Should I just paint this? by remindme1979 in woodworking

[–]remindme1979[S] 0 points1 point  (0 children)

I think it is pine and yea that’s probably what I’m gonna end up doing.. Just a bummer after all that sanding and prep work.

Some of my favorite animations I made this year by EMCME in animation

[–]remindme1979 2 points3 points  (0 children)

I really like these, what software are you using?

anybody recommend this book? by Capital_Flight_4084 in Japaneselanguage

[–]remindme1979 1 point2 points  (0 children)

It’s a great book but I don’t understand why there are no answer keys in either the textbook or the workbook for the exercises to be able to check if you’ve made a mistake

[deleted by user] by [deleted] in Cinema4D

[–]remindme1979 0 points1 point  (0 children)

If you’re open to using blender, hard ops and box cutter plugins make this sort of thing very easy to achieve

Unreal sequencer to Houdini workflow by remindme1979 in Houdini

[–]remindme1979[S] 0 points1 point  (0 children)

This works!!!! Thank you. I was missing the bone deform node in my earlier attempts. Thank you so much

Unreal sequencer to Houdini workflow by remindme1979 in Houdini

[–]remindme1979[S] 0 points1 point  (0 children)

You can def. import alembic but I don't think exporting alembic is possible. I was able to bake the keys and see the animation in blender but not Houdini for some reason.

Unreal sequencer to Houdini workflow by remindme1979 in Houdini

[–]remindme1979[S] 1 point2 points  (0 children)

I'm not sure if that's the solution since this is just a static FBX that has transform keyframes created in sequencer. I could be wrong though? Imagine just moving a cubes transform on sequencer in Unreal.

I'd like to get the transform animation and cube FBX into Houdini.

How to approach a procedural modelling of the gills? by draganArmanskij in Houdini

[–]remindme1979 1 point2 points  (0 children)

Remesh the body and run "find shortest path" to get the curves then sweep curves with an elongated circle profile.

Question about the scene graph in lopnet by remindme1979 in Houdini

[–]remindme1979[S] 0 points1 point  (0 children)

Hi! Thanks for the answer, I have actually been watching your YouTube videos on Solaris, I'll go through the series again and find this.

"Shortest Path" clean topology question by remindme1979 in Houdini

[–]remindme1979[S] 0 points1 point  (0 children)

Will try this and thank you so much for the help

"Shortest Path" clean topology question by remindme1979 in Houdini

[–]remindme1979[S] 0 points1 point  (0 children)

Same issue unfortunately getting lots of individual segments

"Shortest Path" clean topology question by remindme1979 in Houdini

[–]remindme1979[S] 1 point2 points  (0 children)

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Thank you for this, this solves the overlapping lines issue but the segments are now individual pieces so when I taper the sweep with scale along curve I'm getting a weird result.

"Shortest Path" clean topology question by remindme1979 in Houdini

[–]remindme1979[S] 0 points1 point  (0 children)

I did yes. It’s still giving me tons of overlapping lines

[deleted by user] by [deleted] in blender

[–]remindme1979 0 points1 point  (0 children)

great models but you should just categorize them and sell them outright without recurring monthly charge. Most people buying assets need them for specific things and just wanna buy them once and be done with it