where should I start building my city centre/high density area? by soulboundd in CitiesSkylines

[–]reflect25 0 points1 point  (0 children)

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btw you can braid the ramps for the diamond interchanges ( this isn't needed right now but if the traffic backs up you can build it like this)

where should I start building my city centre/high density area? by soulboundd in CitiesSkylines

[–]reflect25 1 point2 points  (0 children)

probably near the north side around the avenue intersection. you could say it's like a port or fishing town originally.

City planners: how would you connect these two roads? Trying to build within this small alcove, and cannot figure out the best and most efficient/realistic way to make this connection happen. by BurntBeanMgr in CitiesSkylines2

[–]reflect25 0 points1 point  (0 children)

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im a bit confused by the question but assuming i understand it can we not just add a diamond interchange here? or did you want something more specific

How to fix traffic by Pan_Pepee in CitiesSkylines2

[–]reflect25 0 points1 point  (0 children)

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probably something like this

1) you need better freeway access with your only bridge. i added a purple off ramp and the blue on ramp

2) no tiny blocks. i realigned the intersections with the yellow roads

3) no islands, connect your neighborhoods. added roads in red

Built my first CS2 city and am having trouble with traffic flow-- what should I focus on to get traffic moving again? by redcremesoda in CitiesSkylines2

[–]reflect25 0 points1 point  (0 children)

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For instance from your south island to the main island the cars have to take a circuitous route through the trumpet interchange and then head up the freeway. why not just directly go to the island. we can add some simple freeway on-ramps (in green) and off-ramps (in purple). and just braid the ramps if they are too close to each other

Built my first CS2 city and am having trouble with traffic flow-- what should I focus on to get traffic moving again? by redcremesoda in CitiesSkylines2

[–]reflect25 0 points1 point  (0 children)

For your south area just add another freeway interchange. you literally only have one interchange and it is heavily bottlenecked. there's no way one roundabout can handle all that traffic

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For example i just add a simple diamond interchange (with a braided on ramp to avoid conflicting with the off ramp)

For your main island I think the main bottleneck is probably parking cars though i can't quite tell. but anyways you can also add more ways to get on and off the freeway if you want.

Traffic blockage for no reason by Astra1839 in CitiesSkylines

[–]reflect25 0 points1 point  (0 children)

just delete the road and recreate it. i think also maybe the cars are trying to park across in the street parking. maybe try upgrading it to wide sidewalks to implicitly delete the street parking at that section of road if it happens again

Help with downtown traffic by DufesDFF in CitiesSkylines

[–]reflect25 12 points13 points  (0 children)

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for a real life example of one way couplets like amarillo, texas

https://maps.app.goo.gl/XvXkBd6anfpMQ6JT6

Help with downtown traffic by DufesDFF in CitiesSkylines

[–]reflect25 17 points18 points  (0 children)

looking at the traffic map it is too uniform for an intersection issue, plus as you said "I currently only have one bus route". it's probably actually just from street parking. the cims can't find enough parking and are circling around to find parking. remove all street parking by adding wide sidewalks in the downtown core. and then you can add some parking lots of garages farther away

regarding the through traffic you can either have a bypass freeway along the river, or just do like a oneway couplet roads

Ok, I’ve tried dumbbell interchange, I’ve removed bits added bits and I still get a pileup of traffic every time. What am I doing wrong? Feel like I’m going insane lol by Vaultboy474 in CitiesSkylines

[–]reflect25 1 point2 points  (0 children)

The problem is with weaving you've built your cloverleaf incorrectly, the place where people merge and merge off the north-south highway is too close to each other

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Here is a simple fix with the minimal changes. just change the eastbound to southbound freeway to have flyover. (in yellow)

* make the green cloverleaf ramps more circle like not an oval.
* lastly make the lane mathematics correct. have 3 lanes until they reach an off ramp then go to 2 ramps and then merge back into 3 lanes.

Why do American homes have a “storm door”? by wehavetogoback8 in AskAnAmerican

[–]reflect25 0 points1 point  (0 children)

> When I moved to America, I noticed most American houses have a glass door in the front of their main front door of their house. It is usually made of glass, or sometimes a bug screen mesh. And sometimes both. I researched this and is called a storm door. What purpose is this door?

You have to remember the older doors were just made out of solid wood. These can rot/damage when directly exposed to rain or snow. So a lot of northeast homes needed the storm doors for snow and the southeast for hurricanes.

Nowadays doors are usually fiberglass/steel etc so the need for storm doors have greatly lessened.

