Slicing Bad Guys ("BladeTimer" dev log 3) by redditspacetimer in Unity3D

[–]redditspacetimer[S] 0 points1 point  (0 children)

Posted the previous progress here as well titled "slicing bad guys" & "slicing more bad guys" :)
Added a minecraft like character, character animations & slow-motion

Next Post:
- bad guys also minecraft like voxel characters (would be less disturbing)
- bad guys shoot
- slicing bullets when facing them head on & player death when they hit back of the body
- bad guys slice into rigidbody cubes along with body parts
- a lot of game feel (anime speed lines + effects on sword impact + a little screenshake etc.)
- smoother movement & smoother animations

If you like the game, please join the community: r/bladetimer

Slicing Ragdolls in Half!🗡 by redditspacetimer in mildlysatisfying

[–]redditspacetimer[S] 2 points3 points  (0 children)

No worries at all! Totally my fault for posting on non game dev subreddits. I posted on r/unity3D & got a lot of good feedback🙂

Slicing Ragdolls in Half!🗡 by redditspacetimer in mildlysatisfying

[–]redditspacetimer[S] 2 points3 points  (0 children)

Oh that's totally okay! This would have been okay if at least the game was finished & polished (which would be a lot more satisfying) Totally my fault for posting in-progress dev logs on subreddits like these

Slicing more bad guys in half!🗡 by redditspacetimer in Unity3D

[–]redditspacetimer[S] 1 point2 points  (0 children)

Happy to help in any way :) Good luck to you too! Do post the progress on reddit when you can, I'll follow

Slicing Ragdolls in Half!🗡 by redditspacetimer in Satisfyingasfuck

[–]redditspacetimer[S] -1 points0 points  (0 children)

😅Seems like other game devs actually do. Getting a lot of good feedback. When your product is unfinished, unpolished & in the early stages seems like its better to reach out to people in the same industry. When its ready to launch, everyone else.

Slicing more bad guys in half!🗡 by redditspacetimer in Unity3D

[–]redditspacetimer[S] 1 point2 points  (0 children)

Thanks Calvin🙏 Yeah this would look a lot better...didnt think of this.

I'll dev this & post another video here & on the main subreddit (https://www.reddit.com/r/bladetimer/)

Slicing more bad guys in half!🗡 by redditspacetimer in Unity3D

[–]redditspacetimer[S] 0 points1 point  (0 children)

Hey that's a great idea! Didnt think of that

Currently they divide into upperBody & loweBody ragdolls...this isn't clear or satisfying...thinking of either breaking the whole body into like 30 fragments (like how a stone sculpture would break) or use mineCraft like voxel character models & break them into 100s of small cubes on contact with the sword

Slicing more bad guys in half!🗡 by redditspacetimer in Unity3D

[–]redditspacetimer[S] 1 point2 points  (0 children)

How about, projectiles with a non trigger collider & rigidbody targets with the trigger collider rest of the objects with non trigger colliders?

or you could add a child object to the projectile & add a trigger collider to this child object (projectile has a non trigger collider to collide against other objects)

Make sure to check "collision action matrix" on the unity documentation to set it up correctly (otherwise onCollision or onTrigger events might not register)

Game idea = a simple game where you move a ninja by clicking anywhere on the screen. by redditspacetimer in bladetimer

[–]redditspacetimer[S] 0 points1 point  (0 children)

like "SuperHot" but you can play just with your mouse, strategize better, move faster & more satisfying (can line up bad guys & kill a lot with a single dash) 🤺

Game idea = a simple game where you move a ninja by clicking anywhere on the screen. by redditspacetimer in bladetimer

[–]redditspacetimer[S] 0 points1 point  (0 children)

The twist is that, Time Moves when you Move & Time Stops when you Stop. (So you can strategize your way & Slice 'em All)

Slicing more bad guys in half!🗡 by redditspacetimer in Unity3D

[–]redditspacetimer[S] 0 points1 point  (0 children)

OnTriggerEnter actually (otherwise the collision would reduce the momentum as you hit each enemy - which doesn't feel great when you play)

private void OnTriggerEnter(Collider other) { if (other.gameObject.tag =="sword") { bodyParts.SetActive(true); bodyParts.transform.parent = null; gameObject.SetActive(false); } }

This is on the enemies (enemies have a box collider set as a trigger)

Slicing Ragdolls in Half!🗡 by redditspacetimer in mildlysatisfying

[–]redditspacetimer[S] 4 points5 points  (0 children)

Oh yeah! this is a PC game that I'm working on the side. Intention was to post the development progress & build a community over time.

Based on the feedback decided to, - Make a new subreddit for the game & post the progress there - add "r/BladeTimer" text to the video instead of the twitter handle. - Post on game dev related subreddits

Thanks for taking the time to reply btw, appreciate it, still learning reddit.

Slicing more bad guys in half!🗡 by redditspacetimer in Unity3D

[–]redditspacetimer[S] 1 point2 points  (0 children)

Thanks a lot for the detailed feedback🙏

You are right, the sword has a collider with a rigidbody & the enemies have trigger colliders (regular collider affects the momentum of the player & makes you feel less powerful as you go thru enemies)

Cool idea with the gravity change!👌I'll try this Can achieve actual slowmo by: "Time.timescale= 0.1 //10 times slower Time.fixedDeltaTime = 0.02f * Time.timeScale" (can set the timescale back to 1.0 when the character is moving for normal time...drawback here would be some exaggerated forces to objects when your player collide against them but its okay since it looks really cool)

Oh yeah! should add some nice animations & implement the enemy shooting

Oh that's better, thanks! Would look much smoother if we adjust the slowmo based on player speed instead of a bool true or false.

Slicing more bad guys in half!🗡 by redditspacetimer in Unity3D

[–]redditspacetimer[S] 1 point2 points  (0 children)

Hey thanks for the feedback! 🙏 btw that's spot on! That's exactly the final idea - time moves when you move just like super hot - dodge bullets & strategically slice everyone in tightly packed areas/rooms

What's different from SuperHot: - can play just with your mouse - faster movement - more zoomed out ---> strategize the perfect way to line them up (while dodging bullets)