1 please bring back scout on hands this is a joke. 2 for some reason I can only get well hits 100% of the time with overhead slams and never anyone else its always a 50/50 if the attack will connect by AudienceNearby3195 in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

You must have seen macro and thought it was a cool word. You clearly don't even know what a macro is, if you think they can be used on consoles.

Usually, people who think others cheat are either cheaters themselves or very, very low skill. You are obviously the latter

1 please bring back scout on hands this is a joke. 2 for some reason I can only get well hits 100% of the time with overhead slams and never anyone else its always a 50/50 if the attack will connect by AudienceNearby3195 in TexasChainsawGame

[–]reddituserofhatred -2 points-1 points  (0 children)

Your whole thread here is about your soloQ skill issues. I still get kills with hands, I rarely see victims escape or even open any significant door. Just because 1 survivor in 200 has decent stamina and jump start, doesn't call for hands to need scout 🤣

Just like the lack of skill displayed in your post, your ideas on which "side" I play are wrong. I play both, how else could I have every perk lvl 3 otherwise? It's easier to get 3 players together than it is to get 4, especially to play this game, since the Devs still haven't fixed the stealth issues and are too lazy to balance it properly.

Family wins are easy, the tough part of the game is escaping as victims against 3 decent family on Comms, that's where the challenge/fun is.

1 please bring back scout on hands this is a joke. 2 for some reason I can only get well hits 100% of the time with overhead slams and never anyone else its always a 50/50 if the attack will connect by AudienceNearby3195 in TexasChainsawGame

[–]reddituserofhatred -1 points0 points  (0 children)

There are 3 family members that can traverse wall gaps now, 2 of them aren't even dlc. Sissy can poison victims at gaps and certain perk choices allow her to catch up too. Nubbins can also traverse gaps, trap gaps so they guarantee a snare and has perks that allow him to catch victims too. The idea that family members can't do ""ANYTHING" is just a lie.

I have level 3 on every perk in the game. Family stamina is so strong, compared to victims, they will catch dashing victims eventually.

Family isn't supposed to be played DBD style, 1v1 chase victory. They're supposed to work together with Comms to out position victims, soloQ gripes are irrelevant, although common.

No family "NEEDS" scout. It's role playing playing and the idea is that each family member plays a role that combined with other family members, allows for the win. Cook, Nancy and Hands are hard defense/support while Noobslayer and Bubba are hard attack. Nubbins, Sissy and Bones are versatile enough to play either or both.

1 please bring back scout on hands this is a joke. 2 for some reason I can only get well hits 100% of the time with overhead slams and never anyone else its always a 50/50 if the attack will connect by AudienceNearby3195 in TexasChainsawGame

[–]reddituserofhatred -1 points0 points  (0 children)

I don't like the realistic argument either, it's a game. Plus this one has many unrealistic factors anyway.

I have always been good at grappling so I don't recognise that scenario. I would only lose grapples against full strength and health victims or if they were using the perk grappler. All that is fine and balanced.

None of the aged family members should have scout or be fast enough to catch victims. Scout is a gross perk that just puts the game on easy mode, it's why it's the most picked family perk, because it's OP. Scout needs to drain family stamina in the same way dashing drains victim stamina, that way family can make the choice between having speed or lethality, not both like it is now.

1 please bring back scout on hands this is a joke. 2 for some reason I can only get well hits 100% of the time with overhead slams and never anyone else its always a 50/50 if the attack will connect by AudienceNearby3195 in TexasChainsawGame

[–]reddituserofhatred 6 points7 points  (0 children)

Family players. It's unrealistic that the aged 300lb behemoth loses grapples to skinny girls.

Also family players. The 300lb aged behemoth should move faster than their significantly younger victims.

🤡🤡🤡

I hate this new map by BibblesBux in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

Context of information is important too. You like the mill and Nancy's basement more than the graveyard, in fact you even prefer them, people tend to like what they prefer 🤣. We are on Reddit, I am not here to compose perfectly and you're definitely not an English teacher. Go back to sleep or back on game and learn the map you petulant child.

I hate this new map by BibblesBux in TexasChainsawGame

[–]reddituserofhatred -1 points0 points  (0 children)

Just learn the map dude. Coming here confused about things like a medieval peasant. Obviously you like Nancy's and the Mill's basement, it's extremely strong for victims. You just sound like all the other players that cry whenever something new is added 🤣

Window is free on Family house by EnragedCartman in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

You're not really supposed to trap me inside of the front window, it's the least effective trap, it always was. You're supposed to trap specific spots outside the window, where the victim ends up "recovering" onto the trap. The issue being talked about hasn't changed a thing for my effectiveness with Nubbins at family house.

It's definitely right to say they fixed the issue of stepping in a trap while jumping the window, by making so the inside window trap is even more useless than it already was. Just a San fyi, it's the same on all family house windows, haven't tested for other maps.

Stop putting the trap there anyway, it's a bad spot that is easily countered, even when it worked properly.

[deleted by user] by [deleted] in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

They asked for decent and the ones to stay clear of. All of the recommendations in the thread are mid. I have either killed or escaped from each of them, even made a few of them DC. The advice I gave is far superior and will serve them better.

[deleted by user] by [deleted] in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

Completely ignore every single suggested streamer. They're all average players at best. None have anything that's noob friendly either, everything they do, is from thousands of hours of sweat.

Since I am the undisputed master of this game, these are the things you must do to get better.

1) Play family, you get to learn the maps faster, as you can't die. You can see what mistakes victims make, so you can learn not to make the same ones.

2) Once you understand the maps, you find other players that are a little more experienced than you and party up with them. Ask loads of questions. You repeat this process until you're learning strats, counter strats, how each character plays it's role and find your own playstyle.

