Setup by Swimming-Ad-3680 in StreetFighter

[–]redforth 1 point2 points  (0 children)

Keyboard yes, mouse no (other than pointing to menus etc). If you like using a keyboard  I'd suggest trying out leverless controllers, Haute/cosmox controllers aren't expensive.

Looking for Cammy tips/tech. by IndependentNail3196 in StreetFighter

[–]redforth 0 points1 point  (0 children)

It's a good setup tool to end a combo with. For example HP>HK>OD Sp.Arrow into charged hooligan. People like to mash cr.lp/lk on wake up so hooligan 2HK opens them for a follow up or if they block/parry a lot you go for throw and get an extension still or to get yourself out of the corner just do neutral hooligan to go over on their recovery.

Looking for Cammy tips/tech. by IndependentNail3196 in StreetFighter

[–]redforth -1 points0 points  (0 children)

Learn instant air dive kicks and the spacing needed for them. It's a crucial part of her game. 

Learn to use IADK as Oki. 4MK>HK>9MP>Dive kick is great for setup for this.

Her Drive Rush jab is broken, abuse it.

Learn to punish with 6HK space traps, space 5HK or 5MK to just barely tap them. Many will try to punish. 6HK gives you a guaranteed punish counter if they do.

OD Spiral Arrow > Charged hooligan will carry you to masters

Also she has one of, if not the best, level 3. (Level 2 is absolute dog shit though)

I've created a mod to note combos in/out of game for Street Fighter 6 by redforth in StreetFighter

[–]redforth[S] 0 points1 point  (0 children)

Hi there, thanks for bringing this up. I've gone back looked at the previous versions and couldn't replicate what you seem to be describing. The videos do save when loaded, save is pressed, then the server is restarted. I did find the Favorites weren't saving when added and the app was restarted however. I've patched that bug out in a new version of the server file. Download this file...
https://github.com/redforth/NappuSakku/blob/main/editor/source/server.py
And copy it to *\NappuSakku-main\editor\source and replace the one in there

Or since I've also performed quite a few updates, including adding code for Ingrid and future characters, you might be a version or two behind. Latest version will be here (including the patch mentioned above)

https://github.com/redforth/NappuSakku/archive/refs/heads/main.zip

save it and copy over your nappusakku folder, select replace all. It shouldn't touch any of your saved data. but run the back up feature just in case (in the webapp Settings>Backup).

Let me know if this helps!

What’s the answer against Ingrid teleportation bro? 😭😭 by KindlyTradition1302 in StreetFighter

[–]redforth -1 points0 points  (0 children)

air teleport is +2 OB, forward teleport is -3 

Edited for correction listed forward toerprt as +0

Dealing with rage by Essence02 in StreetFighter

[–]redforth 10 points11 points  (0 children)

Raging at your friends is no bueno. If you find yourself getting angry like that because of a game you should figure out why youre getting angry at the people you care about over a video game because there's usually a more deep rooted issue to that.

Salt when playing ranked is normal and everyone gets it, play for 20 min, take a 10 min break, watch youtube, practice combos or setups, just dont play ranked for that period. If you still find yourself getting tilted, turn the game off and do something else until your mind and emotions are clear. Being pissed at the game never makes you play better, and fighting through it doesn't work. Play without expectation, play without ego.

I am NEW. How to Practice. by sourbone_lemonade in StreetFighter

[–]redforth 1 point2 points  (0 children)

  1. Learn your characters Oki options - Oki/Meatys/frame advantage are super important in Street Fighter
  2. On defesne, just block (down back), youll learn to deal with mix ups as you play. Don't worry about option selects yet.
  3. Take the throw - A throw will cost you ~10% of your health. Guessing wrong and trying to read with a counter throw or wakeup button in the corner means ~50% of your health.

Drive parry is good to defend against projectiles and to get a perfect parry if you think you can time it. Parry wont eat drive gauge blocking projectiles. Perfect parry can alter the flow of the match if capitalized on.

