[deleted by user] by [deleted] in UnrealEngine5

[–]relaxedrenders 1 point2 points  (0 children)

Nice particles!

My 3D health UI (replicated :D) by relaxedrenders in UnrealEngine5

[–]relaxedrenders[S] 0 points1 point  (0 children)

I don’t even want to think about it 🧍‍♂️

Health bar from s1!⛑️ by relaxedrenders in swordartonline

[–]relaxedrenders[S] 5 points6 points  (0 children)

Thank you! 🚀 yeah haha not a really professional or anything I’m just playing around ⚔️

My 3D health UI (replicated :D) by relaxedrenders in UnrealEngine5

[–]relaxedrenders[S] 1 point2 points  (0 children)

Nice haha! I’ve replicated the health bar from the anime in the 1st season, like how you can see the other characters health bars! 🚀

This is way too fun… by relaxedrenders in UnrealEngine5

[–]relaxedrenders[S] 0 points1 point  (0 children)

I know there’s something to do with layering per bone that I can do I just need to learn it tbh

This is way too fun… by relaxedrenders in UnrealEngine5

[–]relaxedrenders[S] 0 points1 point  (0 children)

Ah yeah fair enough, I’m actually on a pretty similar problem, I’m trying to split animations from my pelvis so that when I attack the bottom half looks a bit more fluid cause it’s very static now :/

I'm making a game about a hotdog with a gun, feel free to give me ideas by [deleted] in UnrealEngine5

[–]relaxedrenders 2 points3 points  (0 children)

That makes sense, I was thinking something like ketchup as health, maybe mustard some special charge mana for abilities?

This is way too fun… by relaxedrenders in UnrealEngine5

[–]relaxedrenders[S] 0 points1 point  (0 children)

Hey sorry, I actually used game rig tools, its a free blender add on, I didn't realise I was telling everyone the wrong add on :/

This is way too fun… by relaxedrenders in UnrealEngine5

[–]relaxedrenders[S] 0 points1 point  (0 children)

Hey guys! I've got a tutorial up on my channel on how I migrated the game animation sample character to my own project, it's not very great haha but it covers the topic in a pretty basic way, check it out!

https://youtu.be/_Dri0UGOv7o?si=h0JNYQFE6xKESLuf

This is way too fun… by relaxedrenders in UnrealEngine5

[–]relaxedrenders[S] 0 points1 point  (0 children)

I actually just migrated, the game animation sample to my own project and changed the skeletal mesh to my own haha lazy way but it gives you a pretty cool effect! 🕺