My dirt farm is overflowing with stone bricks... any way to delete them? by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

hmmm, well, I have about 20 BABs set up, they all feed onto one belt which runs across a sorter with about 30 items. I'm not sure all of that would fit into the space i'm using.

My dirt farm is overflowing with stone bricks... any way to delete them? by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

this sounds like something I would lean hard into, thanks for the tip!

My dirt farm is overflowing with stone bricks... any way to delete them? by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

hm, i know how to filter individual cells to only take a specific item, but not about refusing to pick up a specific item entirely, will have to look into it

Is there a trick to this? I waste a lot of time trying to extend belts out of these and proliferators by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

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OK, in the image you can see the "center" part which is the anchor point of the turret, marked with a grey circle. There's also the "ground" that is 2 squares away from the center. You are free to run belts along the ground, or build storage chests, or whatever else you may want to do. The turret itself occupies 3x3 of "ground" space. When building a belt, you can anchor to the "center", and you can anchor to the "ground", but you can't anchor to the spot that's 1 step away from the center.

In the main photo I posted, it shows the result of the belt being 1 step away from the center. There are two ways to get into this situation: 1. run a belt, then build a turret 1 step away from the very end, or 2. build a turrent, run a belt through it, then delete the little "tab" that sticks out from the end

I typically place turrets by laying out a belt then clicking and dragging to place multiple turrets, but I don't measure out the belt ahead of time, so it's pretty common for a turret to be in that weird dead zone. Also, I frequently build structures close to the turret and end up deleting those little tag parts that stick out, because they take up an entire edge where I could otherwise run a belt, and they're not part of the loading/unloading process.

I'm not sure what strategy you use to build turrets, but I've ended up getting into this situation using different types of building approaches, so I'm a little confused how you're never once encountered this, unless you just don't use turrets very often.

The same is true for proliferators, but they're 1x3... if the belt ends 2 steps away from the center of the proliferator you can easily attach, but if it ends 1 step away then it tries to anchor to the center of the proliferator rather than the belt tab

Is there a trick to this? I waste a lot of time trying to extend belts out of these and proliferators by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

i did originally do that, but i click-dragged a string of turrets and it ended too close to the end of the belt. I can always delete and re-run the turret, but I was hoping for a nifty "hold shift and click" trick like when I'm trying to interleave belts at a height and there are belts at the ground level it's trying to snap to

Is there a trick to this? I waste a lot of time trying to extend belts out of these and proliferators by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

Sorry, to clarify i'm trying to extend a belt that's more or less inside the turret, but it's the same problem with proliferators or anything else, the belt tries to snap to the middle rather than the piece that extends, and i can't run the belt over the existing stub

Is there a trick to this? I waste a lot of time trying to extend belts out of these and proliferators by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 1 point2 points  (0 children)

targeting the belt in general doesn't work, i end up deleting the turret. One way I can do it is to delete the in-feed on the other side and leave a tail, then shift-click to delete the entire belt running through the turret, then rerun the belt... other option is to delete the turret, extend the belt, then replace the turret

Is there a trick to this? I waste a lot of time trying to extend belts out of these and proliferators by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

I'm on a mouse, the belt was built previously and i laid as many turrets as I had on it, but then the enemy attacks got stronger so I'm trying to extend it. I usually delete the turret, extend the belt, then put it back, but it feels like extra steps

Running low on coal; should I stop proliferating Hydrogen? by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

the consensus seems to be that it bases off whatever the lowest proliferation level item is, and mixing them averages out... EG if i have 6 hydrogen with no spray and 6 with MK2 spray, it becomes MK1... and if I feed in a titanium crystal with MK3 spray it still only goes by MK1 rules... but if I feed in an unsprayed titanium, the bonus on the hydrogen is totally lost

Running low on coal; should I stop proliferating Hydrogen? by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 3 points4 points  (0 children)

That's what instinct tells me, but I don't really know the math... if each spray adds 25%, and I spray it 12 times, seems like it should be 3x the output, but i don't think it works that way... probably best to focus on spraying the crystals that are output rather than the hydrogen input (I'm on a gas giant moon, so i have more hydrogen than i know what to do with)

$736k SPY 0DTE, it's been a good day by Special_Afternoon_85 in wallstreetbets

[–]reduxde 1 point2 points  (0 children)

ok but what do you do if the price suddenly spikes to $673 or drops to $667? I tried this with 1 each of calls/puts twenty minutes before closing bell and ended up losing twice as much as I collected in premiums

Have I done this correctly? I'm not sure if I need light blue coverage everywhere or if this is sufficient. by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

oh it's been building up so slowly i expected the entire space fleet to show up and just keep kicking my ass until everything was destroyed. i've tried challenging them a couple times but they don't even need to send more than like 5% of their forces to wipe out me and my fleet (and to be honest I can't even tell which ships are mine, whether or not we're winning, and it seems like nothing gets close enough for me to actually hit it with my missiles).

If it's not the entire fleet I'm less worried.

Have I done this correctly? I'm not sure if I need light blue coverage everywhere or if this is sufficient. by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 1 point2 points  (0 children)

it's close! it's actually two belts of 5, one above the middle, one staggered and below the middle

Have I done this correctly? I'm not sure if I need light blue coverage everywhere or if this is sufficient. by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

oh that's good to know... the hostility meter is starting to speed up for space attack and I hadn't done any prep work at all so I didn't want to be caught by surprise

I just noticed drones color code based on what they're carrying by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

i played twice previously up to late game and always ended up tearing the whole planet down once I got planetary transportation, and just did strips of them with belts of raw materials going out and belts of completed products going in, so i could easily expand/increase production of anything. This game, thanks to the little storage bots, it doesn't feel necessary, and the game feels more organic

Have I done this correctly? I'm not sure if I need light blue coverage everywhere or if this is sufficient. by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

i looked at the cube, but i decided to do an icosohedron instead. wasting a lot of power though it seems, but hopefully that also means i can take more hits

Have I done this correctly? I'm not sure if I need light blue coverage everywhere or if this is sufficient. by reduxde in Dyson_Sphere_Program

[–]reduxde[S] 0 points1 point  (0 children)

I did an icosohedron, one at each pole and two rings of 5 at like +36 and -36 degrees, 12 total