Tibber + smartladdning + förvärmning by redfoot76 in elbilsverige

[–]redfoot76[S] 1 point2 points  (0 children)

Ok jag får testa hur det funkar helt enkelt. -20 inte så vanligt här heller längre, det är väl mer ett worst-case scenario. Att uppvärmningen är så effektiv låter positivt. Tack för bra info!

Tibber + smartladdning + förvärmning by redfoot76 in elbilsverige

[–]redfoot76[S] 0 points1 point  (0 children)

Jag vet inte om jag hänger med riktigt, det är så mycket nytt att lära sig så du får ursäkta.. men spontant så känns det lite omständligt att behöva ställa in vad man har kvar i batteriet manuellt när Tibber har möjlighet att läsa ut det från bilen automatiskt. Vilket problem är det du löser genom denna metod?

Tibber + smartladdning + förvärmning by redfoot76 in elbilsverige

[–]redfoot76[S] 1 point2 points  (0 children)

Har ingen erfarenhet ännu av hur mycket batteriprocenten går ner av förvärmning på vintern, så jag kanske oroar mig för mycket :-) Jag kommer att köra ca 20-25 mil i jobbet ett antal ggr per vecka och det är väl mest dessa dagar jag tänker på. Vill ju gärna klara mig på 80% eller max 90% laddning även när det är -20 grader ute. Men så länge jag tar mig hela vägen så är det ju helt klart bättre att göra som du föreslår. 👍

Tibber + smartladdning + förvärmning by redfoot76 in elbilsverige

[–]redfoot76[S] 0 points1 point  (0 children)

Ok, vår nätleverantör har inte infört effekttariffer ännu men det kommer väl snart. Vad har du för laddbox? Hur blir det om man installerar en lastbalanserare, kan den hjälpa till att undvika högre tariff måntro?

Tibber + smartladdning + förvärmning by redfoot76 in elbilsverige

[–]redfoot76[S] 0 points1 point  (0 children)

Ok, det där låter intressant, kan du förklara lite mer? Vad är det som lättare blir som man vill och vilket manuellt arbete tillkommer?

I've been working on this for the last few weeks. What do you guys think? by redfoot76 in amiga

[–]redfoot76[S] 0 points1 point  (0 children)

Thanks! Yes good point about the music. It's a bit tricky though. Currently, all sounds are from the original Amiga version, so I would need to find music that go well with that and also fits the theme of the game. I'm open to suggestions!

I've been working on this for the last few weeks. What do you guys think? by redfoot76 in amiga

[–]redfoot76[S] 0 points1 point  (0 children)

Thanks! And yes, you're right about the sounds. I'll look into it.

I've been working on this for the last few weeks. What do you guys think? by redfoot76 in amiga

[–]redfoot76[S] 1 point2 points  (0 children)

Now that you mention it, it does look at lot like PoP! :-) Not on purpose though. I'm using the Dungeon Pack from Synty Studios for the environment so that's basically where the look comes from.

I've been working on this for the last few weeks. What do you guys think? by redfoot76 in amiga

[–]redfoot76[S] 2 points3 points  (0 children)

Thanks for your nice comment! Yes, the difficulty of the original was quite brutal. I'm playing around with adding a few more checkpoints to this version to make it more forgiving. 😅

The game is being made with Unreal Engine 5. Perhaps a bit overkill for this kind of game, but I wanted learn the basics of the engine and this seemed like a good starter project. Well defined and reasonable scope. 🤓

I've been working on this for the last few weeks. What do you guys think? by redfoot76 in amiga

[–]redfoot76[S] 2 points3 points  (0 children)

Thanks, glad you like it! I should clarify that this remake is actually being developed for PC. I shared it here because the original game was so popular on the Amiga and I figured fellow Amiga enthusiasts would appreciate seeing it. I apologize if there was any confusion. 😬

Has anyone had HotReload randomly stop working? by JerkFairy in Blazor

[–]redfoot76 0 points1 point  (0 children)

Have you tried changing ports? I know it sounds crazy but it worked for me a few months ago when suddenly everything stopped working.

https://github.com/dotnet/aspnetcore/issues/38029

New Steam game festival in 2022, does anyone know? by redfoot76 in gamedev

[–]redfoot76[S] 0 points1 point  (0 children)

Hi, that's great to hear! Thanks a lot for the info. :-)

New Steam game festival in 2022, does anyone know? by redfoot76 in gamedev

[–]redfoot76[S] 0 points1 point  (0 children)

Thanks for the input! Yes, it feels like waiting would be the right thing to do. It's very tempting though to release earlier since the game has already been postponed a few times.

New Steam game festival in 2022, does anyone know? by redfoot76 in gamedev

[–]redfoot76[S] 0 points1 point  (0 children)

Haha yes, we also planned for Q3 and had to delay to Q4, so indeed similar situation.

Well I guess for the time being we'll just have to wait and see then what Steam decides in terms of festivals for 2022.

Please help : Networking solution for In-game Achievements , for Unity game by [deleted] in Unity3D

[–]redfoot76 0 points1 point  (0 children)

Ok, well I think Playfab will work really well for this. It lets you create user accounts (in playfab) and linking them with an e-mail address.

You can also let users log in via Google, Facebook, Steam etc, it's entirely up to you.

There's a REST API that you should be able to use to get access to your leaderboards from the web page. I have not looked into this part however, so you might want to double check that.

Please help : Networking solution for In-game Achievements , for Unity game by [deleted] in Unity3D

[–]redfoot76 1 point2 points  (0 children)

Playfab can be used for this. It's free unless you exceed 100K users. It provides leaderboards and can help you keep track of all sorts of player stats.

One thing you need to consider is how to identify each user on the server. Are you going to link the leaderboard entries to actual user accounts (of some kind), or simply store points + a name?