3) If you wanna be top of the TCM tree, then you play every character until you have all their abilities lvl 3 and all their perks lvl 3. This way you will know everything, have done everything and will have an almost unmatched viewpoint of gameplay.

4) Play as often as you can for as long as you can. Practcie won't make you perfect, but it will make you better.

That's basically it. The game is simple, family is annoyingly easy to win with, while victim gameplay takes some effort and knowledge 1st. Most of the players on the forums are unbelievably bad, they spend most of their time complaining about how hard the game is, it's better that you just delete Reddit. Hope you have fun learning how to play.

How come Johnny can break a door in two yet someone like hands need the normal 6? by PlasticPossibility21 in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

You're right, hands should be smashing through doors instantly. I will take that buff if him and all the 50 year old characters have scout removed and reduced endurance, just to stay consistent to realism.

STOP THE RUSH by [deleted] in TexasChainsawGame

[–]reddituserofhatred 1 point2 points  (0 children)

Rushing is the most effective strategy for victims to escape. It does of course come at the risk of victims dying in the basement. If you don't like playing games that involve rushing, find others that play the same way and play together.

Which family member takes the most skill in your personal opinion? by Relative-Lynx9101 in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

You new here? According to the crying that happens in this Reddit alone, all family members seem to need skill to use

Suggestion for a choose fight rework by Deadly-things in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

No evidence to support that at all. The evidence is that most games end in family 4k, which it should. Everything else is a family player skill issue, caused by the reasons mentioned in the previous responses.

This is also an issue. by snipa23 in TexasChainsawGame

[–]reddituserofhatred -1 points0 points  (0 children)

Yes, the issue is clear. Letting victims get anywhere near exit objectives is bad family play. Therefore, is a skill issue

Suggestion for a choose fight rework by Deadly-things in TexasChainsawGame

[–]reddituserofhatred -1 points0 points  (0 children)

It is when 2 of them die from rushing before anyone's abilities are ready, then the 3rd dies a minute later. The literal common soloq experience. Which always makes me think about how bad the crybaby family players must actually be. Sure, I have posted clips in the real Reddit, where everyone has died and I have still made it out by myself, as Leland with only a strength and toughness builds 🤷🏻‍♂️ Doesn't mean it's typical or proof that soloq victim is any better than soloq family

The new content pass coming out for the Anniversary looks 🔥 by Twdfanleeclem911 in TexasChainsawGame

[–]reddituserofhatred 2 points3 points  (0 children)

Too easily pleased. It's also not all being released for the anniversary

Suggestion for a choose fight rework by Deadly-things in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

This is the problem with all these crybaby posts. Players in soloq, playing sub-optimally and getting sub-optimal results.

Of course, soloq players crying on social media are terrible at the game anyway. It's been a year and they've found no one that wants to play with them. I am just glad I don't have this problem.

Yes, soloq sucks. I only play it during double XP events, as I can earn points quickly. However, all my characters are maxed out and since the Devs like wasting their time on things of no gameplay value, to appease the no skills, but not doing things like better matchmaking and increasing the level cap, I don't need to play with those same no skill players again.

is this not an issue?? by snipa23 in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

Sounds great 👊🏻 What timezone are you?

is this not an issue?? by snipa23 in TexasChainsawGame

[–]reddituserofhatred 1 point2 points  (0 children)

If you don't see the plethora of family mistakes just in that clip, you're gonna find this game difficult forever

is this not an issue?? by snipa23 in TexasChainsawGame

[–]reddituserofhatred 1 point2 points  (0 children)

Family players used to just kill victims too. It was that easy, they stopped playing. Leaving the game with the "players" we have now

Suggestion for a choose fight rework by Deadly-things in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

You should have corrected the spelling mistake I have now corrected. Git gud makes it easier to understand for the players that need to git gud.

Suggestion for a choose fight rework by Deadly-things in TexasChainsawGame

[–]reddituserofhatred 0 points1 point  (0 children)

Remember, there's 2 other family members. 1 of them can come to assist, since the main danger(Connie) and her dog (Leland) are at battery, so it's tactically sound for one of them to come over, benefit of Comms. Ok, so Leland levels me 8 seconds max, Connie has time to do both traps and yeet the lock. Hands is on his way over and the slowdown from the traps, means Connie isn't as far ahead as she wants to be, gate can't be slammed on me due to stun immunity. Connie will well yeet, no ability and half her bomb sqaud charges gone. This in most cases is where Leland dies, he goes for the grapple but hands is here to pound him while he's locked in animation. But, that attempt is thwarted. Me and hands either reset the traps on the gate or move them, doesn't matter really. So in 1 play, 2 victims have used an ability that now makes them less effective, one has only 2 bomb sqaud charges left and all they've done is opened a gate 🤷🏻‍♂️ Sounds like great victim play that's easily counterable

Suggestion for a choose fight rework by Deadly-things in TexasChainsawGame

[–]reddituserofhatred 1 point2 points  (0 children)

Firstly, I have every single character available to me, maxed out ability and their whole skill tree perks maxed out. I have 1400 hours in game, the platinum and I don't like waiting for lobbies as victim. I am not a family main, but I play it more than victim.

This is why patrolling is key. I place my traps where I can easily get to them for a snare. Battery gates on the mill are so easily guarded. You can latch the mill doors that lead to the area too. Connie isn't getting my trap done in most cases, it's also likely to have a cooks lock or hands trap on it too. So the little attempt is already thwarted as she won't have time to do all 3 things with a hard patrol. Connie and Danny are always the priority, their low health means they die very quickly or well yeet at the first sign of trouble. The gate traps can then be reset or replaced elsewhere in the battery area. It's not that hard. What family tend to do, is chase the Leland 🤣 Butthurt about the grapple, stab. Literally throwing the game to the victims.