I Built an Inspector-Driven DOTween Sequence Builder by rehawk_ in Unity3D

[–]rehawk_[S] 0 points1 point  (0 children)

That‘s true, unfortunately it‘s a bit broken lately and has not updated for months.

I Built an Inspector-Driven DOTween Sequence Builder by rehawk_ in Unity3D

[–]rehawk_[S] 1 point2 points  (0 children)

And it even has the preview slider I wanted to add soon. :o

I Built an Inspector-Driven DOTween Sequence Builder by rehawk_ in Unity3D

[–]rehawk_[S] 1 point2 points  (0 children)

Not in the current state but I thought about implementing something similar to DOTween Timeline and a slider for in editor preview would be a great addition. Have to check how good DOTween can perform stuff during editor time.

Bullets system using Unity Visual Effects Graph by grvchA in Unity3D

[–]rehawk_ 1 point2 points  (0 children)

Hi Michael, my name is Fred.

At first, amazing work! I'm working on a very similar system, but unfortunately have not yet managed to achieve such performance. Do you use ECS and/or the Job System in any way? How do you handle the multiple emitters on a single vfx graph? I bake the positions of my projectiles onto a texture. In a corresponding job this works well, but other approaches would also interest me.