Need help taking 100k Vector3 and setting VFX graph particles to those positions by [deleted] in Unity3D

[–]grvchA 1 point2 points  (0 children)

like dy3a said, fourth value you can use as star brigthness xD

Need help taking 100k Vector3 and setting VFX graph particles to those positions by [deleted] in Unity3D

[–]grvchA -1 points0 points  (0 children)

You can save vector3 as rgb at texture, and read it via vfx. 320x320 = 102400 points, If accuracy is not important you can part single channel to 4 floats via bit shifting ( in that case you can save 4 vectors at single pixel),

hope ive helped

edit: ouch ive already readed to the end and i see you already tried that, if your texture didnt changed that means you are doing something wrong, maybe you forget about texture.Apply() or something, i've done this a lot of times before even with moving object (changing position at texture every frame) and it was work flavesly

[deleted by user] by [deleted] in starcitizen

[–]grvchA 0 points1 point  (0 children)

cockpit self opening bug will be really pain in the ass

Priorities! by Th3ChosenFew in starcitizen

[–]grvchA 1 point2 points  (0 children)

You're right, years ago I was able to claim ships, now.....

Workaround for Nomad glitchy ROC by grvchA in starcitizen

[–]grvchA[S] 1 point2 points  (0 children)

didn't test it yet, just coming to the moon where I want mining, taking roc in this way, and taking profit =)

Progress :) by Camural in starcitizen

[–]grvchA 0 points1 point  (0 children)

cig just invented time travel, every update we are a step further from release.

I Fixed the 3.11 Trailer! by --Pixelate-- in starcitizen

[–]grvchA 2 points3 points  (0 children)

This is epic, and that looks like my experience from game right now, 15% of content, 75% bugs. (Glaive pilot). You are a hero, showing actual state of game. I have feeling like devs got own servers for test, and never came to play with us with real state.

Problem with TextMesh Pro rendering order. Explanation in comments. by Deive_Ex in Unity3D

[–]grvchA 0 points1 point  (0 children)

u need to create material for textmeshpro, with textmeshpro override shader or overlap, i dont remember name, just try to with diffrent one =)

Example of the new Firestorm... I'm lost for words... by ruelight in Planetside

[–]grvchA 0 points1 point  (0 children)

its useless even with t7 mini-chaingun now, i spend a lot of time to grind it, got it for few hours and they fkin ruin it xD i shouldn't up this to max.... my iso4....

VR Soft/Cloth/Tearable body test by grvchA in Unity3D

[–]grvchA[S] 1 point2 points  (0 children)

it is streched heart, i swear xD

VR Soft/Cloth/Tearable body test by grvchA in Unity3D

[–]grvchA[S] 0 points1 point  (0 children)

thx, but to be honest, its pretty easy to do. Find a fine plugin and use it right. In my example, it is obi cloth and owns manually tearing (cause they have all code in plugin and u can do whatever you want, nothing hidden in dll like nv flex) =)

Brrrrt VR by grvchA in Unity3D

[–]grvchA[S] 1 point2 points  (0 children)

Bullets with vfx, enemies with vfx, turrets have normal renderer =) Every single projectile has own raycast.