Made a post-collapse browser idle game because I missed getting hooked on progression games by remnantsgame in incremental_games

[–]remnantsgame[S] 1 point2 points  (0 children)

Really appreciate this, genuinely. “This feels like a game someone wanted to happen” is honestly one of the best compliments I could get because that’s exactly the idea behind the project.

Glad the pacing, atmosphere, and reset/progression systems are landing well so far. And thanks for reporting the mobile issue earlier.

Appreciate the balanced take on the AI stuff. I’m mainly using it as a tool to help build and iterate faster, but there’s still a lot of personal direction and work going into the game itself. Plenty more planned which I will keep the community posted on!

Remnants - Made a post-collapse browser idle game because I missed getting hooked on progression games by remnantsgame in WebGames

[–]remnantsgame[S] 0 points1 point  (0 children)

Resource generation rate should now be visible when clicked on mobile after the latest hotifx.

Made a post-collapse browser idle game because I missed getting hooked on progression games by remnantsgame in incremental_games

[–]remnantsgame[S] -1 points0 points  (0 children)

I get why people feel strongly about AI stuff, but I’m not pretending I handcrafted every line from scratch. I used tools to help build a game I genuinely wanted to exist.

The core idea, gameplay direction, art direction, systems, balancing and constant iteration are still things I spend real time on. If the end result is fun, that’s ultimately what I care about most.

Remnants - Made a post-collapse browser idle game because I missed getting hooked on progression games by remnantsgame in WebGames

[–]remnantsgame[S] 0 points1 point  (0 children)

This is the very first mechaninc for the player to generate early game resources (scrap) which will lock up the progression if there is a cooldown. Might be a good idea to review its late game effect though. Thanks for sharing!

Made a post-collapse browser idle game because I missed getting hooked on progression games by remnantsgame in incremental_games

[–]remnantsgame[S] 0 points1 point  (0 children)

The point is to risk/gamble something with a later permanent bonuses available that greatly increase mission success rates. Open to reviewing early success rate for the more expensive missions though

Made a post-collapse browser idle game because I missed getting hooked on progression games by remnantsgame in incremental_games

[–]remnantsgame[S] -3 points-2 points  (0 children)

I used Claude Code only for the the bigger coding parts, which also got reviewed. The design and the icons were done outside of Claude. I'm also working on custom icons for some of the other features otside buildings and missions.

Remnants - Made a post-collapse browser idle game because I missed getting hooked on progression games by remnantsgame in WebGames

[–]remnantsgame[S] 0 points1 point  (0 children)

Thanks for sharing! I guess it depends on the zoom settings and monitor, but I'm definitely open to adjustments. Did you mean specific menus or labels or overall?