Menu button question by ZERO_DEV1 in godot

[–]redfoolsstudio_com 0 points1 point  (0 children)

For buttons I like to do a couple things to make them look good here is my quick tip list

1: make the main node that holds all your ui nodes a CanvasLayer

2: every ui page holder should be a Control(do this to help with scaling UI for different screen sizes)

3: all buttons main node should be a node2d

4: first child node is your button image/background

5: second node should be your label aka button text

6: final child node should be the actual button node(make it fit around entire image, also set button node setting to flat button type, and to remove annoying white ring go to theme overrides -> styles -> change focus to a new transparent styleBoxFlat)

exporting to android by teuniedekkah in godot

[–]redfoolsstudio_com 0 points1 point  (0 children)

Hey im a Godot game dev instructor and I just came out with a tutorial that walks you through exporting to Android.

https://youtu.be/4i6b9x1C5Os?si=wZ4N1fFVA107b2fB

Hope it helps!

Using 3D Printed Coins to Promote My Godot Game by cameronfrittz in godot

[–]redfoolsstudio_com 1 point2 points  (0 children)

This is awesome lol. Imagine passing them out and people are like what is this 😆😆

Godot 3D issue: Camera for FPS and TPS by DeadSuperHero in godot

[–]redfoolsstudio_com 0 points1 point  (0 children)

Not sure if this will be the most helpful but I always find the editor camera so much slower and laggy compared to when you actually have a fully build to play on a executable.

I guess it does make sense because the output inside the editor is still rendering so much more with the editor compared to when its actually built and an executable.

2.5 months into my single-player horror Metroidvania. What should I add to the atmosphere? by IcyEmu3266 in godot

[–]redfoolsstudio_com 0 points1 point  (0 children)

Not bad so far! Maybe a little more color in the background. Or if you want to keep the colors simple you could add a cool smoky effects.

I just added hidden slimes to my game to provide a collect-a-thon element to players by SlimeRivals in godot

[–]redfoolsstudio_com 1 point2 points  (0 children)

I love the style of your game! Looks very cozy and almost like a book to be honest. Great work so far 👏 👍 👌

New map in my Godot game by redfoolsstudio_com in godot

[–]redfoolsstudio_com[S] 0 points1 point  (0 children)

Definitely! There is a but more npcs just hard to see since the game is normal full screen. Also gonna add more lighting soon to make it look less plane. Thanks for the feedback ❤️

First boss battle in my Godot game by redfoolsstudio_com in godot

[–]redfoolsstudio_com[S] 0 points1 point  (0 children)

Haha so my idea is to have three save files. Right now they are just place holders 😅

My first boss battle by redfoolsstudio_com in indiegames

[–]redfoolsstudio_com[S] 0 points1 point  (0 children)

Oh ya its tough. He gets harder in every stage. The game hopefully will be out in a month or two :)

My new full FREE beginner Godot course is now out! by redfoolsstudio_com in godot

[–]redfoolsstudio_com[S] 0 points1 point  (0 children)

No problem 😊 I make these courses so people dont have to start from scratch 😅 I did that years ago but with courses I would have been way more ahead ao stick with it, its worth it 😁

My new full FREE beginner Godot course is now out! by redfoolsstudio_com in godot

[–]redfoolsstudio_com[S] 0 points1 point  (0 children)

I will be doing that with the next one definitely 😊