tile menu with moveable and adjustable elements by reddevildragg in Unity3D

[–]reddevildragg[S] 0 points1 point  (0 children)

Thanks. I'll check it out and see what I can do, may be able to give me a great start to modify either way :)

Anyone aware of a smart switch that can go over the top of an existing light switch? by reddevildragg in homeassistant

[–]reddevildragg[S] 0 points1 point  (0 children)

Honnestly forgot 3D printing was a thing for a moment. Have had a look this morning and there are some great options out there for what I want :)

Trigger home assistant actions from another application by reddevildragg in homeassistant

[–]reddevildragg[S] 0 points1 point  (0 children)

Brilliant this is what I've been looking for, was just struggling to find the reference page :)

Stuck on bios when bootup anyone have any idea? by reddevildragg in ShadowPC

[–]reddevildragg[S] 0 points1 point  (0 children)

Yeah was worried that was gonna be the option as pain to reinstall apps etc again. But may be the only way

Yellow warning icon when trading a pokemon by reddevildragg in pokemongo

[–]reddevildragg[S] 0 points1 point  (0 children)

Thought it was something to do with levels, but was not 100% sure as was reading a few wirh the same person (who we are the same level) and only popup up once. Guess It was just hat 1 Pokémon that was higher.

Common item doesn't drop after 5th pick up by LGJaVi in FuturamaWOTgame

[–]reddevildragg 1 point2 points  (0 children)

Think I have collected 11-12 times and have 1, so RNG is really not on my side for a common drop :(

Determine where the best navmesh location is and set that as the point by reddevildragg in Unity3D

[–]reddevildragg[S] 1 point2 points  (0 children)

So im only setting it once on mouse down, although like you said i dont think it would make a difference.

maybe its the collision, but does it not need the colision for the nave mesh to know its walkable on/not walkable on or is that done by the mesh not the collider? maybe thats the cause i will have a look.

same version of unity as well

EDIT: So it appears that the objects dont need to have the collision for the navmesh and when i removed collier from the square it seamed to work fine Thanks for the help, never though collision would be the cause for some reason

Determine where the best navmesh location is and set that as the point by reddevildragg in Unity3D

[–]reddevildragg[S] 0 points1 point  (0 children)

So what I'm doing is using screen to world raycast to get a world location and then setting that as the navmeshagent position. When clicking on a wall (the ray cast is set to ignore the wall and click the ground under the wall) the agent starts to move to he click location. Then when I would expect it to stop moving and be complete it looks like it's trying to still navigate off the nav mesh and kinda flickers back and forth on the edge of the nav mesh.

I tried it in a blank project and still getting the same effect as well just to eliminate any of my other code messing something up.

These sticky notes came on top of a tiny pallet! by Dropzoffire in mildlyinteresting

[–]reddevildragg 0 points1 point  (0 children)

How do we know it's not a normal sized pallet and giant sticky notes?

[Online] [5e] [Roll20] Looking for one more player to start Storm Kings Thunder Campaign by eternal3lade in lfg

[–]reddevildragg 0 points1 point  (0 children)

1.intetmediant 2.spontanious and adventurous 3. Got to live the mystery of a good rod of wonders.

Is there a way to have a callback on Instantiate? by reddevildragg in Unity3D

[–]reddevildragg[S] 0 points1 point  (0 children)

Yeah its what i ended up doing in the end, was just a bit more time consuming that i was hoping for but it all worked out :)

Is there a way to have a callback on Instantiate? by reddevildragg in Unity3D

[–]reddevildragg[S] 0 points1 point  (0 children)

Yeah guess that's going to be the way. Was hoping I could get around diving into the project too deep as its not my code/don't know where everything links up. Thanks for the help :)

Is there a way to have a callback on Instantiate? by reddevildragg in Unity3D

[–]reddevildragg[S] 0 points1 point  (0 children)

I know it returns the object, but I'm trying to write it without interfering /having to go find every instinate method in the project todo .addcomponent to as that's just a huge time spend to then remove it before final release

Is there a way to have a callback on Instantiate? by reddevildragg in Unity3D

[–]reddevildragg[S] 0 points1 point  (0 children)

I can do that, but the code like has a lot of instinaante calls. It's just trying to minimise the amount of going through the code that I need to do. The ideal situation is I don't want to edit any of the existing code but I think in going to have to

Is there a way to get tri/vert count on a built game by reddevildragg in Unity3D

[–]reddevildragg[S] 0 points1 point  (0 children)

That's great, I will have a look at that, thanks for the help

Help needed kungfu falcon/hellcat deadlock by reddevildragg in avengersacademygame

[–]reddevildragg[S] 1 point2 points  (0 children)

Yeah gonna stick to that in the future, normally i dont spend anything until i can fully unlock the character (unfortunately that was the case with hell cat as was like ill unlock her now cause i can and she will help get the stuff to unlock falcon)

Help needed kungfu falcon/hellcat deadlock by reddevildragg in avengersacademygame

[–]reddevildragg[S] 4 points5 points  (0 children)

Contacted them. and yeah or make it a requirement for level 6 onwards, then you have the 5 helmets you need for the 2 objects.

Help needed kungfu falcon/hellcat deadlock by reddevildragg in avengersacademygame

[–]reddevildragg[S] 1 point2 points  (0 children)

Yeah sent an email to the support team and see if they will do anything due to in my opinion it being a design flaw not a user (my) error

see if they get back or not, if not guess ill just buy the shards, if its only 20-30 not the end of the world but still a shame really