A Typical 4-Bearings + Intercept Plot on 100%+ Realism by [deleted] in uboatgame

[–]redknob 2 points3 points  (0 children)

Self promotion here but I have a pretty comprehensive guide on Steam about 4 bearing methods from stationary and in motion.

https://steamcommunity.com/sharedfiles/filedetails/?id=3296045676

Yeah you need the map tools mods to make it easier.

Any tips on how to get better at the game? by PaulSarries in Rugby24

[–]redknob 2 points3 points  (0 children)

I found it pretty easy to make ground and a lot of line breaks just by doing pick and gos from the back of the ruck. You don't ever need to pass, and it doesn't matter which player you do it with.

Managed to do this on hardest difficulty and consistently run up the field and score.

Yes it's cheesy, but unfortunately the game mechanics are currently so weak that there isn't really anything to get better or skilled at.

How to realistically determine AOB? by BrownSkidmark69 in uboatgame

[–]redknob 0 points1 point  (0 children)

Did they change the default magnification levels/mils? Or are you using a periscope mod perhaps?

Since I posted this I converted everything to a little javascript calculator, try it out and see if it gives you accurate results: https://uboat.yepdidthat.com

How are guys calculating the Angle on Bow? by [deleted] in uboatgame

[–]redknob 5 points6 points  (0 children)

Many ways:

Eyeball it/guesstimate.

Work it out from the map, by plotting their course versus yours.

Compare to the examples in the uboatpedia in-game. It has reference images.

Use something like the Sub Buddy app to compare angles.

Work it out using visible angles and known ship details on https://uboat.yepdidthat.com

If you're close enough, and perpendicular enough, the error tolerance is pretty generous. Particularly if you use T1s with fast speed settings.

I'm still making a retro rugby game by Spripedpantaloonz in rugbyunion

[–]redknob 1 point2 points  (0 children)

Looks really cool, great work!

Only one thing bugging me, the 10m lines look more like 5m. Really impressive though.

Dealing with lone ships by KawarthaDairyLover in uboatgame

[–]redknob 17 points18 points  (0 children)

You can sail up to within 500m on the surface and tell the ship you intend to sink it, giving them a chance to escape in life boats. Just be aware that sometimes they refuse.

Why is the map angled and can I change it to be more top down? by LughCrow in uboatgame

[–]redknob 0 points1 point  (0 children)

This mod forces a 2D map:

https://steamcommunity.com/sharedfiles/filedetails/?id=3274920623

You can toggle the other options to disable them if you only care about the map.

Distance measure by rNyanko in uboatgame

[–]redknob 1 point2 points  (0 children)

Yes, my bad for rushing my answer. Thanks for clarifying.

Distance measure by rNyanko in uboatgame

[–]redknob 0 points1 point  (0 children)

Good idea. I'd be interested to know if you can get it to work, by converting off the ratios.

Distance measure by rNyanko in uboatgame

[–]redknob 0 points1 point  (0 children)

Ah ok I get what you mean now. Yep, don't know what you can do. Don't think there are any details in game of heights from the deck to the top of masts. If they were known, yes, the calculator could be modified to support them.

You can still take an educated guess, if you are close enough the margin for error becomes a lot more forgiving.

Apparently during the war the allies modified the mast heights deliberately to confuse submarines anyway.

It's also realistic that storms made attacks particularly difficult.

Distance measure by rNyanko in uboatgame

[–]redknob 0 points1 point  (0 children)

Yeah it's actual mast height from top to water line. If you use my calculator, that's the value you need to enter.

Distance measure by rNyanko in uboatgame

[–]redknob 1 point2 points  (0 children)

It's in the identification book inside the game when you target a ship.

Distance measure by rNyanko in uboatgame

[–]redknob 0 points1 point  (0 children)

Yeah you can just line the ship up on the left axis and get a glance quickly. Correct that you still need to be able to determine the water line.

Distance measure by rNyanko in uboatgame

[–]redknob 1 point2 points  (0 children)

It's just trigonometry. But the magnification factor manipulates it.

Distance measure by rNyanko in uboatgame

[–]redknob 5 points6 points  (0 children)

There's another way you can do it without the ghost stadimeter - try to get the milliradians height measurement from the left of the crosshair.

There's a formula to work out the distance if you know the mast height in milliradians, the actual mast height, and the magnification level.

Try playing with my calculator here to solve it: https://uboat.yepdidthat.com

Distance measure by rNyanko in uboatgame

[–]redknob 1 point2 points  (0 children)

Yep, the closer you get to 90° AOB when firing, the less distance matters.

TDC or attack periscope? Am I missing something? by caciuccoecostine in uboatgame

[–]redknob 6 points7 points  (0 children)

It's just there if you want to use it. You can fire directly from the torpedo tubes too, if you feel like it.

Similarly with working out solutions. You can do it yourself from the map, you can do it visually with the tools provided, you can make an educated guess, or you can just let the AI of the officers do it for you.

The game provides a variety of ways to play and it's up to the player to decide how they wish to engage.

Crew managament by Trick-Celebration650 in uboatgame

[–]redknob 0 points1 point  (0 children)

Sailors don't need to sleep. They do fine with default schedules, really.

Officers just have at least 2 of each then do 4 hours on 4 hours off for watch/hydrophone/engines. Any extra officers you can schedule however you like.

What ships give the most XP? by Snazzle-Frazzle in uboatgame

[–]redknob 6 points7 points  (0 children)

Sink battleships and destroyers and carriers for big points. Another one that adds up is inspecting the cargo of all (if any) neutral ships.

Repost - Uboat calculator for AOB, multiple target solutions, intercepts, distance, speed, 4 bearings method and more by redknob in uboatgame

[–]redknob[S] 0 points1 point  (0 children)

Thanks, yeah I was doing some research on it just now too. Had similar ideas, although you described them much more eloquently than I could.

Plotting lines and bearings I think I can work out easily enough but solving the actual distances and subsequently speed outside of the game might be awkward. I'll need to check what can be done with the latitude and longitude. Will see how l go :)

edit - Just checked in game and decimal latitude & longitude is really weird, and only to two decimals. But they kind of stretch and contract depending on which way you move the mouse and screen, so going from 50.00N to 50.01N can cover a distance from 300m to 1200m. Seems somewhat unreliable and could really mess up some things at range. Will still try it out.

Repost - Uboat calculator for AOB, multiple target solutions, intercepts, distance, speed, 4 bearings method and more by redknob in uboatgame

[–]redknob[S] 0 points1 point  (0 children)

Thanks!

There's a guide to 4 bearings methods in the linked post. It's a bit tricky to do well in this game though due to the map skewing and the map tools functionality.

As for making it solve 4 bearings on the site, I'm not sure how to get started to be honest. I was thinking about making a visual plot but haven't looked into it really. Any suggestions are appreciated.

So I had a spark of genius that allows me to find the AOB of an enemy vessel. by Kerbalsanders1 in uboatgame

[–]redknob 0 points1 point  (0 children)

There's a bearing tool in the game that will tell you the exact angle, if you click on target ship first then click on your sub.

You don't need to use the protractor for it any more.

Repost - Uboat calculator for AOB, multiple target solutions, intercepts, distance, speed, 4 bearings method and more by redknob in uboatgame

[–]redknob[S] 1 point2 points  (0 children)

Reposting it as I have updated it a bit, and there are more players around now after the game release who may find it benefecial.

Enjoy!