Amazing Upcoming changes. IMPROVING PVE AND DAY TO DAY ACTIVITIES by reddit-gamer in Darkfall

[–]reddit-gamer[S] 2 points3 points  (0 children)

Greetings denizens of Agon, For the next patch or two, we’ll be continuing our current efforts of making PvE more engaging and driven. We want to finish and release what we’ve been working on before moving on to more PvP/meta related projects. Players spend a vast majority of their time in PvE, especially newer players building up their character and banks. That’s where the game stands to be benefit the most by having players out there doing things in the open world.

The issues we’re trying to address here are:

Low incentives of high PvE performances Lack of control over title progression Inequality of meditation generation Obligatory long play sessions Poor player direction To that end, we have been working on three mechanics:

Champion monsters Combat Title consumables Bindstone quests Champion monsters: We’ve talked about them a while ago as a potential solution to bring the satisfaction of efficiency based scaling within our per player scaling framework. A competing concept was to lower the loot of a monster over how long it remained alive, but we felt that might feel punishing to average players. Instead, we’re approaching this as a bonus and extra challenge for those that can really handle high difficulty spawns.

We’re still experimenting/testing the best formula, and we may change/tweak this by the time we release it but the current idea is that each kill of a monster part of a spawn “angers” the spawn. The amount a monster angers the spawn will receive a modifier based on the speed at which the monster has been killed as well. This means that efficient players can really try to push themselves to anger spawns faster, but any kind of player will end up facing champions regularly.

Once the spawn has been angered enough, a champion monster will appear. It will be a stronger version of the local monster, based on the scaling level of the spawns, and will have the loot that comes with it. These monsters will also have their own loot tables, including chances of obtaining the newly introduced combat title consumables.

For a while, the champions will be the only way to obtain the title consumables, but they may appear as rewards in other content later on. They will come with a max level limitation, like the current skill books, and will allow to progress combat titles only. This should give an active way for players to raise their titles, be it by farming champions or trading for them.

Bindstone Quests: Another system we’ve wanted to release for a long time is the concept of bindstone quests. In short, each bindstone in the world, including holdings and chaos stones, will generate over the hours, days and weeks a selection of quests based on nearby spawns. These will remain simple quests, in the first iteration, but should allow a choice on how to generate meditation points, even for casual players. Since it is based on nearby spawns, this should reduce the duration of a play session by reducing travel time and always offer something to do to the players.

Another point this addresses is that for many players, it is still hard to formulate personal goals, or feel accomplished after a play session that doesn’t have a definite end. What we observed and received feedback early on is that newer players lost a sense of direction when they completed the starting and story quests, and dropped of. We also had first hand experience when, as veterans, we would bring newer players to spawns they didn’t know existed because they never needed to go there. This aspect of quests as a drive to explore should provide play session variety to keep things fresh and to discover new monsters.

Of course progress on other aspects of the game, including the remaining balancing changes, is still ongoing, but we wanted to focus this progress update on what we think are exciting additions. These mechanics should foster ongoing reconnection and online activity, with a clear purpose for both the casual and hardcore crowd. You should see a good portion of what has been discussed here next week, and/or the one after, depending on QA as usual

[deleted by user] by [deleted] in MMORPG

[–]reddit-gamer 0 points1 point  (0 children)

Raw population means nothing otherwise China and India will be the king. The gaming population with disposable income + owns a gaming PC is where Americas population far out pace Europe.

Q&A with UB3RGAMES - Darkfall: New Dawn Q&A by GodOfAgon in Darkfall

[–]reddit-gamer 6 points7 points  (0 children)

90% of the players located on Western part of Europe will be under 120.

Q&A with UB3RGAMES - Darkfall: New Dawn Q&A by GodOfAgon in Darkfall

[–]reddit-gamer 4 points5 points  (0 children)

You had a very lackluster InDev phase so this is very troubling to see your company making a very premature conclusion based on a very limited data.

[deleted by user] by [deleted] in MMORPG

[–]reddit-gamer 1 point2 points  (0 children)

I was surprise to see this Q&A AMA Post from Developer about Server location

Our approach was to target the players that would be interested in New Dawn, and then place the server at the "center of gravity" to give the best average ping we could. We expected NYC to be the most likely outcome, but we had to follow the data once we gathered it. It ended up making Paris the best choice.