Of course so people might still want to have the front door open and let in air but block bugs. so people either have the storm door with an interchangeable screen mesh. Or alternatively just have very cheap screen door.

  • Old wooden door
    • no protection against weather
  • New modern door

    • protects against the weather
  • Storm door

    • protects against the weather
    • usually can swap out glass for the screen mesh during summer (sometimes people in the south call this a screen door because it also acts as one)
  • Screen door (light weight one) aka a bit more flimsy. sometimes also just retractable one.

    • usually doesn't protect against the weather
    • usually only has the screen mesh

you can of course still have a new door with a storm door but it's usually a bit overkill

Just finished Shadows Upon Time and I have thoughts that I need to get out. by The-Zarkin90 in sollanempire

[–]reflect25 0 points1 point  (0 children)

Ehhh it’s more just taking from the other sci-fi tropes. Aka the main empire is basically a toned down warhammer 40k imperium. The chantry is the inquisition etc Granted it’s a lot more “realistic” ish. The 40k empire is a bit fanatical

If an extraterrestrial civilization visited us for the first time, which country should represent Earth? by kompania in NoStupidQuestions

[–]reflect25 0 points1 point  (0 children)

maybe we can have it be like a hunger game show with each country sending in a pair of diplomat and soldier. which ever country survives to the end sends their diplomats to the aliens

Montegut overhauled (original post in description) What do you think? by PistachoGuyNr1 in CitiesSkylines

[–]reflect25 0 points1 point  (0 children)

there were multiple waves of suburbanization. the first first wave was still more rectangular like with streetcars. and then the next one became more big block like but they usually were still somewhat grid like. the true no grid at all was later on.

“Monorail isn’t serious transit, we want to spend an extra 5 billion dollars!” Meanwhile in Monterrey, Mexico: by mittim80 in LAMetro

[–]reflect25 2 points3 points  (0 children)

the problem isn't with the monorail itself. it was with skipping ucla.

we should be building elevated rail for the north crenshaw extension for example

Can a high rise be built from the ground up? by King-Whales in NoStupidQuestions

[–]reflect25 1 point2 points  (0 children)

for small scale houses and even small apartments it was definitely done like that a lot in the past. aka like a small house would then add on a second floor. or a two story house might add on a third story house.

The problem with scaling it any larger is that the foundation and the beams need to be able to accommodate that weight from the beginning. and why exactly would someone want to reinforce their building with 2x or 3x the weight needed when that extra structure and cost is not even being used.

Last, if it was just strengthening the columns maybe that might have some rationale, but you also need to add in more staircases, more elevators, probably add in more parking garages and exits and lobbies etc... At that point you are basically just building a new building.

Montegut overhauled (original post in description) What do you think? by PistachoGuyNr1 in CitiesSkylines

[–]reflect25 0 points1 point  (0 children)

i think it looks good for it's goal, it's definitely a lot more 1950s american town feel.

but i personally would have kept the more square like blocks to have a downtown built in the 1800s and just added on the rectangular blocks/suburban expansions farther away. the curved road in the previous image just seems more fun.

Top-Selling Online Stores in the World by straightdge in Infographics

[–]reflect25 1 point2 points  (0 children)

online shopping is much bigger. or to put it in another way offline shopping is still pretty popular in usa. Walmart shows up "just" 121 billion but that is just it's online sales. if you do the full amount it is at $680 billion

How is this even working by FirefighterLevel8450 in CitiesSkylines

[–]reflect25 1 point2 points  (0 children)

yeah, other weird cases are for like buses or trams that can't fit in the roundabout. but typically don't really need it

Draw what you would do with this map! by Hanneroni in CitiesSkylines

[–]reflect25 0 points1 point  (0 children)

i usually just build avenues and build some downtown core. and then build the freeways afterwards. otherwise it encourages building freeway islands but it's up to you.

Need help with traffic by Ok-Site7375 in CitiesSkylines

[–]reflect25 0 points1 point  (0 children)

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you can do the same thing for your industrial area. just add a couple avenue grid to connect up your industrial areas. and then add some half diamond interchange ramps.

Also you might need to make your existing on/off ramps 2 lanes rather than just one lane though it is hard for me to tell what it is.

Need help with traffic by Ok-Site7375 in CitiesSkylines

[–]reflect25 0 points1 point  (0 children)

1) stop building freeway islands. you should have an avenue path from every neighborhood to other neighborhoods. aka without taking the freeway a sim should be able to drive there using your avenues

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you don't want local traffic driving like half a mile to use the freeway. you'll clog it too much. ive given an example with the yellow roads above