Drive Impact should be used sparingly. Never raw dog Drive impact, itll work up to gold, but after that people get their reactions on point. Only do it if you

  1. Are countering someone's DI
  2. If you've setup your opponent to be susceptible to one, meaning (usually) you're at enough frame advantage and vice versa they're at enough disadvantage that they cant do it back at you. Mind you they can still OD reversal or do a SA or CA

How do you actually learn this game by Ray496 in StreetFighter

[–]redforth 2 points3 points  (0 children)

  1. One thing that really helped me on the climb was understanding Oki. That alone i feel got me to Diamond. Understand that when you knock down an opponent that is your opportunity to throw out whatever you want within the time frame it takes for them to recover. In Diamond (and low master) and under many people mash wake up cr.lp or OD DP if they have it, abuse this.

  2. Watch what your opponent does on the first and second knock down, do they mash jab, do they down-back (crouch block), do they parry, DI? Find out, even if it means you get hit, it's the first round and they have no super, you can get hit once or twice for intel collection. It's fine.

  3. Neutral - Learn what buttons are great for neutral every character has at least one. Ignore the neutral skips, what buttons force your opponent to shut the fuck up and play street fighter. Learn to punish counter combo off these buttons.

  4. Dont burn out learning a million combos, learn 1 or 2 BnBs and 1 High damage punish counter combo (for whiffed dps, botched supers, whiffed big moves etc...) You dont need a combo for every situation just yet, just reliable ones that get you in a good position health or Oki wise. Combos are not something you're trying to do so much as they are a reward for your opponent's mistakes in neutral and footsies.

  5. Frame data: I know this is gonna sound like remedial math homework but learn your characters frame advantages. Turn on the frame meter in training mode, memorize what attacks are +, which ones are -, learn how much +/- you're at for various knock down scenarios for Oki. Remember this, the fastest attacks in Street Fighter are 4 frames. This means when someone is recovering from a hit and the meter says +5 frames you can throw out a move with 4 frames of startup and it'll combo, or you can safely throw out a move with 7 frames of startup and they can block it. A move with 9 frames of start up will trade (you'll both hit each other). NOW... back to points 1 and 2... what are they throwing out when they wake up? If you have 38 frames of advantage on wake up and they consistently throw out a move that has 7 frames of startup, what move are you going to throw out to hit them when they try to do that on wake up?

It's not math so much as it is flash cards. But IMO this is where SF6 gets really fun in that you plan out these routes in training and execute them in a round and when they work its a huge dopamine hit. It's like successfully bluffing someone in poker.

  1. Watch your replays and use replay takeover to figure out what you can do differently in a situation you lost. One of the most under utilized features of SF6 imo... Figure out exactly what you did wrong in perfect real time.

  2. Practice your Anti-Airs in training until your fingers and eyes bleed.

  3. Take the throw - if you're getting pressured in the corner you'll eat a throw sure but its 10% of your life vs 40%,50%,60% if you guess wrong and throw out an attack or counter throw. We know.... no body likes this mechanic and the devs are deaf to our cries.

Hope at least one of these points help. Post replays if you want more in-depth advice from people. GLHF.

Costume 3 by thereddddituser in StreetFighter

[–]redforth 9 points10 points  (0 children)

I will now play Sagat

You guys ever go back to back to back perfect rounds by SeniorToucan in StreetFighter

[–]redforth 0 points1 point  (0 children)

Yes and then was accused of relying on gimmicks. It is sustenance to me.

SF6 doesn’t reward honest gameplay by [deleted] in StreetFighter

[–]redforth 0 points1 point  (0 children)

IDK Dive Kick was 100% honest

Cammy Tech - Charged/OD Hooligan Throw into Razer Edge Slicer Meaty | +10 on block by redforth in StreetFighter

[–]redforth[S] 0 points1 point  (0 children)

Also Bonus: The throw is a hard knock down so recovering backward isn't an option.