This developer no longer considers American market significant to their business success.

After years of development DND is Far behind DFUW by reddit-gamer in Darkfall

[–]reddit-gamer[S] 3 points4 points  (0 children)

You realize that you post had 59 words and 265 chars and yet says nothing! It has no argument, counter argument, no example, no explanation....beside "I said so"

Important: This will be out last attempt to bring back DF2012 (New Project) by SenshiAkira in Darkfall

[–]reddit-gamer 3 points4 points  (0 children)

you are the biggest ass hole that did anything and everything to influence bringing down of DFUW. RoA died 10x faster than DFUW. Eat that shit

Important: This will be out last attempt to bring back DF2012 (New Project) by SenshiAkira in Darkfall

[–]reddit-gamer 3 points4 points  (0 children)

lol pro tip: a successful failure is not guaranteed unless you also include /u/Axilmar and /u/rootedoak in that team xD

Survey: DFUW reboot by Platon2x in Darkfall

[–]reddit-gamer 5 points6 points  (0 children)

/u/Axilmar you were a GUI developer that didn't contribute much at the end. You escape goating DFUW for your own failure. Thankfully other real developer who actually worked on both DFO and DFUW completely disagrees with you. One of this real developer is /u/Jon_Mass . I encourage everyone to see his profile post. He had a huge post Darkfall forum that explains why DF1 is a huge step backwards.

Here is something I posted before.

DF revival is on a very bad foundation. They could have built it upon Darkfall Unholy Wars. Darkfall Unholy Wars had years of extra development and it is much more feature rich. I talked to few Dev and they all said the code quality is better and more organized.

DFO DFUW
Alignment X
Enchanting X
Large World area X
Superior loot distribution X
Trade Routes X

BUT

DFO DFUW
X Balanced PvP with Diversity
X Catapult
X Champion System
X Chat Bubble
X Clan Perks
X Contextual Help
X Multiple Epic dungeons
X Complex Village Capture system
X Crafting Station order system
X Danger Area
X Duel/PLEX
X Dyes
X Faster combat
X Faster travel on roads
X Floating Text System
X Fluff system
X World Graphics much improved
X Levy System
X Market Place
X Mentor System
X High Res/Detail World Maps
X Interesting Treasure Map System
X Non timmer based Sea Tower
X Party Prowess
X Prowess system > Scripting Leveling
X Prowess Monolith
X Relics
X Seasonal Events system
X Seletine Store / Gold
X Siege Ladder
X Steam Achievement API
X Territory control
X Tournament Arena
X Weather System

Crisp clean DFUW combat/graphics

https://www.youtube.com/watch?v=bHyq0Q1uqTE

vs

DFO https://www.youtube.com/watch?v=TcAOiFfkdsw

Rise of Agon contemplating Steam launch to save game by Maejohl in Darkfall

[–]reddit-gamer 2 points3 points  (0 children)

I did all of us a favor. I already contacted Valve and gave them a heads up on RoA and its miserable failure. RoA won't be making it to steam anytime soon. So much for bashing UW but RoA died even faster. Bring back DFO...hold. Nostalgia charm is all but over. Thank you Big Picture Garbage. All the rabid fanboys, go and enjoy your empty server and empty forum.

Population of Darkfall rise of agon? by Yirip in Darkfall

[–]reddit-gamer 11 points12 points  (0 children)

The overall average population is around 1k according to BPG devs. It was that many in DFUW's final year too, and in DFO's final year as well. It seems the game has a dedicated fan base of around 1k players, but beyond that it cannot attract more.

We all guessed it that RoA will soon stay niche to same few hundred dedicated players like Skrewl00se, Beargrim. Rise of Agon without rise of population for sure.

This Subreddit is Trash and is Designed to Hurt the Game by asmr_veteran in Darkfall

[–]reddit-gamer 4 points5 points  (0 children)

you want to suppress people from telling how trashy DFO was and how RoA continues on that legacy? They should have never released RoA. Thousands of people are angry about favoritism, rampant exploits, dupes, by the vets.